I just had a bit of an idea inspired from the Raising characteristics thread - what if we all put together a sample cult or two with a couple of initiation scripts? Then there'd be a heap of interesting cults for people to use .
just realized I left my mysteries book elsewhere, so forgive me any breaches of the rule...
The Swordsman's School
The Swordsman's school could be located anywhere that a well paid and respected swordmaster might take employment; so usually near nobles or within cities to teach the middle classes who want to learn, or perhaps to train groups of militia. Note that these schools will likely advertise themselves, and often have fights for display or otherwise. They won't teach their mysteries for free, but they might give people a few sample lessons to interest people.
The Master will likely be respected for having either experienced and been celebrated in war situations, or perhaps might be well known on the tourney circuit.
There are likely a number of students that simply pay for Single Weapon, Athletics, Riding or Great Weapon instruction that recieve no further mysteries.
There are few ranks within the schools other than the Master of the school and a couple of assistant instructors. It will usually be the assistant instructors who recieve the benefits of any mysteries, and the Master being almost always the mystagogue.
The Master will almost never attempt to initiate virtues he doesn't himself know. He will restrict himself to virtues around his chosen profession; being a warrior.
Swordsman's (Or Warriors) Lore is the ability that is tied to the initiation process. Note that while some differences occur, travelling to study with another master will also gain Swordsman's Lore - while some differences in philosophy are there, they aren't different enough to warrant another ability.
Most Swordsmans Schools can at least initiate Puissant (weapon) and Improved Characteristics.
Script to come when I have my other book handy .