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Honorus
Name: Honorus ex Tremere Birth Name:
House: Tremere Age: 27(27) Size: 0 Confidence: 1/3
Decrepitude: Warping: Gender: Male Nationality:German Height: 5'0 Weight: 105
Hair: Black Eyes: Gray Handedness: Right Religion: none Title: Magus
Parens: Stentorius of Fengheld
Characteristics:
Int +3
Per 0
Pre +1,
Com +2
Str 0
Sta +1
Dex 0,
Qik -1
Virtues
The Gift, +0
Educated (50/50) +1
Harenarius (Master two Certamen Schools: ) +1
Guild trained +1
Elemental Magic,+3
Affinity with Rego, +1
Affinity with Terram, +1
Pussiant Ability( Finesse) +1
Journeyman Mage, +0
Improved Characteristics, +1
Minor Magical Focus (Certamen) +0
Hermetic Architecture +1
Flaws
Magical animal companion (owl ,minor,Story)+1
Small Frame(Minor General)+1
Delusional (Haunted by Lotharius,minor, Personal) +1
Driven (Convert Elementalist Hedge magic to hermatic magic,major,Personal), +3
Weak Magic Resistance (When not touching some aspect of the earth ,major,Hermetic) +3
Deficient Form (Imagineum, minor Hermetic) +1
Vow ( silence to any non-member of Pythagoreans ) +1 ( part of cult initiation)
Reputations: Master Duelist 0(2)
Personality Traits: Brave +1, Respectful +3, Thoughtful +2, Social -1
Combat:
Dodge: Init: -1, Attack --, Defense +1, Damage --
Fist: Init: -1, Attack +1, Defense +0, Damage +0
Kick: Init: -2, Attack +1, Defense -1, Damage +3
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)
Abilities:
German 5,
Artes Liberales 2 (geometry),
Profession: Tremere Architect 2,
Romanian 2 (expansive vocabulary),
Latin 4,
Parma Magica 2 (Mentem),
Magic Theory 4(10xp) (inventing spells),
Finesse 1+2 (targeting),
Philosophiae 1 (metaphysics),
Code of Hermes 1 (mundane relations),
Awareness 1 (determining effect),
Bargain 2,(stone)
Brawl 1 (Dodge),
Concentration 1 (spell concentration),
Guile 2 (elaborate lies),
Intrigue 1 (plotting),
Survival 1(woods) (3xp)
Swim 1,
Single Weapon 2 (Mace),
Penetration 1 (Creo)
Pythagorean Cult Lore(temples) 1
Ward vs Cold Mastery 1
Arts:
Cr 6
In 6
Mu 6
Pe 6
Re 11(5xp)
An 3
Aq 6(3xp)
Au 6(3xp)
Co 5
He 4
Ig 6(3xp)
Im 4
Me 4
Te 11(7xp)
Vi 3
Equipment: Wizard's robes. 2 pawns Terram vis, mace, (backpack with measuring tools)
Encumbrance: 0 (0)
Spells Known:
Footsteps of Slippery Oil (CrAq 5) +13
Crest of the Earth Wave (ReTe 20) +23
Circular Ward Against Demons (ReVi 15) +15
Wall of Protecting Stone (CrTe 25) +18
Pit of the Gaping Earth (PeTe 15) +18
Obliteration of the Metallic Barrier (Pe(Re)Te 20) +18
Ward against cold( ReIg15 +2 Sun ) +18 (15xp)
Wizard's Leap (ReCo(He) 15) +16. The caster instantly transports himself up to 50 paces in any direction, provided he can see his destination or has an arcane connection to it. His Tailisman comes with him automatically but casting requisites are required to bring along any other clothing or equipment. this spell is very effective as a fast cast defense to escape attacks or other mishaps, and can be used for bypassing obstacles or launching surprise attacks.
Stone Palanquin (ReTe(Au) 20) +23. Enchants a stone, large enough to bear the caster, to carry him along at his mental direction. The stone moves with a speed, direction, and height above the ground that he decides (maximum speed as of a galloping horse, maximum height of 50 paces above the ground). The stone can only maneuver across terrain that can support it, and so cannot cross water or crevasses without sinking unless they are no more than 50 paces deep. If the caster directs the stone to maneuver rapidly, he may be forced to make a Dexterity + Agility roll or fall from the stone. A cloud will surround the stone and caster to hide from prying eyes.(Base 3, +1 Touch, +2 Sun, +0 Ind, +1 for enhanced effect)
Background:
Honorus was born the 3rd son of a wealthy merchant near the city of Worms in the central Rhine valley. Although ostracized as a young boy because of the Gift he was educated by his family. He was noticed by Stentorius of Fengheld and with minimal negotiations with this family, became his apprentice. Stentorius recognized a talent with math and and Honorus's natural affinity to Terram had him trained as a Tremere Architect.When he spent his two years of training in the Transylvania Tribunal, he trained with Stentorius parens Lotharius who was the Certamen master. It was Lotharius who brought out Honorus' Harenarius ability. Lotharius passed away during Honorus' final months at Coeris and it was not long after that Honorus began to be haunted by his ghost.
