Try,
A magus can fast cast many times per round, limited only by his skill (and not botching.)
Every spell that is fast cast has a -10 penalty to its Casting Score, and imposes a cumulative -10 penalty to the Casting Score of any spell cast subsequently during that round. (For example, an archmagus fast casts his fourth spell during a round at -40, and then casts his in-turn spell also at -40.)
Any fast cast spell whose Casting Total is less than zero must check for botches as though a 0 was rolled on the stress die.
Every spell that is fast cast has one extra botch die, and imposes a cumulative extra botch die to any spell cast subsequently during that round. These botch dice cannot be removed by Mastery, Cautious Sorcerer or similar benefits. (The archmagus above casts with 4 extra unremovable botch dice.)
A magus can fast cast for any in-game reason at all. A magus cannot fast cast in response to the declaration of an action, since that is not occurring in-game; the fast cast is in response to an observable action within the game world. If a fast cast occurs in response to some action being initiated, the fast cast is always resolved first, even if dice have already been rolled for the action; it is possible for the fast cast to void, ruin, negate or reverse an action that otherwise would have succeeded--a typical use of a fast cast. A declaration of a fast cast is normally done after dice are rolled for any action being reacted to. If a fast cast occurs in response to another fast cast, the most recent fast cast is resolved first.
There is no Quickness roll needed to fast cast. Fast casting does not affect initiative or non-magical actions performed in the same round.
Fast Cast Mastery: This allows a spell to be fast cast as many time during a round as a character wants to handle.
Spontaneous magic can always be fast cast. Spontaneous magics that do not include a die roll still do not include a die roll, but botch dice can still be rolled when associated Casting Totals are less than 0.
Note that multi-casting can be gotten rid of as a separate set of rules. Instead, just cast your favorite spell when your turn comes around and then fast cast it a few more times in rapid succession.
Anyway,
Ken