I'm not ragging on Atlas here, though...sorry if it came across wrong. [edit...I just went back and re-read what I wrote, and it's easy to see how you took it that way. When I said I was worried about the thorughness of playtesting, I didn't mean for the game in general, just for the new fix. My bad; I wasn't particularly clear.]
It's just that there are two sorts of errata, to my experience. There are printing problems, where the game has been thoroughly tested, problems found, fixed, re-tested, and all is running very smoothly...and then old or wrong copy gets sent to the printer for whatever reason. That's easily fixed, because the fix is already "in the can" so to speak. You just publish the proper rules.
The other sort, though, is something nobody anticipated, ... the fixes to these either will be properly tested after the problem is found (in which case the fix is slow to be published) or published without adequate testing (in which case, it may simply be a bad fix...or not, you may get lucky).
My worry is that this is the latter sort,...
If you playtesed it, maybe you can fill us in. Are the rules as published the same as the rules you used in testing? When you were playtesting, were you told a specific number of components which would come in the box?
Me either, Pat. As I said, I'm not picking on them. In fact, I've been happier with Atlas's productions thus far than with many or even most other companies...which is why I bought the game as soon as it hit the shelves. Usually I'll wait until the first couple FAQ's are up, read several reviews, or until I've played someone else's copy.
Atlas, though, has always had a rather good production record in my book. They're entitled to an "oopsie."
I'm just worried that this is an unforseen problem, and the fix must now made on the fly, rather than just a printing problem, where the difficulty was identified in playtesting, fixed, retested, works, and just got "boogered up" in printing.
Most of my playtesting has been done for companies that produce tabletop miniatures/games, and I see this sort of thing all the time. We get the rules, we use proxy miniatures, and then we find out that the miniatures as released don't reflect the rules. Nothing we could do as playtesters, since we didn't have adequate information. Honestly, the only playtesting I've done where there wasn't a similar problem was for a card-only game where we could get printable cards.
As for joining in the fun, I'd love to. Michelle, assuming you read this, and you actually want another playtester, you have my e-mail address. I don't mind signing an NDA. On the other hand, in all fairness, I'll let you know up front I'm still playtesting for an indirect competitor...although you don't do miniatures, and that's all they do these days.
--Andy