After his gauntlet, he was contacted by a mysterious group called the Pythagoreans. They included may Tremere architects and it seemed natural to join this cult and learn the secrets of what was called Hermetic Architecture. He has spent the past two seasons at Durenmar learning more on Parma and the arts. He was preparing to leave in the spring but received a note from his counciliarius to stay in Durenmar and await for further instructions.
Experience spent:
Joined Pythagoreans cult
Hermetic Architecture +1 (10xp)
Vow ( silence to any non-member of Pythagoreans )
Pythagorean Cult Lore(temples) 1(5xp)
Param to 2 (+10xp)
Animal from 0 to 3 6xp
Herbam from 1 to 4 9xp
spell Ward against cold( ReIg15 +2 Sun ) (15xp)
5xp+2 in Terram( Affinity)
3xp Au (Elementalist)
3xp Aq (Elementalist)
3xp Ig (Elementalist)
10xp Magic theory
5xp Adventure xp - Mastery Ward vs Cold.
4 xp Adventure to Te + 2 affinity
3 xp Adventure to Re + 2 affinity
3 Adventure xp Te + 1 afinity
2 Adventure xp Survival
Unspent xp 8
Name: Rabanus ex Criamon Birth Name: Hanno
House: Criamon Age: 26(26) Year born: 1194 Size: 0 Confidence: 1/3
Decrepitude: Warping: Gender: Male Nationality:German Height: 5'4 Weight: 122
Hair: Brown Eyes: 2 Handedness: Right Religion: none Title: Journeyman
Parens: Sekleatus ex Criamon Wizards Sigil: focus
Characteristics:
Int +3
Per +3
Pre -1
Com +2
Str -2
Sta +1
Dex -1
Qik -1
Virtues
The Gift, Journeyman
The Enigma
Linden Gild Trained +1
Free Study +1
Life-Linked Spontaneous Magic +3
Study Bonus +1
Puissant Enigmatic Wisdom +1
Enduring Constitution +1
Educated +1
Good Teacher +1
Clear Thinker +1
Keen Vision +1
Improved Characteristic (Perception) +1
Flaws
Twilight Prone -3
Visions -1
Study Requirement -3
Careless Sorcerer -1
Continence -1
Weird Magic -1
Disfigurement -1
Combat:
Dodge: Init: -1, Attack --, Defense +1, Damage --
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities:
High German 5 (explaining),
Artes Liberales 2 (astronomy),
Latin 4 (hermetic usage),
Enigmatic Wisdon 4+2 (warping),
Magic Lore 2 (magical places),
Parma Magica 2 (Mentem),
Magic Theory 4 [10xp] (inventing spells),
Finesse 1 (targeting),
Philosophiae 2 (Natural philosophy),
Code of Hermes 1 (mundane relations),
Awareness 2 (searching),
Brawl 1 (dodge),
Concentration 2 (spell concentration),
Intrigue 1 (alliances),
Etiquette 1 (faeries),
Order of Hermes Lore 2 (politics),
Durenmar Lore 2 (the great library),
Survival 1 (forests),
Teaching 1 (single student),
Charm 1 (being smart),
Folk Ken 1 (magi),
Swim 1 (long distances),
Athletics 1 (Climbing),
Penetration 1 (Intellego)
House Criamon Lore 2 (Path Initiation)
Arts:
Cr 2
In 10
Mu 4
Pe 3
Re 10
An 1
Aq 1
Au 1
Co 0
He 1
Ig 1
Im 10
Me 2
Te 1
Vi 1
Equipment: Wizards robes
Encumbrance: 0 (0)
Vis: 2 pawns of Mentem vis
Spells Known:
Summoning the distant image InIm 25
Eyes of the eagle InIm25
Image from the wizard torn Re(In)Im 30
The captive voice ReIm 25
Gather the essence of the beast ReVi15
Rabanus History:
1194 Born in a small village in southern germany as Hanno the Smiths son
1203 Start of apprenticeship
1218 Wizards Gauntlet
1219 Residence at the Cave of twisting shadows, the domus magnus of House Criamon
1220 Initiation into the first avenue of the Path of seeming
Hildegard of Mercere
Hildegard’s mother was a Maga ex Mercere from the Greater Alps Tribunal specialised in longevity potions. She paid a family of potion makers from Schaffhausen to foster the child, and since her offer was generous, the family tried not to show their dislike for the weird little girl (other children were not as nice though, so her childhood was far from idyllic). Hildegard’s mother did this because she didn’t want to be burdened with a little child and because she wanted the girl to grow up in a “natural” environment. On Hildegard’s seventh birthday, her mother came to collect her – starting to teach her about becoming a master of longevity potions and profounfly influencing her magics.
