Fabricus Diabolicus

Oh, and the bps for the vis to prepare the item for enchantment, but you need to make sure you don't use too much for your age, and need to factor in the LR...

OK so here goes:

1226 Study Animal 10 xp, study Parma 10xp. Prep item for Mystery cult initiation (a clay sculpture of a hand with a ring on each finger: soft stone x3 size). That would be 9 pawns of vis, his maximum is 6 and with his craft 3 reduces the 9 to 3. Travel to covenant in Winter and learn Mystery of Elder Runes. This is a total of 4 bps, 2 for the silver to buy the materials, 2 more for the 6 pawns of vis needed.

1227 Study Animal 5/5, Study Aquam 5/5, Study Auram 5/5, Study Corpus 5/5
1228 Study Herbam 5/5, Study Ignem 5/5, Study Imaginem 5/5, Study Terram 5/5
1229 Study Magic Theory 5/15
1230 Study Philosophaie 5/15

1231: Study Cult lore 5/0 25 xp, Learn Minor Inner Mystery Enchant Casting Tools (Gain Flaw Limited Magic Resistance: Vim) I figure that would take the year.

1232: Learn Teaching 2/0 15 xp (2 seasons), Spend 2 seasons teaching cult lore and acting as Mystagogue

1233: Order of Hermes Lore 2/0 (15 xp) Spent learning information regarding the judges for the contest 2 seasons. Begin making item for the contest.

Have to make some changes to this, he needs to study for the Contest. Here is the revised:

1231 Study Mentem 40 xp (Me 10)
1232 Study Intellego 40 xp (In 10)
1233 Open necklace for enchantment (6 pawns of vis) Season 1, Season 2 Begin InMe enchantment, season 3 complete enchantment (3 pawns), Season 4 begin CrIm enchantment
1234 Season 1 Complete CrIm enchantment (3 pawns) 4 bps total (12 pawns of vis and 5 lbs of silver) 3 pawns left over, Season 2 Travel to Verdi, Season 3, Verditius contest, Season 4 return to home covenant

Fabrica Diabolica at the Contest
Year: 1234
Age: 34
Size: 0
Confidence: 2/5
Decrepitude: -/-
Warping: -/-

Birth Name: Gunther Rudiger
Gender: Male
Race/Nationality: German
Birth Place: Mains
Religion: Christian
Title: Magus
Height: 5’7”
Weight: 155
Hair: Blond (thinning)
Eyes: Blue
Handedness: Right

Characteristics
Int: +4
Per: +1
Str: +1
Sta: +1
Pre: +1
Comm: +1
Dex: +1
Quick: +1

Virtues:
Hermetic Magus
The Gift
Verditius Magic
Inventive Genius
Good Teacher
Improved Characteristics x2
Great Characteristic (Int)
Hermetic Prestige (Verditian Contest winner)
Free Expression
Self-Confident
Elder Runes

Flaws:
Twilight Prone
Grudge
Driven (Become Archmagus)
Primogeniture Lineage

Abilities:
Artes Liberales 1 (Ritual Magic)
Awareness 3 (Crafting Flaws)
Charm 2 (Elder magi)
Craft: Stonemason 3 (Sculpting)
Craft: Blacksmith 3 (Weapons)
Craft: Jeweler 3 (Rings)
Latin 4 (Hermetic)
Magic Theory 5/15 (Inventing Items)
Parma Magica 1 (Corpus)
Speak German 5 (Directing others)
Philosphaie 5/15 (Verditius Runes)
Finesse 3 (With Magic Items)
Verditian Cult Lore 3 (Initiating Mysteries)

Personality Traits:
Brave +1
Short Tempered +1
Driven to become an Arch Magus +3
Hubris 1/3 (I am the greatest)

Arts:
Cr 5 An 5/5 Ig 5/5
In 10 Aq 5/5 Im 5/5
Mu 5 Au 5/5 Me 10
Pe 5 Co 5/5 Te 5/5
Re 5 He 5/5 Vi 5

