Gauging interest...

Hi,

He has Withstand Casting twice and Life-Linked Spontaneous Magic; WC normally cannot be used to suck up the fatigue cost while allowing the spont to work, but in that saga it was ok. That's a rule breakage.

He has Strong Faerie Blood that gives him +1 to all rolls and totals in and on water. Not a breakage, just a different SFB.

He has the Inoffensive to X virtue, taken for creatures, beings and people associated with water (fisherman, Venetians, sailors, mermaids, etc) rather than for a realm.

He has a cool ship, complete with crew, cats and lab. I spent too much time writing this up, and it's almost a covenant itself. :slight_smile:

I normally write up a new character for every saga, but when I saw this I thought, "Sheesh, it's a short boat ride away."


(I could probably write up a different version of him, with Folk Magic and hundreds of little charms and with Nature Lore, and maybe even with the ship as familiar, deleting Withstand Casting and changing some other stuff, so he doesn't break a rule. That takes work though! :slight_smile: )

Anyway,

Ken

He has Withstand Casting twice and Life-Linked Spontaneous Magic; WC normally cannot be used to suck up the fatigue cost while allowing the spont to work, but in that saga it was ok. That's a rule breakage.

He has Strong Faerie Blood that gives him +1 to all rolls and totals in and on water. Not a breakage, just a different SFB.

He has the Inoffensive to X virtue, taken for creatures, beings and people associated with water (fisherman, Venetians, sailors, mermaids, etc) rather than for a realm.

He has a cool ship, complete with crew, cats and lab. I spent too much time writing this up, and it's almost a covenant itself. :slight_smile:

I normally write up a new character for every saga, but when I saw this I thought, "Sheesh, it's a short boat ride away."


(I could probably write up a different version of him, with Folk Magic and hundreds of little charms and with Nature Lore, and maybe even with the ship as familiar, deleting Withstand Casting and changing some other stuff, so he doesn't break a rule. That takes work though! :slight_smile: )


considers Also, does a character associated with the sea belong here? Gotta think about that, especially since the focus is looking to be political, rather than mercantile or exploratory.

Anyway,

Ken

Sounds like a very thought of character!

Anyway, I'd be interested in a boni lab rat probably, who would need to be dragged away most of the time (I'd like to be dragged away, mind).

Would that be ok or do you want more social characters?

Hi,

Thanks! I tend toward that. For one saga, I had a character that included a write-up of his parens and a very weird take on Duresca, each of which was 1000 lines or so....

Anyway,

Ken

I am keeping with the Verditus theme but thinking more towards an elemtarist who will try to make a living out of producing items, conjuring & training elementals for sale.

I was writing some ideas about my Tytalus, who it turns out has a Terram specialty, and I had toyed with the idea of giving him Elemental Magic as well. Would two elementalists be too much?

Fantastic Four. :slight_smile:

Does that mean I have to go Flambeau elementalist? :smiley:

I am begining to think more about Bonisagus. My Verditus ideas are a little bit too much like Aelianus is Novus Mane.

Well if you take Bonisagus I'll rethink that Flambeau elementalist idea :smiley:

How about a Mercurian covenant ay? Might be a nice idea.

Hi,

smile And your character in Timothy's retired game? I notice that I've been wanting to play out certain ideas too....

Anyway,

Ken

Since i wont be able to commit much until i get back from my vacation, i guess i will just wait for you to finish your mages and see whats left so i can fill a blank spot.

While i didnt about my mage much yet, i read Covenants again the other day. I found quite a few interesting hooks but not many boons.
I was thinking wealthy(minor) or secondary income, so we dont have to worry about money much, but apart from that nothing that really fancies me. What do you guys think?

I think ROF said something about money being one of the story elements he'd include, so I don't know if Wealthy or Secondary Income are good ideas.

I'd be cool for either a struggling or a wealthy covenant really, no biggie. Aura's a bit more important IMO :slight_smile:

Whew....well over BF's birthday...back to roleplay hehe....I shall try, tomorrow to make a covenant proposition for the saga, as well as write Michelle to get a forum for the saga...

Over and out for now :slight_smile:

Covenant of Almelo (Elm Forest)

Boons
The site of Almelo makes a magus feel the magic course under his skin. Magic is easier to weave here than elsewhere, and mysteries are sometimes solved from the sheer insight granted by the power of the land (Minor site: Aura) – Aura 4

The elm forest from which the covenant takes its name is very pleasent and inviting. Meandering streams and groves perpetuate the area, various songbirds make the forest a quaint site as does the rather mild climate. The many deciduous trees make for a firework Fall of golden-red colours.
(Minor Site: Vivid Environment)

Well, maybe you are porud of it, maybe you are not, but you have already cultivated a small network of spies. A servant here, a merchant there, and that retired soldier still knows the young grogs of that covenant... (Minor external relations: Informants)

Both Triamore and Florum have promised books, Vis or whatelse the Magi may wish, if they would start Almelo covenant and work for the creation of the Lotharingian Tribunal. What exactly constitutes 'work for the creation of the Lotharingian Tribunal' and when the promised goods will come is unknown...but surely the two covenants will keep their end of the bargain? (Minor external relations: Promised favours)