About three years into the apprenticeship, shortly after Hildegard’s tenth birthday, a lab accident destroyed the lab, sent her mother into a Twilight episode from which she hasn’t returned yet. At first, the girl, who was given to Xavier of Durenmar to finish her training, didn’t seem to have suffered any injuries from the accident. But slowly, it became clear that the lab accident had stopped her aging process (virtue: unaging, flaw: dwarf), trapping her in the body of a 10-year-old child.
Puberty was hard for Hildegard, as no boy even looked at her and adults, even magi, very often treated (and still treat) her as if she still was the child she seems to be.
She tries to make herself noticed by communicating: She likes writing, because people who don’t know her physically respect her for her texts. Surprisingly, she is a good teacher, too, probably because she hasn’t forgotten what it’s like to be a child.
Now, at te age of 24, Hildegard pretends to use her looks as a disguise, even playing with it, but deep in her heart, she wants to be a normal grown-up maga.
Hildegard Ex Mercere
Age: 24, 2 years past Gauntlet
Hildegard looks like a little blue-eyed girl with two blond braids (think “Hansel and Gretel”), innocent and naïve. When she uses her growing spell, she still looks like Gretel – only taller.
Virtues: *Puissant Creo, Affinity Creo, Affinity Corpus, Cautious with Magic Theory, gild trained (oak gild), Good Teacher (*1), Inventive genius, Minor Focus (aging), Puissant Corpus, Puissant Magic Theory, Unaging
(*1) adults she teaches (age 14+) must make an intelligence roll of 6+ to gain the +5 bonus on being taught directly; the bonus to writing is unaffected by her physical appearance.
Flaws: Deficient Perdo (Major), dwarf (Major), ability block: Martial, driven (make magi live forever), judged unfairly, Mentor
Warping Score: 0
Warping Points: 1 (she does not get further warping points from unaging: the change was momentary – not permanent)
(Stats in brackets are without the dwarf flaw)
Intelligence +2 (quick learner)
Perception+0
Strength -3 (-2; little girl)
Sta+1 (+2; knows that daily exercising increases life expectancy)
Com+3 (Had to learn to make herself heard despite her size)
Pr-2 (Go play with your dolls, kiddie!)
Dex+0
Quk+1 (Quick little girl)
Skills:
Swiss German (other German dialects) 5
Animal Handling (healing) 1
Area Lore Lake Constance (geography) 1
Artes Liberales (Ritual magic) 1
Athletics (walking) 1
Awareness (Alertness) 1
Bargaining (Potions) 2 (5)
Brawl (dodge) 2
Charm (being an innocent little girl) 1
Chirurgy (Stabilization) 2
Code of Hermes (House Mercere) 1
Concentration (lab work) 1
Durenmar Lore (Library) 2
Fairie Lore (forest fairies) 1
Finesse (craftsmanship) 1
Folk Ken (patients) 1
Guile (innocence) 1
Intrigue (gossip) 2
Latin (hermetic usage) 4
Magic Lore (Aging) 1
Magic Theory (Creo) 3(10)+2
Medicine (Phycician) 2
Profession: Scribe (copy carefully) 1
Parma Magica (Mentem) 3
Penetration (Corpus) 1
Ride (long distances) 1
Arts: Creo 15+3, Mu 5, Aquam 5, Corpus 15+3, He 2
Spells
Purification of the festering wounds CrCo20; +37
Command of Prenatural Growth and Shrinking* MuCo20, Mastery 1 (harnessed casting); +25
like Prenatural Growth and Shrinking, but Range Voice
Cheating the Reaper CrCo30; +51
Mighty torrent of water CrAq20, Mastery: 2 (fast casting, multiple casting); +25
Wizard’s Leap ReCo 15;+19
Dress the girl MuHe15; +6
*You create a full set of clothes made mainly of linen. A finesse roll determines how good and well made they look. This is a common spell for Bjornaer magi travelling in their heartbeast shape. Hildegard sometimes uses it when she changes size (she can’t create leather boots for different sizes yet, so she has to take her shoes of first!). A low finesse roll means that the size is correct but the cut and colouring of the clothes make them look like clothes for children.
(Base 2,+1 Touch, +2 Sun, ,+1 size, +1 Treated product)
ADDING XP:
no record before chapter 6
chapter 6: forest recon with Arturous (1xp mastery, 3xp He, 5xp fairie lore)
Arturous ex Tytalus
House: Tytalus Age: 22(22) Size: 0 Confidence: 2/0
Decrepitude: 0 Warping: 0 (0) Gender: Male Nationality:English
Height: 5'11 Weight: 180
Hair: Black Eyes: Gray
Parens: Primus
Spell sigil: The sound of high pitched howling
Voting sigil: The Wheeled Triskelion
Background Story:
Excerpt from the special convening of the Stonehenge tribunal, Anno Arietis 1354, transcribed from latin by Thomas of Lanchester
Following the official investigation into the death of Master Geoffrey Cethegus of Tytalus and the destruction of the convent of Black Cliff, and after hearing the testimonials and confessions of Arturous of York, we pass the following verdict:
That having committed high crimes; dabbling with the Infernal, consorting with Demons and endangering our Order through his actions, Master Aleron Merula of Tytalus is herefore cast out. He who can provide evidence of being responsible for his demise shall be awarded the sum of two rocks of vis, paid for by the Stonehenge tribunal.
That having committed high crimes; dabbling with the Infernal, consorting with Demons, meddling into the affairs of mortals and endangering our Order through his actions, Master Primus of Tytalus is herefore cast out. Having been captured and brought to stand trial by Jerome Ahenobarbus of Flambeau, Primus’s sentence will be carried out immediately, according to the verdict of this tribunal.
That the convent of Black Cliff is hereby dissolved; its stores of Vis, tomes and magical items and goods shall be transferred to the possession of the Stonehenge tribunal, following an inspection by the Quaesitores, to do with as they see fit.
That the apprentices of Primus; Arturous of York and William of London, while being a party to the above mentioned crimes, are absolved of all guilt by virtue of their uninitiated status and will be hereby handed to new masters from the Stonehenge tribunal.
That the apprentice of Aleron; Anatalia of Muscovy, while being a party to the above mentioned crimes, is absolved of all guilt by virtue of her uninitiated status. Anatalia must appear before this tribunal by year’s end, and submit to the tribunal inquiries as to her actions and whereabouts pertaining to the incident at Black Cliff.
That the judgment of this special tribunal will be conveyed to all our brethren, in every tribunal, in every province, so the above mentioned crimes shall be made known to all.
The Quaesitores shall launch an immediate investigation of masters, apprentices and known associates of the accursed Cabal of Black Cliff, to ensure that the corruption has not spread further into the midst of our Order.
We deliver our judgment before the tribunal, in good faith, this month of Aries
Quaesitore Tiberius Tuditanus
End Excerpt
Appearance:
Arturous is a tall athletic man in his prime. His Stone-cast features betray little emotion, while his cold, black eyes are set deep in his pale face. His raven black hair is always cropped short and his beard meticulously trimmed. He is usually clad in heavy black robes of simple design.
Characteristics:
Intelligence: +3, calculating
Perception: +0
Com: +1, logical
Presence: +2, Imposing
Strength: +0
Stamina: +0
Dexterity +0
Quickness: +0
Personality Traits
Grim +3
Spartan +2
Compassionate +1
Virtues
Strong willed, clear thinker, Piercing gaze, Cautious sorcerer, Book learner, Method caster - while pacing toward the target
Improved characteristics, Inventive genius, Life boost, Minor magical focus (fear)
Self confident (free), The Gift (free), magus of Hermes (free)
Flaws
Deficient form (Herbem) -minor, Diabolic past (story, major), Lost love - Anatalia, which has been possessed by an archdemon, (minor, personality), Magic addiction (major), Warped magic - feeling of dread (minor), Weakness - Anatalia (minor)
Abilities
English – 5, vulgar argot
Brawl -1, dodge
Area Lore (York)-1, geography
Athletics -1, running
Awareness -1, alertness
Folk ken -2, the opposite sex
Swim – 1, long distances
Guile – 1, elaborate lies
Artes liberals – 1, logic
Latin – 4, technical vocabulary
Magic theory – 3 (10), Rego
Parma Magica – 1, mentem
Order of Hermes lore – 1, personalities
Infernal lore – 2, demons
Penetration – 1, rego
Concentration – 2, spell concentration
High German - 4, expansive vocabulary
Area Lore (Bavaria) -1, geography
Area Lore (Rhine Gorge) -1, geography
Theology - 1, bibilical knowledge
Intrigue - 1, alliances
leadership - 0 (2)
spell mastery:
Visions of the infernal terrors - 1, fast casting
Arts:
Cr 0
In 0
Mu 0
Pe 0
Re 10
An 0
Aq 0
Au 0
Co0
He 0
Ig 0
Im 0
Me 10
Te 0
Vi 0
Equipment: Black Wizard's robes, wooden staff, knife, silver ring
Encumbrance: 0 (0)
Spells known:
Words of unspoken silence (CrMe 10), +10
Aura of rightful authority (ReMe 20), +20
Confusion of the numbed will (ReMe 15), +20
Visions of the infernal terrors (ReMe 30), +30
Coerce the spirits of the night (ReMe 20), +20
Wizards sidestep (ReIm 10), +10
Scales of the magical weight (InVi 5), +0
Sense the nature of Vis (InVi 5), +0
Palm of flame (CrIg 5), +0
Development History:
1220
-Helping Horst: Visions of the infernal terrors spell mastery (4 xp)
-Studying magical theory with Horst in Dankmar (10 xp)
-Chapter 3, Area Lore (Rhine Gorge) -(5 xp)
-Chapter 5, Intrigue 5xp, leadership 2xp, spell mastery 1 xp
Gunther (a shield grog to Honorus)
Characteristics: Int -1, Per +1, Pre 0, Com -1, Str +2, Sta +1, Dex +2, Qik +1
Size: +1
Age: 30 (30), Height: 6'4'', Weight: 204 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues:
Custos (Martial Abilities)
Large
Tough
Flaws:
Temperate
Poor Student
Afflicted Tongue
Combat:
Dodge: Init: 0, Attack ‑‑, Defense +5, Damage ‑‑
Fist: Init: 0, Attack +5, Defense +4, Damage +2
Kick: Init: -1, Attack +5, Defense +3, Damage +5
Mace and Heater: Init:+1,Attack+11, Defense+10, Damage+10
Mace: Init:+1, Attack+11, Defense+7, Damage+10
Soak: +10
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑6), ‑3 (7‑12), ‑5 (13‑18), Incapacitated (19‑24)
Abilities:
High German 5 (german dialects),
Single Weapon 6 (training),
Athletics 2 (running),
Awareness 2 (keeping watch),
Brawl 3 (dodge),
Charm 2 (first impressions),
Latin 3 (giving reports),
Etiquette 2 (magi),
Stealth 3 (in armor),
Folk Ken 3 (magi),
Guile 2 (lying to authority),
Hunt 2 (tracking),
Leadership 4 (in combat),
Ride 1 (in combat),
Survival 2 (in a group),
Swim 1 (long distances)
Fengheld Lore 2 (hierarchy)
Craft: Metalsmith 2 (armor)
Personality Traits: Loyal +3, Brave +3, Dead serious +3
Equipment: Partial chain mail, Heater shield, Short sword, grog pack
Load: 8 (Chain Mail 4+Mace 2 + Shield 2) Burden: 3 Encumbrance: 1
Gunther is the model soldier. He was a seargant at Fengheld and trained new grogs. He doesnt know how to enjoy himself and doesnt want to.
Albirich
Characteristics: Int 0, Per +2, Pre +1, Com +1, Str +1, Sta +1, Dex +1, Qik ‑1
Size: 0
Age: 30 (30), Height: 5'7'', Weight: 160 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues:
Custos (Martial Abilities)
Intuition
Flaws:
Optimistic
Motion Sickness
Combat:
Dodge: Init: ‑2, Attack ‑‑, Defense +0, Damage ‑‑
Fist: Init: ‑2, Attack +2, Defense +0, Damage +1
Kick: Init: ‑3, Attack +2, Defense ‑1, Damage +4
Short Sword and Heater: Init:-1,Attack+7, Defense+7, Damage+6
Short Sword: Init:-1, Attack+7, Defense+4, Damage+6
Short Bow: Init: -3, Attack+7, Defense+2, Damage+7
Load: 5 (Bow 2+Sword 1 + Shield 2) Burden: 2 Encumbrance: 1
Soak: +1
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20)
Abilities:
Single Weapon 3 (Sword, Short)
Bows 2 (Bow, Short),
Area Lore 3 (Rhine valley)
Athletics 2,
Awareness 2,
Bargain 3,
Brawl 1,
Carouse 3 (games of chance),
Charm 2 (first impressions),
Disguise 1,
Folk Ken 3 (peasants),
Guile 2 (fast talk),
Intrigue 2 (gossip),
Survival 2,
Swim 1 (underwater maneuvering)
Baking 2 [Category: Provisions],
Blacksmith 2 [Category: Consumables],
Carpentry 2 [Category: Buildings],
Glassworking 2 [Category: Laboratories],
Hideworking 2 [Category: Consumables],
Leathercraft 2 [Category: Consumables],
Stonemason 2 [Category: Buildings],
Metalsmith 1 [Category: Laboratories],
Milling 1 [Category: Provisions],
Pottery 2 [Category: Consumables],
Whittling 1,
Woodworking 2 [Category: Consumables],
Equipment:
Encumbrance: 0 (0)
Background: Albirich had always been a wanderer. Always moving from town to village doing odd jobs. When he got tired he moved on. He is not sure how he had started working for the Magi but it was good food and interesting company. He was just starting to feel the wander lust again when He was asked to escort a young Magi to Germany. What a lucky break. Things could not be better.
Albirich is a Jack-of-all-trades he has some small ability in many craft but is not good in any of them. His keen intuition has given him a rosy outlook on life.
The last of the shield grogs, Diederik.
Shield Grog
Diederik
Characteristics: Int:0, Per: +3, Pre: -2, Com -2, Str +1, Sta +1, Dex +2, Qik +2
Size: +0, Age: 35 (35), Height: 5’2” Weight: 120 lbs Decrepitude: +0, warping score +0, virtues: coven folk, warrior, faerie blood (bloodcap), tough (+3 soak)
Flows: avaricious (minor, shiny coins), small frame, nocturnal
Personality traits: brave +2, loyal +3, sourpuss +2
Reputations: none
Combat:
Short bow: +1 int, +12 attack, +9 def, +7 damage,
Short sword and buckler: +3 int, +12 attack, +11 defense, +6 damage,
Soak: +6 (partial leather armor, stamina, tough)
Abilities: Rhine Area lore: 4(5) (game trails), athletics 1 (climbing), awareness 3 (woodlands), bows 6 (short bow), hunt 4 (deer), High German 5 (Hessisch), stealth 2 (hunting), survival 4 (woodlands), animal handling 2 (dogs), brawl 4 (dodging), craft 1 (wood), Guile 3 (lying to authority), Folk ken 2 (peasants), swim 1 (long distances), single weapon 6 (short sword)
Appearance: Short, squat and wrinkled
Background: Nobody likes Diederik. Fortunately, the Magi of the house of Mercere took heart to the ugly street urchin and raised him. Now, Diederik loyally serves the redcaps in their long journeys in the Rhine. He knows the forests and mountains like no other, and would risk his life to protect those who have been so kind to him.
Carolinus ex Jerbiton
Characteristics: Int +2, Per -1, Pre +1, Com +2, Str 0, Sta +1, Dex 0, Qik 0
Size: 0
Age: 25 (25) (Born: 1195)
Decrepitude: 0 (0)
Warping Score: 0 (0)
Confidence Score: 1 (3)
Sigil: Grin or Laughter
Virtues and Flaws: The Gift, Hermetic Magus, Educated (free)
Affinity with Auram (+1)
Affinity with Magic Theory (+1)
Clear Thinker (+1)
Deft Imagonem(+1)
Enchanting Music (+1)
Gentle Gift (+3)
Puissant Creo (+1)
Well Traveled (+1)
Close Family Ties (-1)
Difficult Longevity Ritual (-3)
Lame (-1)
Optimistic (major) (-3)
Susceptible to Faerie Power (-1)
Weakness (for a pretty face) (-1)
Personality Traits: Curious 1, Impulsive 2, Stubborn 1
Reputation: none
Combat: (Modified for characteristics and abilities)
Dodging: Init -3, Atk n/a, Dfn -3, Dam n/a
Bludgeon: Init +-1, Atk +1, Dfn -1, Dam +1
Staff: Init +4, Atk +5, Dfn +5, Dam +2
Soak: 1
Fatigue Levels: OK, 0, -1, -3, -5, unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), incapacitated (16-20)
Abilities:
Area (German Alps)Lore (politics) 2
Area (Rhine Gorge) Lore (inns) 1 (+1)
Artes Liberales (ceremonial casting) 2
Awareness (alertness) 1
Bargain 0 (+1)
Charm (courtly love) 1 (+1)
Code of Hermes (mundane relations) 1
Concentration (reading) 2
Enchanting Music (animals) 2 (1)
Etiquette (nobility) 1 (1)
Finesse (precision) 2
French (poetry) 2
Great Weapon (staff) 2
Guile (lying to authority) 1
Latin (Hermetic usage) 5
Magic Theory (Auram) 6
Music (lute) 3 (+6)
Native (German) Language (Bavarian dialect) 5
Parma Magica (Mentem) 1
Penetration (Creo) 1
Arts: Cr 9 +3, In 0, Mu 4, Pe 0, Re 6 (2), An 1, Aq 2, Au 10, Co 3, He 3 (1), Ig 0, Im 7 (4), Me 4, Te 0, Vi 5.
Twilight Scars: none
Equipment: Wizard’s Robes, Staff, lute, flute, recorder
Encumbrance: 0
Spells Known:
Aura of Ennobled Presence (Range: Personal) (MuIm5) +12
Bind Wound (CrCo10) +16
Charge of the Angry Winds (CrAu15) +23
Circling Winds of Protection (CrAu20) (Mastered 0(3)) +23
Disguise of the Transformed Image (MuIm15) +12
Invisibility of the Standing Wizard (PeIm15) +8
Notes of a Delightful Sound (MuIm10) +12
Sight of the Transparent Motive (InMe10) +5
Unseen Arm (ReTe5) +7
Ward Against Rain (ReAu10) +7
Wizard's Sidestep (ReIm10) +14
Development History
1220
Chapter 5: Mu +4, Im +2, Etiquette +1, Enchanting Music +1
Chapter 6: Music +1, Rhine Gorge Lore +1, Bargain +1, Charm +1
Tristram (shied grog)
Characteristics: Int -1, Per 0, Pre 0, Com 0, Str +1, Sta +1, Dex +2, Qik +2
Size: 0
Age: 25 (25)
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Covenfolk (free), Common Sense, Warrior, Fear (of heights), Weakness (for food)
Personality Traits: Brave +3, Loyal +2, Trusting -1
Reputations: none
Combat:
Axe & Heater Shield: Init +0, Attack +12, Defense +11, Damage +7
Fist: Init -1, Attack +7, Defense +7, Damage +1
Soak: +8 (full metal scale armor)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities:
Area (German Alps) Lore 3 (towns)
Athletics 3 (running)
Awareness 3 (in combat)
Bargain 2 (for food)
Bows 4 (short bow)
Brawl 4 (punching)
Carouse 3 (staying sober)
Etiquette 2 (magi)
Great Weapon 4 (pole axe)
Native Language (German) 5 (rude words)
Single Weapon 5 (heater shield)
Stealth 1 (natural areas)
Survival 2 (forests)
Equipment: Axe, Heater Shield, Full metal scale armor, pack containing gear to care for weapons and armor and establish camps when traveling
Encumberance 3 (4)
V. Lynchissa fillia Norbert Gunthar doctrinae Verditii ab Roznov
Voting Sigil - A silver flower which appears to be growing out of a rock
Casting Sigil - dust and dirt (think PigPen from Peanuts)
Virtues
The Gift, Hermetic Magus (Journeyman/Tyro), Verditus Magic (Casting Tools - carved stones)
Affinity with Craft/Silver, Terram
Pussiant Craft/Silver Terram
Hermetic Alchemy,
Minor Philosophic Alchemy
Strong Fae Blood - Dwarf
Start aging at 50 (apparent age = 70% of age)
Fae eyes - Second Sight, see in darkness. Gem colored eyes
Dwarf Blood - +1 to any craft total
Elder Gild Trained (OoHLore 2, Durenmar Lore 2, 60xp to Faerie Lore, Ettiquette, ReVi and InVi fae spells, since she doesn't know Faerie Magic)
Flaws
Dwarf, general-3 (Size -2, Str -1, Sta -1)
Driven -Discover Merinita Mother, Learn Faerie Magic, story -1
Faerie Upbringing, personality-1
Susceptible to Divine Power, hermetic -1
Difficult Longevity Ritual, hermetic -3
Spontaneous Casting Tools, hermetic -1
Personality Traits : Cynical +3, Hedonistic +1, Altruistic +2 Brave -2
Characteristics:
Int +3
Per +2 Age: 30 (apparent age, 21)
Pre 0
Com +2 Size: -2
Str -1
Sta 0 Confidence: 1
Dex -2
Qik -2 Afflictions: None
Abilities
Bargain 2 (items)
Carouse 1 (gambling)
Charm 2 (clients)
Concentration 0
Craft / Stone 3 +1 (fae style) (+1 for Dwarf Blooded)
Craft / Silver** 5 +3 (fae style) (+2 for Affinity, +1 for Dwarf Blooded)
Folk Ken 1 (cycle of violence)
Guile 1 (feign emotion)
Language, Low German 5 (poetry)
Language, Latin 4 (written)
Artes Liberales 1 (ceremony)
Philosophiae 4 (Verditius)
Prof: Architect 2 (Roman)
Prof: Scribe 2 (quick copy)
Verditus Cult Lore 1 (members)
OoHLore 2 (Merinita),
Durenmar Lore 2 (lab texts),
Faerie Lore 2 (hazards)
Etiquette 2 (faeries)
Magic Theory 5 (enchantment)
Finesse 2 (Rego)
Parma Magica 1 (terram)
Penetration 1 (terram)
Invisible Sling of Vilano Mastery 1 (fast-cast)
Hand of the Shaper Mastery 1 (precise)
