Frederic: Ongoing (Revision 2)
Changes: 17 Years of learning
Edit: Virtue Personal Vis source added, Flaw difficult spontaneous magic added
Characteristics: Int +2, Per +1, Pre 0, Com +1, Str 0, Sta +2, Dex +2, Qik +1
Size: 0
Age: 42 (42), Height: 1.65m, Weight: 65 kg, Gender: Male
Decrepitude: 0
Warping Score: 1 (10)
Confidence: 1 (6)
Virtues: The Gift, Affinity with Muto, Hermetic Magus, Puissant Ignem, Puissant Muto, Subtle Magic, flexible Formulaic Magic, Improved characteristics, Well Traveled, Tough, Personal Vis Source (Co)
Flaws: Wrathful, Rigid Magic, Study requirement, Difficult spontaneous Magic
Reputations:
Combat:
Dodge: Init: -2, Attack --, Defense +5, Damage
Fist: Init: -2, Attack +5, Defense +5, Damage +0
Kick: Init: -3, Attack +5, Defense +4, Damage +3
Gauntlet: Init: -2, Attack +5, Defense +5, Damage +2
Sword, Long: Init: 0, Attack +13, Defense +9, Damage +6
Shield Heater: Init: 0, Attack 0, Defense +3, Damage +0
Soak: +14 Full Chain Mail + Tough + Stamina
Encumbrance:3
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1 -5), 3 (6 -10), 5 (11- 15), Incapacitated (16 -20), Dead (21+)
Ability Score (Exp) specialty
Organization lore 1 (5) The caravan
Latin 4 (50) hermetic usage
Artes Liberales 1 (5) logic
French 5 (0) poetry
Romany 4 (50) Giving Orders (is this common language in the caravan?)
Single Weapon 6 (105) Sword long
Brawl 3 (30) Dodge
Leadership 1 (5) intimidation
Magic Theory 5 (75) Ignem
Parma Magica 4 (50) Mentem
Swim 2 (15) Long distances
Order of Hermes Lore 1 (5) House Flambeau
Awareness 2 (15) In combat
Athletics 3 (30) running
Penetration 1(5) Ignem
Concentration 1(5) Spell concentration
Folk Ken Soldiers 2 (15)
Arabic 3 (30)
Finesse 1(5)
Arts: Cr 9(51), In 5(20), Mu 11+3(44), Pe 4(10), Re 5(20), An 1(1), Aq 5(20), Au 5(20), Co 9(45), He 0(0), Ig 11+3(70), Im 0(0), Me 0(0), Te 1(1), Vi 0(0)
Equipment: Full Chain Mail, Sword Long, Shield Heater, Knife, Personal Vis Source (a small chalice made of human bone that produces a slimy ball of blood if it is filled with blood every 3rd new moon over a year( 4 times))
Encumbrance: 3 Burden 3
Spells Known:
Spell Tech/Form Casting
Pilum of Fire CrIg20 +25 ArM5 P140
Endurance of the Berserker ReCo15 +16 ArM5 P134
Gift of the Frogs leg ReCo15 +16 ArM5 P134
Lungs of the Fish MuAq/Au20 +21 ArM5 P122
Palm of Flame CrIg5 +25 ArM5 P139
Leap of the fire ReIg10 +21 ArM5 P143
Rock of Viscid Clay MuTe15 +17 ArM5
Bind Wound CrCo10 +20 ArM5 P129
Rise of the feathery Body ReCo10 +16 ArM5 P134
Well without light PeIg 25 +20 ArM5 P142
Vision of heats light InIg 20 +21 ArM5 P141
Gift of the Bears fortitude MuCo25 +27 ArM5 P131
Gift of the Wolfs Leg ReCo 20 +16 *1
Swift as the Swallow ReCo 20 +16(Shamelessly stolen from Antonius and adapted) *2
Shackles of the frozen Ice ReAq 10 +12 HoH Societates P35
Non Standart Spells:
*1 Gift of the Wolfs Leg ReCo 20
Similar spell to Gift of the Frogs Leg (ArM5 134) but for running instead of jumping. And Duration is Sun instead of Mom
Allows the target to run as fast as a Wolf. The movement under this spell looks more bouncy than normal.
(Base 10, Range Per +0, Sun +2)
Swift as the Swallow ReCo 20 (Shamelessly stolen from Antonius and adapted to Conc)
ReCo 20Swift as the Swallow (Base 15, Per, +1 Conc, Ind)
This spell permits the caster to fly and hover in space as long as concentration is maintained. Flight in a pre-determined direction, or hovering at a pre-decided point,. This normal flight permits the caster to travel about fifteen leagues between the hours of Prime and Terce, or any comparable duration (i.e., about fifteen miles an hour). The caster may move more quickly by passing Finesse rolls: a Finesse roll with Ease Factor 9 will double speed; add +6 to the Ease Factor for each additional increase in speed (tripling, quadrupling, etc). Failing the Finesse roll only means that the caster does not accelerate. Slowing down, unless done very rapidly, is not similarly demanding. Changing directions for long-term flight requires a Concentration roll, Ease Factor 3. Failing the Concentration roll only means that the caster's fall to the ground, probably injuring himself (the soak roll required depends on the altitude the magus was). One can increase or decrease speed, move a hovering caster, and change the direction of flight. Rapid maneuvering (i.e., changing direction for short-term flight) such as in melee, and maintaining control during rapid wind changes or other bad weather requires Concentration rolls of appropriate difficulties, probably beginning at Ease Factor 6 for fairly modest changes or circumstances.
(Adapted from a Net Grimoire spell)
Shackles of the frozen Ice ReAq 10
HoH Societates P35
(Base 3, Sun +2, Part +1)