I've been going through all my old 1st edition Feng Shui stuff lately and got to wondering what is the favorite and least favorite "official" adventure of everyone and why? If you were give another GM advice about your favorite or least favorite to help in running it what would it be.
This is a list of all the "offical" adventures with an abbreviation of what book they are in.
Note: MAG refers to an adventure that ran in a magazine. Legacy of Ming was published in 2 different magazines. WEB means you can get it free online at the author's website. The web and MFD versions of Shaolin Heartbreak have some minor differences. the web version has some text that got cut by accident from the MFD version and doesn't have the maps & art in the MFD version.
If anyone is looking for a magazine adventure on the list or info about one send me a PM.
I tried to put the adventures in a rough chronological order. However The Shape of Guilt is intended to e a long running sub plot adventure.)
Baptism of Fire FS
Blood of the Master MFD
Sleeping Dragons Awake MAG
Pai Lai MFD
The Shape of Guilt MFD
Shaolin Heartbreak MFD & WEB
A Cold Watery Grave TL
My Master, My Foe BV
Legacy of Ming MAG
The Cancer Factory SNF
The Fist of Shiva SNF
Four Bastards FB
Double Stunts As Stunt Doubles SW
Fast Forward IYFA
Blood & Sand IYFA
Invincible Chi IYFA
Last Stand At Old Man Fong's IYFA
The Lost City of An-Makalur IYFA
Fight Night IYFA
Hong Kong Phone Book IYFA
E Ticket Ride IYFA
Murder's Row IYFA
Burning Shaolin BS
Chains of Bone GA
Ok so now for my favorite and least favorite.
My favorite is Shaolin Heartbreak. I like the plot and it allowed for a romantic subplot.
My advice to a GM running it would be:
Ignore the restaurant map in Marked for Death (MFD) it seems too small.
You need to fix the GMCs as they were written with a playtest version of Feng Shui and the schticks may not fit and they may be too weak.
Don't let Maureen Wei get killed and fudge things if needed as she is a major character in the adventure Double Stunts As Stunt Doubles in Seal of the Wheel (SW)
Try and get photos of locations and of examples of things that show up in the adventure.
My least favorite is Four Bastards.
The reason why is that it had a good number of errors in it that ought to have been caught before it went to press, some of the GMCs dialog wasn't that good in some places and too juvenile, and was way too linear. The Babylon 5 line was an example of the dialog problems..
My advice to a GM would be to look closely at the GMCs in it as some have schtick not in any rule book and other errors in their stats.
Have fun when playing Fast Eddie in the beginning. When I ran it years ago with one group the opening lasted much longer because of how the character's were interacting with him.
Look to see if any of the FS book have rules that could be helpful buried in them them.