Spells:
Piercing the Magic Curtain (as Faerie Veil, but for Magic) InVi 20 +11 Jeweler’s monocle
Wizard’s Ritual Communion MuVi 20 (Duration Sun) +11 Tuning fork
The Crystal Dart Mu(Re)Te 10 +11 An arrow head
Wizard’s Sidestep ReIm 10 +10 A small carved figure of Fabrica
Aura of Ennobled Presence MuIm 10 +10 A signet ring
Bind Wound CrCo 10 +10 A small caduceus
Piercing the Faerie Veil InVi 20 +11 Jeweler’s monocle
Demon’s Eternal Oblivion PeVi 10 +11 A brass ring
Heat of the Searing Forge CrIg 10 +10 A firestarter of steel
Pit of the gaping Earth PeTe 15 +10 A gardener’s hand shovel
Rock of Viscid Clay MuTe 15 +10 A gardener’s hand shovel

Spell Casting Sigil: Fabrica appears to become more imposing and haughty
Voting Sigil: A jeweler’s hammer

*Gained 12 exposure xp from enchanting things in the lab
** Removed 12 exposure XP from MT, do not gain from time in the lab during development.
***Added 3 xp to Hubris trait for winning the Contest

Fabrica turns 35 in 1235, he has 11 pawns left of vis from the build points he could put to it (spent 14 on items so far)

1235 3 seasons drawing vis from the ether: 3 pawns each season with CrCo lab total, acts as assistant for LR in 4th season and spends 23 pawns.

Not sure how this will work, but he also gains (I presume) another 9 exposure xp in MT. I'll see if I can figure out the LR based on the formula from the Character development thread:

7 pawns for age 35 (16 pawns left over)
Can make a 13th Magnitude I believe? (+1 per mag from 1-10, and +2 per mag for levels 11, 12, 13)
And then adds his Int (4)+ MT 5+ Inventive genius 3 so +2 more

Total LR Magnitudes 15. Is that right? and 9 exposure xp (he doesn't get any as the assistant if I read the development thread right)

Vis from the Ether is CrVi, but your scores are the same, so you get 9 pawns, but you have to do 9 pawns for 3 seasons, not 4, and so a total of 20 pawns available.
So, it would be 7 pawns for age, 13 pawns left over, and would get you to magnitude 11. And you can add another +2 for your addition to the magnitude.

I'm not doing exposure during development. I never explicitly said it but I did say lose 10 xp for every season you do something else...

No problem I'll correct the xposure xp then.

I was caught up on the formula, so CrVi is the same, and i switched the 14 and 11, so 20 pawns. and 13 Magnitude LR, sounds good.

Letters sent and received in the Spring following the Verditian Contest of 1234:

Dear Fabrica, ‘winner’ of the Verditian Contest of 1234

Congratulations my Sodales on such a decided victory, with an item so original that it beggared the imagination. No wait, that would be my item, the Gates of Discord. How did you manage to purloin this win, pretender? Is it your placement in line to the Primus? Or perhaps the way you fawn over your betters and massage their feet? This victory of yours mocks the very essence of the contest and calls into question all of the integrity of the judges and how this is run. You and your parens should be very proud of this win, which is so shallow, were it made of water a slipper would not get wet walking through it. All know that the Gates of Discord was the superior item and all shall know about it until the next contest when I claim my deserving victory.
Until then, enjoy this hollow accomplishment.

Sincerely,
Dioclement

My Dear Dioclement,

I do thank you for your kind words and well wishes. That the creator of such a renowned item as the Gates of Discord could spare the time to write me is additional reward upon the humble laurels I have already earned. Please, do not dwell o’er long this minor setback in your career, no doubt the venditores know of some peasants that could shake a coin or two loose from their jars to buy such useful and creative items as you create. Imagine all of the things one could do with an item like ‘The Gates of Discord’…except no one could except you I guess. That is likely why your creation was consigned to the ash heap along with the other refuse that was created while the contest was on (would that your Gates were as useful as the refuse, I might have actually had some competition!). Perhaps you just entered a contest above your skill. I understand that forge companions will soon have their own place in the Contest and you might finally have competition worthy of the skill of the creator of the Gates of Discord.

In the end, the winner was obvious though. I know it was obvious to me as they raised my hand in victory and by the chanting of my name and the embroidered sash. That you are confused and befuddled by this fact shows perhaps the Gates of Discord really is a metaphor for the gates of your eyes and ears leading to the discord present in your mind? But, take this loss to heart. Let it set a fire in your breast to lead you to your next stirring invention. And in 18 years you’ll make your next entry and have no doubt…it will still be inadequate compared to my least effort. Be well sodales, I look forward to the next contest and will look for you among the stands from the winner’s platform.

