Garden of the Moon
(Fae, Forest Glade somewhere near Brioux, in Aquitania)
This regio consists of a single layer, and can only be entered on those days the full moon rides in the sky, day or night. At all other times, the mundane level of the regio is a peaceful glade with a sping, and a large, flat rock in the center. Thick, thorny wild rose bushes surround it, and the path that leads into it is the only easy way in. There is a weak faerie aura here, a +1. The water from the spring is refreshing to drink, but not magical.
However, on those days the full moon rides in the sky, one enters the regio, a magnificent and sad garden, peaceful and quiet under the moonlit sky; The moon here is much larger than normal, and is always full. No one will have any problems seeing. Likewise, the feeling of calm and peace is all pervading, and few if any want to disturb it (an appropriate personality trait roll of 15+ to do anything violent or destructive). The Faerie Aura here is +9.
The layout may seem like a labyrinth, but such is not the case; All paths led to the center of the garden.
In the center of the garden, in the same place as the large, flat stone, is a crystal bier on which lays a stunningly beautiful young woman in peaceful slumber- mere words can do little to describe her beauty. She is in an enchanted sleep, awaiting the day when her prince shall return and awaken her. If the bier is touched, a gentle voice sounds in the glade "I am Selene, Queen of the Moon, who awaits the return of my prince, Endymion. Those of you seeking refuge, Be at peace and rest." She cannot be awakened. 4 fountains, each a part of the bier, feed small streams that water the rest of the garden. Here, the water is like liquid light (and is still non-magical).
At the 4 cardinal points, are 4 statues, of 4 soldiers dressed in ancient Greek Hoplite armor, standing at the gaurd. Should anyone attempt violence against the sleeping Selene (this includes trying to remove her), they will animate, and seek to expel the group from the center of the garden. (Exact stats are left up to the SG, but they attack as a trained team, should they attack in melee combat). Each has a fairy might of 20. Each has command of one element, and can duplicate any effect under 7th magnitude in that element, for the cost of 1 might point per 2 magnitudes. Consider each to have a penetration score of 8. Note that they can choose a magnitude, then choose a lower level effect, and gain the extra penetration. Their duty is to maintain the peace of the garden, and to make sure Selene remains undisturbed. They cannot leave the garden.
Once they inflict a total wound penalty of -5, that person is expelled, never to re-enter the garden. They are healed of any wounds that the gaurdians inflicted. They have also gained Fairy Emnity as a flaw.
Should the group decide to rest, they will eventually fall asleep. When they awaken, they will be at the mundane entrance. They will find the worst of their wounds healed. Unless anyone in the group has fairy blood, they will find that 28 days have passed. If someone in the group has fairy blood, only 1-3 days have passed (the full moon is no longer in the sky).
The flowers in the garden provide various kinds of fairy touched vis, depending on the flower. Only one flower per visitor per visit contains vis. The garden is immense (perhaps 400 paces across), and you only have from moon rise to when the moon sets to find them. The flowers picked will have regrown by the next moonrise. Picking too many flowers (a purely arbitrary amount - anything the SG thinks is excessive) over the season will attract the attention of the gaurdians.