I find my fight scenes dragging a little. I try to stuff my adventure with plenty of plot, but my players are pretty smart, and tend to get to the next fight scene rather quickly. none of them are min/maxers(while I would have jumped for joy if this had been any other role playing system...this game is about ass kicking!), and also, didnt really take the heavily combat oriented characters (no old masters or killers, and the ex special forces took all gun schticks, and took his signature weapon to be a bowie knife) there are between 4 and six of them, all newbs to the feng shui system, two of them new to role playing altogether, so the fight scenes take a long time. usually way more than half the session.
one method I use to end fight scenes is to have the bad guys flee once they realize theyre getting their buts kicked (even if they arent) this is good because it keeps them alive to continue interfere with the PCs. but I think my pcs want blood by now. I am considering revising the damage system so that things die easier (including the PCs of course) but would love to avoid this if possible.
another thing I was thinking about was adjucating stunts so that they are WAY more effective then regular attacks, just so that things die quicker without changing the system. collapsing a roof on the baddy is a good way to do a lot of damage. Any suggestions about how to do this?
Thanks for any input