Hi guys,
I'd like to find out if the following are feasible in a game. I know that magi who go into Twilight and comprehend it are able to gain positive Twilight effects and even Virtues. I have an idea of a magi that went into Twilight who gains True Faith and Guardian Angel as Virtues because he managed to comprehend it. This happens a few years after apprenticeship and he's "religious convictions" are not towards the Church, Judaism or Islam. It's just a generic "I do good things in the name of Good (not GOD)" concept at the moment.
My questions are:
-
How often do players gain Virtues/Flaws as a result of going into Twilight? I know numerically that if you get 11+ Warping points you can get a Major Virtue/Flaw and if you get 7+ Warping points you can get a minor Virtue/Flaw. But how hard is it to get these numbers? Do the events causing the Twilight need to be suitably momentous for these numbers to come up?
-
When a player can gain a new Virtue after comprehending Twilight, can he instead choose to loose a Flaw of an equivalent level?
-
Does it make sense for Dominion Realm beings to intrude (ie, bestow True Faith or a Guardian Angel) on what is essentially a Magic Realm effect of Twilight? I don't have RoP:Magic or RoP:Dominion so I can't read them to find out if this is addressed there.
-
Can a character gain more than one Major Hermetic Virtue during actual gameplay? I know that a character created using the rules in AM5 cannot start with more than one Major Hermetic Virtue
I know the answers to my questions above may depend on the individual RP group or house rules, but I just want to get a rough feel of the opinion on the matter. I don't have a lot of Ars Magica gaming experience to gauge from. Thanks!
Edit: Edited for clarity and to modify some questions as on hindsight they may have been too general.