Sincerely,
Fabrica

And thus...a grudge is born!

Aging roll at the end of 1235: (-13 from LR - 2 Living Conditions +4 Age/10 round up) -11

1d10-11 → [10,-11] = (-1) The first bloody roll!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
invisiblecastle.com/roller/view/4428863/

Here's the follow up:
1d10 → [7] = (7)
invisiblecastle.com/roller/view/4428864/

So total is 3 (14-11) Apparent aging up, arrgh! Still could have been worse.

1236: Spend 2 seasons learning Enchanted Casting Tools (gain weak Magic Resistance: Vim), Study Perdo 6/4 (10 xp) Enchant Casting tool for DEO (Brass Ring): Lab total 40 (Multiple casting x2, add +6 to spell casting roll) 4 pawns of vis

Aging roll:
1d10-11 → [5,-11] = (-6)
invisiblecastle.com/roller/view/4428899/ Nothing

1237: Study Teaching 2 Seasons (20 xp) 2/5, Spend 2 seasons teaching Verditians Cult Mysteries

Aging Roll:
1d10-11 → [8,-11] = (-3)
invisiblecastle.com/roller/view/4428908/ Nothing

1238: Study Teaching 2 Seasons (20 xp) 3/10, Spend 2 Seasons teaching Verditians Cult Mysteries

Aging Roll:
1d10-11 → [4,-11] = (-7)
invisiblecastle.com/roller/view/4428911/ Nothing

1239: Spend 2 Seasons learning Items of Quality (gain increased Hubris) 1 pawn of vis (1 bp for the Enchanted casting tool and this), Enchanted Casting tool for the Crystal Dart: Lab Total 40 (x2 Multi casting +6 casting total), Make Item of Quality and sell it 1 pawn (?)

Aging Roll:
1d10-11 → [1,-11] = (-10) Grrrr..!
invisiblecastle.com/roller/view/4428922/

Exploder:
1d10 → [10] = (10) 20-11 = 9, apparent aging up by 1
invisiblecastle.com/roller/view/4428923/

1240: Study Teaching 5/5

Aging Roll:
1d10-11 → [9,-11] = (-2)
invisiblecastle.com/roller/view/4428924/

1241: Study Parma 3/15

Aging roll: (now -10)
1d10-10 → [8,-10] = (-2)
invisiblecastle.com/roller/view/4428929/ Nothing

1242: Study Parma (10 xp) 4/5, Make Item of Quality (1 pawn), spend 2 seasons looking for apprentice (trade Item of Quality for him) 1 pawn of vis

Aging Roll:
1d10-10 → [9,-10] = (-1)
invisiblecastle.com/roller/view/4428933/ Nothing

1243: 1 Season teaching apprentice, Create Talisman wand:

Wand of the Poltergeist
Season 2: Open Enchantment (Bronze wand) 10 pawns
Season 3: Make into Talisman
Season 4: Instill effect Unseen Porter (and also add +4 Control things at a distance)
Base 3 +2 Voice, +1 Con, include Requisites of Animal and Herbam, Item Concentrates +5, 24 uses per day +5 total 20 Lab total: 42, 2 pawns of vis

Aging Roll:
1d10-10 → [10,-10] = (0)
invisiblecastle.com/roller/view/4428941/ Nothing

1244: Study Concentration 2 seasons 2/5, Spend 1 Season teaching, Enchant Sling of Vilano into Talisman:
Base 10, Unlimited uses per day +10, total 20, lab total 42, 2 pawns of vis and open Project Bolt or Missile +3

Aging Roll:
1d10-10 → [4,-10] = (-6)
invisiblecastle.com/roller/view/4428943/ Nothing

1245: Teach Apprentice 1 season, Study Re 2 seasons (20 xp) 7/7, Enchant Ghostly Leap ReCo
Causes target to move up to 50 paces to a spot seen by the user.
Base 15 R: P D: M T: I 24 uses per day +5 total 20, Lab total 40 2 pawns of vis and open Affect (Brass) Demons, Devils, Angels +4

