Now imaging! You have an almost unlimited budget and you have a cast of breathtaking artists, writers and proofreaders.
What would you do and change for Feng Shui 2nd edition?
Actually I wouldn´t change too much, for FS is already one hell of a game package. I would of course try to continue the fluent, dramatic, over the top, kung fu, kick them all - play style which is the center of FS and the background of the Secret War which I love.
But even the best RPG in the world can have some upgrades.
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In my "FS reloaded" I would use new artwork. To be honest: I feel that about 95% of the artwork used in all Feng Shui books simply sucks. I try not to be disrespectful of the artists but if I look at both old books form the 1996 area and the modern area like on Deviant Art, FSr could really use a total art overhaul. There are some terrific artists out there who already capture the feeling of FS without evening mentioning or knowing FS. Image the game where not only the rules, the characters, the setting or the style and atmosphere captures the players, but the artwork as well. Eye candy is important, especially in a role playing game. And for the love of the game: please please please remove those horrible gun frames and use real gun pictures/drawings.
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I would love to see a very simply and basic point buy system for the character generation. I know that the FS rule systems has its origins in the Nexus RPG which used a very simply point buy system. I would love to see that in a new edition. Simply choose attributes, skills, special abilities and circumstances, schticks and combine the awesomeness of FSr in your dream character. I accept the archetype system but I definitely prefer a free building system, even if that means that my sorcerer can start with Martial Arts 9
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Some filling of missing combat rules. While i definitely want to continue the easy and fast style of FS combat, some very basic rules (like the use of grenades against names/unnamed characters) should be included.
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Continue the story of the Secret War. I know that many FS player to not like or use the Secret War as a central plot point, but I simply love it. Time Travel, the desperate battle for a billion souls already dead, living or not yet born, the Netherworld, the various factions - I simply want to continue and expand this story. Of course not too detailed, after all there are some player characters who should be the main protagonists.
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Some balancing issue - like Kung Fu vs Guns or skil- vs combat-archetypes etc. I am not searching for a mathematically super-balanced game (this is not really possible) but things like the old water sword should be avoided.
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NPC overhaul: NPC statblocks are a strange thing in FS. IMHO if I give a NPC some stats these stats should be carefully designed and checked. I mean lets have a look at the Prof. Or better at the different versions of the Prof. Sometimes with low Fix It. Sometimes with high Fix It. Sometimes without Arcanowave Knowledge (funny - after all she did invented Arcanowave theory). Something does not add up there. Numbers and values ingame should make sense. They should not be something which you must ignore.
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Expand the skill list a little bit. New skills are not that necessary, but perhaps some hacking rules for 1996 and 2056 included in the Fix It skill? Some dancing/climbing/athletics ideas for the Martial Artist skill? I thinkthat would be very helpful for the characters.
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An extensive update of the actor/film list, including Video/PC Games
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And since we have an almost unlimited budget: the rest would go into a world wide marketing campaign. After all, all people on this little blue ball deserve the privilege to know about the true power for Feng Shui (reloaded).