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In defense of my "Marvel Comics" power level, I do feel that this has been a major contributor to this saga's longevity. It is the second longest PbP on this site. It is technically the oldest, but there was a previous hiatus, and the saga was closed then reopened, so it dropped a spot.
And it originally began as a live ArM4 saga in the 90's. Remember when I was an obnoxious Berklister? You were too as I recall The early foundations of the saga drew a lot from what I could dig up on the primitive interwebs of that day.
And old school D&D. The map of the covenant is a blatant rip off of B2 Keep on the Borderlands. Somewhere nearby there is a site called The Caverns of Entropy.
I once tried to slip a wizard named Xagygxrag into something I wrote, but they called me out on it and put a thumb down on it
The "Play with Power" concept works. It is easy to run and easy to play. But it is still rich and complex. Beyond being a game of "Spreadsheets & Accounting"
It is not a style for everyone. I am fortunate to have gathered the quality players that I have. They are creative and stalwart. They play with power, and understand that with great power comes great responsibility.
I have also had to learn from some serious mistakes. I am sure I have alienated several people. Some more than once. I have placated the wrong people a few times, and it took a while to learn how to weed out abusive players.
There were a few players waaay back in the first few years of this saga, they had some harsh conflicts with the troupe and each other. From those conflicts, I learned essential lessons about running this as a PbP. No Infernal or Divine for Player Characters is so very important, I cannot over stress it.
I also learned that the advanced CharGen rules in the RAW were broken, and my 10xp/season HR broke them further. Players tended to stack up a horde of xp in the first 3/4 of advancement, then do all of the lab stuff at the end. You may notice that the bulk of the words in my HRs are devoted to the Cycles system I invented to solve this problem. I would scale it back a bit if I were to reinvent it, but it seems to work out so far.
I am very interested in discussing revisions with the troupe, if anyone else is.
Persistence is the true key, I see that now having read what I just wrote. A willingness to admit mistakes, know I am going to make more mistakes, and a drive to just keep going and do better. The concept, to "Play with Power", is what fuels this drive.