Second Sight 3 (faeries) (+15xp from Elder Gild)
Arts
Creo 5
Intellego 5
Muto 4
Perdo 4
Rego 5
Animal 1
Auram 0
Aquam 0
Corpus 0
Herbam 0
Ignem 1
Imaginem 0
Mentem 0
Terram** 8.1 (+3)
Vim 4
Spells:
Doublet of Impenetrable Silk +5
MuAn 15 Touch, Sun, Ind (adds +3 soak to cloth, +6 to leather)
Pit of the Grasping Earth +15
PeTe 15 Voice, Mom, Part
The Invisible Sling of Vilano +17
ReTe 10 Touch, Mom, Ind
+5 Damage, finesse to hit Mastery 1: fast cast
Hands of the Grasping Earth +16
ReTe 15 (Muto) Voice, Diam, Part
Strength stress 15 to escape
Hand of the Shaper +17
Rego Terram 25
Touch, Mom, Part,
A Rego Craft spell affecting earth and stone, which uses Finesse, Craft:Stone and/or Prof: Architect (??) to create hard-packed earth or stone buildings, up to 100 cubic paces. Mastery 1 (precise = +1 to Finesse)
Base 3, +1 Touch, +1 Part, +1 Stone, +2 size, +1 flexibility
Command the Living Stone (as Living Fire, RoPMagic 133) +16
ReTe 20 Voice, Conc, Ind
Penetration > Might to control earth spirits
Base 5, +2 Voice, +1 Conc,
Sense the Nature of Vis +18
InVi 5, Touch, Mom, Ind
Store The Essence +18
ReVi 15 (Terram) Touch, Mom, Ind
As the Gather The Essence of the Beast spell, only transferring the vis to a suitably prepared receptacle, and applies to all types of vis, not just corpses. Really, I just want a Terram-req bit of color
A Useful Ward Against Faeries +18
ReVi 15 Touch, Circle, Ring
HISTORY (in brief):
Viscaria was raised by dwarves native to the Rhine Tribunal. The exact circumstances of her birth are a mystery to her, but she believes she was born of a union between a dwarf and a Merinita. Her pater, Norbert Gunthar, provided discipline with a heavy hand, a far cry from her Faerie Upbringing, and she often resented it. Her life in the covenant of Roznov was hard, and she often dreamed of the day her mysterious mother (who was, in these daydreams, obviously a Faerie Maga) would rescue her from her torments.
That day never came. Her first taste of freedom from the hands of her oppressive master was when she traveled to Durenmar, ostensibly to begin training with the ____ Gild as per Herr Gunthar's instructions. However, this did not go as planned.
At Durenmar, she joined the Elder Gild, hoping to learn of her mother through their resources, and maybe even learn the magic secrets of the house that she considers her birthright.
During this period, Viscaria also meets or hears of Glesig, and becomes convinced that this woman must be her mother. She dares not approach the powerful maga until she has found out more about her. Perhaps she can find evidence to lay before her mother, so that she cannot be denied her birthright.
Of course, as much as she hates her parens, Norbert Gunthar, he is also the man who raised her for 20-25 years (part of her childhood was spent as the subject of his experiments, before her Gift was discovered). He knows much about the world she now faces, and knows many secrets of Verditus Lore as well (Major Philosophic Alchemy not least among those secrets, to her mind). Who knows what insights he has gained from his reckless experimentation? He may even know more about her mysterious origins than he has previously told. She cannot so easily let go of the man, however much she tells herself she wants to. Herr Gunthar, for his part, often does not seem to understand her anger and pain, dismissing it as her faerie nature rebelling against his human guidance.
Shortly after completing her gauntlet, the Elder Gild became furious over a case of molesting the fae, and in the resultant political spin-out, Lynchessa, the youngest member of the Gild, joined a newly-forming covenant....