Aging Roll:
1d10-10 → [2,-10] = (-8)
invisiblecastle.com/roller/view/4428950/ Nothing

1246: Spend 1 season teaching Apprentice, Spend 2 seasons studying Re (20 xp) 10/0 , Study Corpus 1 season (10 xp) 7/2

Aging Roll:
1d10-10 → [5,-10] = (-5)
invisiblecastle.com/roller/view/4428955/ Nothing

Total Warping points gained: (at 2 per year out of apprenticeship) 42, Warping score 3/12
Apparent Age: 37
Build Points spent: 7 bps (and possibly recovered a bit from selling)
Vis used 27 pawns (3 pawns left over)
Silver used about 10 pounds (for items and travel time)
Hubris Score: 2 (he gained 3 for the contest, plus 2 more for learning 2 minor mysteries, but one of the Ordeals for Items of Quality is increased Hubris which gives enough xp to go to the next level, he's even at 2)

Possibly gained Reputation for winning the Contest and/or teaching other Verditians. That I don't know yet.

I had a double exploder on an aging roll so far. And I had 2 exploders in my first 5 years. The fun of aging rolls.

Just want to point out that according to Guradians of the Forest there is High german (South) and Low German (North) as separate Languages so German alone don't exist.
Both Languages are at -2 to each other.
This is already a simplification of the number of Languages we have in the German region at this time to what I could gather from different sources.

If we want to go with German alone its fine with me but if so we should Houserule it because my character also comes from what will be Germany in the future.

So is his latest update good? If so I'll update the sheet and move onto the next decade.

I'm keeping his apprentice teaching simple, a season a year and his apprentice will be gauntleted well before he enters the school.

Yes. I just posted something to the HR about the Latin scores...

Fabrica Diabolica in 1246

Year: 1246
Age: 46(37)
Size: 0
Confidence: 2/5
Decrepitude: -/-
Warping: 3/12

Birth Name: Gunther Rudiger
Gender: Male
Race/Nationality: German
Birth Place: Mains
Religion: Christian
Title: Magus
Height: 5’7”
Weight: 155
Hair: Blond (thinning)
Eyes: Blue
Handedness: Right

Characteristics
Int: +4
Per: +1
Str: +1
Sta: +1
Pre: +1
Comm: +1
Dex: +1
Quick: +1

Virtues:
Hermetic Magus
The Gift
Verditius Magic
Inventive Genius
Good Teacher
Improved Characteristics x2
Great Characteristic (Int)
Hermetic Prestige (Verditian Contest winner)
Free Expression
Self-Confident
Elder Runes
Items of Quality

Flaws:
Twilight Prone
Grudge
Driven (Become Archmagus)
Primogeniture Lineage

Abilities:
Artes Liberales 1 (Ritual Magic)
Awareness 3 (Crafting Flaws)
Charm 2 (Elder magi)
Craft: Stonemason 3 (Sculpting)
Craft: Blacksmith 3 (Weapons)
Craft: Jeweler 3 (Rings)
Latin 4 (Hermetic)
Magic Theory 5/15 (Inventing Items)
Parma Magica 4/5 (Corpus)
Speak German 5 (Directing others)
Philosphaie 5/15 (Verditius Runes)
Finesse 3 (With Magic Items)
Verditian Cult Lore 3 (Initiating Mysteries)
Teaching 5/5 (magic Theory)
Concentration 2/5 (Maintaining Spells)

Personality Traits:
Brave +1
Short Tempered +1
Driven to become an Arch Magus +3
Hubris 2 (I am the greatest)

Arts:
Cr 5 An 5/5 Ig 5/5
In 10 Aq 5/5 Im 5/5
Mu 5 Au 5/5 Me 10
Pe 5 Co 7/2 Te 5/5
Re 10 He 5/5 Vi 5

