Since I've had such good luck with my other questions here, I thought I'd try this one, too.
I'm working on a game set in (more or less) Restoration-era London (about 1660). And that means guns--specifically, flintlocks, wheellocks, and even leftover old matchlocks. Has anyone written house-ruled the play of these weapons for ArM?
I'd love to hear whatever suggestions or thoughts you all might have. In terms of the weapons themselves and the way that period armor would deal with them (and the ways mages might deal with them, too). So, how much damage, how does it affect soak, how does armor work against it, etc.
I want the mechanics to work out so that people take to rapiers and light armor (if any), because I'm looking for more of a swashbuckling game. I want musketeer-type companions.
I've seen some posts on modern-day armor versus modern day guns, but that's a different story...
S. Buckler