Free money from the Redcaps: would your magi accept it?

Assuming that the redcap in question is verifiably not the devil. My character would most likely accept but see it as a stop-gap measure. My character does not like the idea of being dependent on others, but also would not look a gift horse in the mouth. Accepting would mean the ability to spend the gifted wealth on trying to build a real source of income in order to become independent of gifted wealth long term.

The reason why my character would not want to depend on the wealth long term is because wealth acquired tends to become part of the budget and sooner or later it will be used to pay for something that is essential and thus over time the covenant would come to depend on the money thus giving the redcaps control over the covenant that my character would rather they dont have.

That however is a long term problem and a lack of money is much more immediate, and generally both me and my character would always want to exchange an immediate and pressing problem for a future or long term problem.

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how would you verify that the redcap in question is not infernal? Or influenced by the infernal...

In one saga I've got, our characters had already accepted at the start of the game. We took an Income Source of Charity (from House Mercere), and also Dwindling Resource to represent the fact that it was only meant to be an initial booster that would be wound down as we establised ourselves.

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I believe the standard average character I tend to play would not accept it. Either (1) the character would be worried about hidden political ramifications in the future, or (2) The character is worried about the reputation of their covenant in the eyes of their sodales, or (3) the character wouldn't like the one-sided assistance ad infinitum with nothing in return.

A grog with high Per+detect unholiness (devil) looking at them for a while.

The most likely problem with the offer, which the magus characters in our saga might suspect, is the following:
Could House Mercere leadership be pollyannish enough to try isolating the mundane humans outside of covenants from the other Houses and thereby monopolizing mundane relations?

Our magus characters' mundane relations are far more articulated than just business deals, and some of them pursue plans for further integration of the Order with the mundane world.
But one of them is a Mercer Portal builder: so they could ask him about the likely motivation of House Mercere leadership.

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or just vetting.

If you can get a bunch of different merceres and other sources to verify the redcap then he/she is probably not the devil. e.g. find a record of their birth/apprenticeship, get the house to vouch for them independently, talk to their old master, friends, other magi with whom the redcap has dealings etc.

Show me the money.

While somewhat implied, it does not stop the covenant setting up it's own income source. I'd be focusing on self sufficiency in the long term, as house mercere could remove the cash at any time.

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actually if it is infernal then the money is cursed to not be productive as an investment...

I will address your crucial edit. It's very hard not to metagame with a Story Guide.

I personally find bean-counting in games gets in the way of the story. Even in games with detailed money systems, I tend to hand waive the cost of staying in inns, buying a meal, etc, as it's dull. If I presented this Mercer free money to players, they would probably assume I just wanted to hand waive the bean counting, but wanted a spring covenant.

If you had a SG who has a reputation for diabolical plots, it would be challenging not to see sinister intent.

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It doesn't require sinister intent to generate a diabolical plot... redcaps can be patsies.

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Somewhere there is some left handed intent. Maybe not the red caps, but if there's a diabolical plot, the demons are not dexter, that's for sure.

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A truly diabolical plot will be one where they are damned one way if they d ad damned another way if they don't, though of course more convoluted. a competition, for example, between a demon of greed and a demon of pride.

He who pays the piper calls the tune. So no.

It is unlikely that the Redcaps have any nefarious plans. Why give them the temptation to exert control over the covenant?

According to House of Hermes True Lineages, Redcaps are traditionally paid 12 silver pennies per visit, and covenants that fail to pay are visited less often. I am not sure how to reconcile that with a Redcap that casually offers to supply all of a covenants mundane needs.

I'll accept the money.

However, I'll still try to find a regular and controllable source of income for the covenant. The problem is that the redcap source can disappear without notice, simply because they have a shortage or simply because politics shift within the house and they decide to reorient money.

Even if the redcaps motivations are good, it ties your covenant to the health of house Mercere, making you de facto political allies.

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My character would accept it and use it to finance merchants who were just starting out. (invest it) Then keep investing at a high rate, while he waits for the "ask" from the redcaps. But he is a Tytalus, so seeing what house Mercere is really after would be the aim. So, use it as bootstraps to develop a distribution network.

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Note: Covenants usually pay (or rather "tip") individual Redcaps, not House Mercere.
In this case the supply offer is made by House Mercere, not by the Redcap (albeit through the Redcap).

