The general major flaws are really limiting. Deaf, Blind, Enfeebled, Crippled are all terrifying bad. I can't see anyone but the most dedicated player choosing these flaws, with some exceptions. Can you have a characters with premonitions without choosing blind?
This brings me on to the crux of this topic. Personality flaws. I appreciate the Core Rule book states
"a Major Personality Flaw is much less of a hindrance to the character than a Major General Flaw, at least most of the time", however, even with that qualifier, I think it should be a very strong element.
I'm interested in other people's thoughts. I'll posit some examples and how I'd rule.
Flaw - Honest.
Scenario. Quaesitor asks "Do you know where your husband is?" {apologies for the pop culture reference, I watched The Incredibles recently}
-1 flaw. They can dance around the fact. "No, I do not know where my husband is." {I suspect he is in his lab, but I do not know}
-3 flaw. They answer to the intent. "I do not know, however, he is likely in his lab." "I do not know, and I have absolutely no interest in helping you."
Flaw - Compassionate.
Scenario. Enemy magi has a failed attack in a wizard war, and is running away. He casts a group spell called Fish out of Water, turning a bunch of Grogs in to fish.
-1 Flaw. The magi can justify leaving them. The magi may hope someone else can save them; or go a bit dark, the magi accepts they will die, but if he doesn't stop this villainous magi even more will die. The SG may ask for a roll, if it is reasonable to assume death is the only outcome if the magi doesn't intervene.
-3 Flaw. Immediately stops. Magi casts the biggest create water he has. Perdo Vim to turn them back, whatever, every Grog must live.