Spells:
Piercing the Magic Curtain (as Faerie Veil, but for Magic) InVi 20 +16 Jeweler’s monocle
Wizard’s Ritual Communion MuVi 20 (Duration Sun) +11 Tuning fork
The Crystal Dart Mu(Re)Te 10 +18 An arrow head-Enchanted Casting tool (x2 Multi Casting, +6 Casting total)*
Wizard’s Sidestep ReIm 10 +16 A small carved figure of Fabrica
Aura of Ennobled Presence MuIm 10 +11 A signet ring
Bind Wound CrCo 10 +13 A small caduceus
Piercing the Faerie Veil InVi 20 +16 Jeweler’s monocle
Demon’s Eternal Oblivion PeVi 10 +21 A brass ring-Enchanted Casting Tool (x2 Multi Casting, +6 Casting total)*
Heat of the Searing Forge CrIg 10 +11 A firestarter of steel
Pit of the gaping Earth PeTe 15 +11 A gardener’s hand shovel
Rock of Viscid Clay MuTe 15 +11 A gardener’s hand shovel

  • = +Talisman bonus

Spell Casting Sigil: Fabrica appears to become more imposing and haughty
Voting Sigil: A jeweler’s hammer

Enchanted Items:
'The Poltergeist's Wand' Talisman - Brass wand 10 pawns of Vis
Form/effect bonuses: +4 Control things at a distance, +3 Project Bolt or Missile, Affect Demons/Angels/Devils +4

1st effect: Unseen Porter (as spell) 24 uses per day, item concentrates, has Animal and Herbam requisite
2nd effect: Sling of Vilano (as spell) Unlimited uses per day
3rd effect: Ghost's Apportation (teleport self/wielder up to 50 paces away to a place that can be seen) 24/day

*Edit: added Warping score

In 1239, when Fabrica learned Items of Quality, he made 1 and sold it, it cost a pan of vis, can I assume he got the standard price, 10 lbs of silver?

Is there a reason you posted this in Ancel's thread?

Why is it important to make an item and sell it?

1247: Spend 1 season teaching Apprentice, study Latin 30 xp 5/5

Aging roll: (-10 LR)
1d10-10 → [6,-10] = (-4)
invisiblecastle.com/roller/view/4431286/ Nothing

1248: Spend 1 Season teaching Apprentice, Study Creo 30 xp 9

Aging Roll:
1d10-10 → [1,-10] = (-9)
invisiblecastle.com/roller/view/4431288/
Exploder: 1d10 → [5] = (5)
invisiblecastle.com/roller/view/4431290/ Nothing (Whew)

1249: Spend 1 Season teaching Apprentice, 30 xp on Muto 9

Aging Roll:
1d10-10 → [1,-10] = (-9) (Again?!)
invisiblecastle.com/roller/view/4431292/
Exploder: 1d10 → [4] = (4) Nothing (double whew!)
invisiblecastle.com/roller/view/4431294/

1250: Spend 1 season teaching apprentice, study Perdo 30 xp Perdo 9

Aging roll:
1d10-10 → [10,-10] = (0)
invisiblecastle.com/roller/view/4431295/ Nothing

1251: Spend 1 season teaching apprentice, Spend 3 Seasons making item for Verditius contest

Aging roll: (LR -9 now)
1d10-9 → [10,-9] = (1)
invisiblecastle.com/roller/view/4431300/ Nothing

1252: 2 seasons making item, 1 season winning Verditian contest, 1 season teaching apprentice

Aging roll:
1d10-9 → [5,-9] = (-4)
invisiblecastle.com/roller/view/4431303/ Nothing

1253: Spend 1 season teaching apprentice (10 seasons so far), Study Cr, Mu, Pe (10 xp each season)

Aging Roll:
1d10-9 → [1,-9] = (-8) Wow
invisiblecastle.com/roller/view/4431307/
Exploder
1d10 → [9] = (9) so 18-9 = 9 1 year apparent age (And again, whew!)

1254: 1 season teaching apprentice, 30 xp Verditian Cult Lore 4/10

Aging Roll:
1d10-9 → [10,-9] = (1)
invisiblecastle.com/roller/view/4431309/ Nothing

1255: Teach apprentice 1 season, 20 xp on Cult Lore 5/5, 10 xp on Concentration

Aging roll:
1d10-9 → [9,-9] = (0)
invisiblecastle.com/roller/view/4431313/ Nothing

1256: Spend 1 season teaching Apprentice (13 seasons), 2 seasons studying Cult lore 20 xp 6, learn spell Lay to Rest the Haunting Spirit PeMe 10

Aging roll:
1d10-9 → [10,-9] = (1)
invisiblecastle.com/roller/view/4431321/ Nothing.

Apparent Aging up by 1 year
20 more Warping points