In Consideration of Confidence and Fortune.
Before the hiatus, we were using special HRs for Confidence and invented HRs for "Fortune. The rule served us well, but it was a bit complex. I am not sure how well we remember this quirk, and to new players it is an unknown quirk.
It evolved from a side table talk thread...
Confidence Fortune HR Propsal
And was adopted and recorded in this thread...
Players and Fortune
I tinkered with a simplified and more efficient idea for this rule, but I need troupe input and discussion...
Proposed Revision
To summarize the concept, characters begin each story with their full Confidence pool (1 + twice their score). Confidence is recovered with rest between stories/chapters. Characters can participate in multiple stories at different times (to a limited extent, the situation comes up in PbP when a story stalls).
Replacing the story award system, Players were granted Fortune points. The Player was the one given the award, not the character. The sg counts as a player, and was given an award by the other players.
Each individual player could use Fortune points to benefit any character they controlled during play. Players (even observing readers) could give their own points to benefit another character. It is a meta-game way to give players control over stories, and to reward players in such a way so they focus on story over their characters.
We had fun with it, maybe played it loose, exploited it a bit. But it was fun. I want to use it again, reward players and close out these intro stories and start with the new stuff in 2020.
So I want to get some discussion. Should we use it? How should we use it? Does it need revision? Formalization? Leave it alone?