Almelo is as of right now on good terms with Triamore, Florum, Spider's Palace and Requies Eternae, and well...who knows where Waddenzee really stands? Each covenant has covertly promised to help each other if the need truly arises (Minor external relations: Hermetic politics)

You saved the life of Marcus Juvenus, a Redcap sometimes travelling in the area. Not wanting to be in your debt, he arranged for a small group of Archmagi to come to Almelo. These Magi wove pure magic into the covenant, realigning many unknown reservoirs of power. Now wisdom is to be had in the sorrowed face of a broken statue, in the glint of light upon the moss, walking the elegant patios and archways or feeling the air blowing in your face from an open window. (The whole covenant is now a Great Work wherefrom Vim can be studied, Lvl 15, Quality 15)

Hooks

The Magi have received a letter from a friendly Quaesitor stating that there might be a regio in the vicinity of the covenant, somewhere in the forest, by the river or maybe near Deventer. Nonetheless the Magi are warned to be cautious and on the look out. (Minor site: Regio)

The covenant itself is an old abandoned site for a covenant started by an entrepreneuriel Diedne in the 9th century. As such it is made of wood, with minimal stonework used. However as it has been a while since the place was inhabited, some areas have become mossgrown, with marble statues crumbling under the weight of years, and doors refusing to close due to expansion from moisture. (Minor fortification: Wooden and crumbling)

The covenant has a few Vis sources (Quite impressive in this area) but it seems that the source is rather erratic. The Magi most definately must do something to find out what is going on! (Minor resources: Dwindling ressource)

Lady Anna Corijs is a good friend of one of the Magi. She is a sweet and caring person. However, her lands have brutally been possesses by the vile Lord Arcken Onkerdonk. She so far supplies the covenant with a sizeable portion of money from her considerable wealth, but how long until she starts asking you to help her regain her lands? (Minor residents: Refugee)

The very core of Almelo's existance, the formation of the Lotharingian Tribunal, has not gone unnoticed. Some seek to advance it, other to stop it. There are both rivals and allies to be had in this endeavour. (Major external relations: Tribunal border)

The Court of Spring Blossoms is located in a glade in the forest. It is presided over by the Green Prince and his small entourage of dryads, fey knights and other playful creatures of Spring. So far the Green Prince has only watched from afar, but might he hold the key to mysteries or mayhem? (Minor Surroundings: Faerie Court)

It should be noted that these are the obvious boons and hooks. There are probably other as befits the story. As always suggestions are most welcome :slight_smile:

Regarding finances:
Apart from the Magi, there are 5 Shield Grogs, 5 servants (purely for services like making food etc.) and then there are 10 gartners tending the small orchard adjacent to the covenant. The only specialist is a scribe who is also a failed apprentice. Lady Anna has a lady-in-waiting with her.

The covenant has two sources of income, each generating about 40 pounds each. One is the orchard, from which nothing has been harvested yet, but is assumed to generate a sizeable income. The other is from the coffers of Lady Anna, who each year has pledged to donate 40 pounds to the Magi.

Library is not decied upon yet.

The Covenant of Almelo is situated in the forest just south of Deventer, a small town with a lively market and home of skilled craftsfolk. Currently the Burgomeister tacitly supports Lord Onkerdonk as 'First Protector of Deventer', though he has no official jurisdiction in the city (He pretty much does what he wants anyway). He controls lands on the western side of the Rhine, while Lady Corijs controls lands on the eastern side. The two families have feuded for may years, with Deventer as a sort of neutral ground (The two families own and control parts of the trade of the city).

A trail winds by the forest and leads to Deventer, another to Schloss Corijs (The Corijs family prefers Saxon to Friesian) and a third south to the Rhine, where a small village lies providing passage over the Rhine to Nijmegen.

Almelo sounds like an interesting place to be... But I think the boons and hooks are not balanced. You have Hermetic Politics listed as a boon, but I believe this is actually a hook. This would give us 9 points of hooks, but only 7 of boons (assuming the Great Work is a major boon... I think this may count as a hook as well -- "Almelo is a great place to study Vim; let's go visit them!")

I would suggest the minor boons of Secluded and Hidden Resources might be good choices to balance the hooks. A magical forest cries out for seclusion, and being on the site of an old Diedne covenant means there may be goodies hidden in or below one of the crumbling structures.

I have reworked my Tytalus a bit. He has the Gentle Gift, but is Wrathful. He is still a bit of a Terram nut :slight_smile: , but is also pretty good with Corpus and Mentem. (Being bullied as a child has really affected him.) He still needs a good Hermetic name, and some flesh on the back-story. I will post him as soon as we have a forum :slight_smile:

By the way, I will be out of town next week, so I may not be able to read or post regularly.

Hello??? The game opened up on its own forum, but I don't have access... I tried following the posted directions, but my request has been pending for a week now.

Any help out there? :confused:

Don't worry, we're going slow. No one has finished their characters yet and only three of us have even posted their drafts.

I'm sure ROF will approve you shortly! :slight_smile: