Hi all,
The troupe recently spent some time trying to add some spice to the familiar rules. I give B+ for effort. Sharing the fruits here so that you may ponder on the ideas too
Should be noted that in current campaigns, all skill are capped @ 6 (including magic theory). In order to go beyond, you need some sort of initiation or exposure to a "greater" source.
On top of canon rules we added the below. We also removed the benefits of the cords found in the core rules (Bronze adding to soak, aging,etc. Gold to botches, etc) and replaced them with the below.
Enchantment Bonus (same as core book)
House Rule - Personal effects can be invested but will only be activated by the one that is targeted by the effect.
House Rule - Touch effect can be activated by either
Each Cord Points = Points to buy qualities of the same type. Qualities tagged as CORE are free. Each item cost 1 point except minor virtues which cost 3.
Golden Cord CORE - Cord value is added to totals for acclimatisation (Vis & Aura totals)
Increase magical skill cap by 1 (Pen, Fin) *
Reduce level of effect by 1 for effects invested in the bond *
Add 2 to max vis use *
Gold Cord value reduces number of botch dice, minimum is still 1
Add 1 to Casting total for 1 Form *
Add 2 to Casting Totals for 1 Form + Technique combination *
Add 2 to Twilight Comprehension Total *
Add 2 to Twilight Avoidance Total *
Add 1 to Might *
Add 2 to form resistance (form specific) *
Minor magical virtue (3) *
Major Magical virtue (6)
Silver Cord CORE - Add Cord Value to Natural resistance rolls against supernatural influence. Can free you if your mind is overcome by another force on cord roll 9+, one try per day. Acts as resistance to social distractions, granting cord value as extra free days prior to impacting negatively season’s activity.
Add cord value to All personality rolls of a given type (Bravery, Loyalty, Perseverance, etc)
Add cord value to concentration rolls
Increase Social/Academic skill cap by 1 (Includes Concentration) *
Increase by one point a mental statistic that is lower than your familiar’s, the familiar gets an increase in one of his lower than you statistics as well. Can be taken once per lower mental statistic
Minor social virtue (3)*
Major social virtue (6)
Bronze Cord CORE - Add cord value to Resist deprivation totals (hold breath, resist sleep).
Add cord value to Healing totals
Add 1 to Soak totals *
Add 2 to Aging totals *
Increase Martial & Physical skill cap by 1 (Awareness, Brawl, Melee) *
Increase by one point a physical statistic that is lower than your familiar’s, the familiar gets an increase in one of his lower than you statistics as well. Can be taken once per lower physical statistic
Minor Martial/Physical virtue (3)*
Major Martial/Physical virtue (6)
- Can be taken multiple times
W