A dozen of Rego Herbam spell and I will be one with it.
Yeah! Someone caught up to where I stopped at waiting for other commenters.
Done! Your turn.
I've got to get back to it! I'll get on that soon.
I also finished up going through Herbam. Ezechial can tell you I have been watching every day and adding my comments almost immediately after his.
Just thought I should give others a chance to comment first on a few of the spells.
I guess it's still too early to see if there's three thumbs up or more on any of the spells...
It is. Most have no thumbs at all since it is only the initial comments without discussion. There are a few obviously bad ones that will quickly get thumbed down and a pair of duplicates.
EDIT: Just looked and there are a few with 3 down votes.
The Bountiful Garden (Callen withdrew it because of multiple published spells filling its role)
Growth of Tree (same as the above)
Fuel for the Starving Stove (errors, later spells by same author correct)
A Basket of Seductive Apples (Problematic)
The Instant Harvest (bad design, plus published spell doing the same thing exist)
Regarding spell creating poison through Herbam, I found something that could be useful: Cloak of Nessus (MoH p56).
The spell convert part of a clothing item into poison. It is a MuAn, the base is 5 +2 magnitude to match PeAq 15 base (matching the intensity of an Aquam-based poison with the same wound level) AND those not require Aquam requisit since it is an animal poison.
We could use the same reasoning for Herbam-based poison.
I have to admit, I am still thorn if a spell creating death-cap mushroom should really be a CrHe with a base spell 15/20/25 (depending how leathal we consider the death-cap). Same reasoning if ReHe is used instead of CrHe on the base that mushrooms sprout from dead wood like vermin from rotten food.
I don't think we need to worry about ReHe growing mushrooms, none of the spells do that.
Think my PTSD was acting up and I was overly aggressive (sorry Callen). I am ok with CrHe or MuHe using the same base as CrAq/MuAq for creating naturally poisonous plants (and CrTe/MuTe for poisonous minerals).
However I still do not believe we should allow it for things that would normally not be poisonous. Don't like straight CrHe being able to create an apple that is poisonous, in which there is no way to tell that it is poisonous. In that case you are actually creating two things (two effects), the apple and the poison.
I agree. For me, the poison apple is textbook a charged item.
Bumping up the topic to remind the friendly volunteers to go through Herbam... it is much shorter than Corpus.
Again bumping. Me and Ezechiel have reviewed the whole document and commented on most of the spells. We need at least a third to approve some spells or recommended changes.
Bumping this. I have gone over the Herbam file, and removed the duplicates, and the spells that got 3 down votes.
I have been checking the file every day or two, waiting to see if anyone else votes or comments since right now everything is waiting for a 3rd commenter before editing or 3rd up/down vote.
If it helps I will make some of the edits where there is support.
EDIT: I did what I could. The issue now is waiting for a third person to review the spells and comment.
Here are the spells with +/-3 votes or only 2 that should have 3.
Spells with +3 Votes
A Leg up into High Branches
Spells with -3 Votes
Attending the Stew-Pot
Draw the Magic Circle
Spells with +2 Votes
Poor Musician's Wage [please review correction for vote]
Preserving health of tree [Callen if you are happy with changes, please change your vote]
Aspis of Living Wood [please review for vote]
Unmask the Destroying Angel [please review for vote]
Vault in the Heart of the Oak[please review for vote]
Wizard's Woodworm [please review for vote]
Destruction of the Village Harvest [please review for vote]
Curse of Holed Oak [please review for vote]
Bow of the Sculpter [please review for vote]
Whip of Thorns
Ward Against Staves and Arrows
Spells with -2 Votes
Sanctity of the Sacred Grove [please look. Copy of 'Bountiful Feast' with 1 less Size]
Circle of Termits [please review for vote]
Carvings of the Magus [renamed copy of published spell, please vote]
Removed spells with -3 votes, and moved to final file spells with +3 votes.
I will review the remaining list in the coming days.
Went up to mid Muto spells review. Will finish the second pass in a few days.
As I said earlier (and you agreed), all the Creo spells creating something poisonous that is not normally poisonous needs at least +1 Mag. If you are creating a poison apple, you are creating a poison and apple effect.
I have gone over everything yesterday, and didn't see any spells with 3+ votes in either direction.
Will make another pass in a few days.