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Ok, thanks for all the votes, and even more so, for all the explanations. It was very interesting (and at times surprising: people seem to see demons everywhere, which may be very medieval, but it's definitely not the case here).

Just in case you may be wondering, here's what happening in the background (leaving out a few less important details). Basically, there's a (struggle for a) change of leadership in House Mercere. The new up-and-coming faction is a mercantile one that focuses on trade, loans and the like (see HoH:TL, and C&G). They realized the following:

They just can!
a) Through magic, the difference between creating a given amount of wealth for a single covenant, or for half the Order (i.e. for about 100 covenants), is marginal: just 2 magnitudes.
b) The fundamental problem with mundane wealth is then not really creation, but (re)distribution. You can easily create hundreds of thousands of Mythic Pounds in spices, silver, silk etc. But what then? An individual covenant wants food, weapons, lab equipment, books, a little silver to pay for its specialists (and a way for them to spend it) etc.
c) House Mercere already has a vast distribution network interfacing with mundanes. It can ship bulk goods throughout Europe thanks to its portals, and has several Redcaps working as merchants, ship captains etc. So, for them, "redistributing" enough wealth to support the whole Order is not that hard.
d) Note that c) covers the second part of the trade too: acquiring those goods that covenants need, and that are more or less the same for all covenants: food, lab equipment, weapons etc.

So the mercantile faction sees a huge opportunity to gain power for House Mercere within the Order, and by reflection to gain power for itself within House Mercere.
Here's the plan!
House Mercere plans, subtly, to start replacing the Sources of Income of individual covenants with their own largesse. They won't press the issue. But Sources of Income constantly come and go; whenever a covenant looks for a new one, House Mercere will simply freely offer its own largesse as an alternative. From the point of view of the covenant's magi, it means getting what they need without effort, from a party they already trust with their correspondence, so House Mercere expects most will accept. Over several decades, perhaps a century, they expect to be in control of the greater part of the mundane wealth of the Order.

Of course, not all magi will accept. House Tremere will likely keep its own reserves. A few shady, Tytalan covenants will prefer to retain their untraceable wealth for their nefarious purposes. Some will keep on producing their own wealth because of tradition, because they enjoy it, etc. But the more widely accepted "Mercere support" becomes, the more natural it feels to accept it, and the shadier it looks to refuse it -- what do you want to hide, and wouldn't it be way safer to let the Redcaps handle what they clearly can handle?

Once in control of most of the Order's mundane wealth, House Mercere will have enormous power even if it never explicitly pressures anyone. From its purchases, it will have extra intelligence on what's going on in the Order. Covenants will be mildly dependent on it, and likely to defend it in a crisis -- and to help it with magic and votes on a regular basis even without any pressure. In fact, given that they delegate that part of mundane interaction to House Mercere, most covenants will likely slowly come to delegate even more -- asking for House Mercere's information on the mundane world, mediation with nobles and the church, etc. etc. Eventually, interaction with mundanes will really mean interaction with House Mercere for the rest of the Order ... and mundane-powers-that-be will come to believe that the Order is House Mercere.

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For what its worth the plot you describe is pretty much exactly the nefarious kind of plot that many posters (myself included) expressed a concern about.

So I dont think you are being very honest when you say that the suspicion of nefarious action is unfounded. What you describe is nothing less than a plot to gain control over the entire order of Hermes. So in the case of the current thread I think that much of the suspicion is kind of on point.

I dont doubt that the Merceres in question believe that they are acting for the betterment of the entire order, but speaking from the perspective of someone who is not among that group of Merceres I would rather they didnt get that level of control over me, good intentions or not. Most evil overlords begin with good intentions and it is only once they have you in their power that they show their true face, and sometimes even plain change for the worse.

The problem with this plot is the time it takes. Many decades for sure, centuries likely - while Mythic Europe, in particular mundane Mythic Europe, will develop, and the Order of Hermes with it.

How they develop in your saga is your business - but would the Order really withdraw from the world because it could do so and remain materially secured? Do magi have no interest in scholars, universities, cosmology, trade routes and discoveries, but just in Hermetic lab research?

That's why I wrote that our covenant would consider such an attempt pollyannish and bound to fail rather quickly. Indeed, with the magi besides House Mercere not being all introvert lab rats, taking care of the immediate material needs also of the curious and outgoing magi should in the end speed up the integration of the Order with the mundane world, not block it.

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