Ismael, a "simple" Gamekeeper
Characteristics (after aging): Int +2(1), Per -1(0), Pre 0, Com +3, Str -1(1), Sta -1(1), Dex -1(0), Qik 0
Size: 0
Age: 50 (48), Height: 5'6'', Weight: 143 lbs, Gender: Male
Decrepitude: 1(5)
Warping Score: 0 (0)
Confidence: No
Virtues: Sense Holy/Unholy, Clerk, Good teacher
Flaws: Humble, Small Frame, Arthritic
Personality traits: Humble +1, Closed Lipped +1, Philisophical +1
Reputations: none
Combat:
Dodge: Init: +0, Attack ‑‑, Defense +0, Damage ‑‑
Fist: Init: +0, Attack 0, Defense +0, Damage +-1
Kick: Init: ‑1, Attack 0, Defense 0, Damage +2
Soak: -1
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1-4), ‑3 (5-8), ‑5 (9-12), Incapacitated (13-16), Dead (17+)
ABILITIES
[tableborder][tr][th]Ability[/th] [th]Specialty[/th] [th]Value[/th] [th]XP[/th][/tr]
[tr][td]Animal Handling[/td] [td][center]5[/center][/td] [td]Rabbits[/td] [td][center]75[/center][/td][/tr]
[tr][td]Area Lore, Egypt[/td] [td][center]5[/center][/td] [td]Madrassahs[/td] [td][center]75[/center][/td][/tr]
[tr][td]Area Lore, Malta[/td] [td][center]5[/center][/td] [td]History[/td] [td][center]80[/center][/td][/tr]
[tr][td]Artes Liberales[/td] [td][center]3[/center][/td] [td]Teaching[/td] [td][center]30[/center][/td][/tr]
[tr][td]Bargain[/td] [td][center]2[/center][/td] [td]food[/td] [td][center]18[/center][/td][/tr]
[tr][td]Dead language, Ancient Egyptian[/td] [td][center]5[/center][/td] [td]Teaching[/td] [td][center]75[/center][/td][/tr]
[tr][td]Dead Language, Ancient Ethiopian[/td] [td][center]5[/center][/td] [td]Teaching[/td] [td][center]75[/center][/td][/tr]
[tr][td]Etiquette[/td] [td][center]3[/center][/td] [td]Islamic Scholars/Clergy[/td] [td][center]35[/center][/td][/tr]
[tr][td]Folk Ken[/td] [td][center]2[/center][/td] [td]Fitting in[/td] [td][center]15[/center][/td][/tr]
[tr][td]Islamic Law[/td] [td][center]3[/center][/td] [td]Sharia[/td] [td][center]30[/center][/td][/tr]
[tr][td]Islamic Theology[/td] [td][center]3[/center][/td] [td]Teaching[/td] [td][center]30[/center][/td][/tr]
[tr][td]Living Language, Arabic (native)[/td] [td][center]5[/center][/td] [td]Writing[/td] [td][center]Free[/center][/td][/tr]
[tr][td]Living Language, Romany[/td] [td][center]2[/center][/td] [td]Covenfolk[/td] [td][center]15[/center][/td][/tr]
[tr][td]Philosiphiae[/td] [td][center]3[/center][/td] [td]Teaching[/td] [td][center]30[/center][/td][/tr]
[tr][td]Profession: Chamberlain[/td] [td][center]0[/center][/td] [td]Covenfolk[/td] [td][center]2[/center][/td][/tr]
[tr][td]Sense Holy/Unholy[/td] [td][center]4[/center][/td] [td]Evil[/td] [td][center]50[/center][/td][/tr]
[tr][td]Teaching[/td] [td][center]6[/center][/td] [td]Single Student[/td] [td][center]107[/center][/td][/tr][/tableborder]
Equipment: Gloves, snare, hand shovel, wire, copy of Asrārnāma, by Attar (Persian mystic poet) carefully hidden under his pillow.
Encumbrance: 0 (0)
Aging rolls:
Stress Die/Die total/age modifier/living conditions/Total/effect
4 4 3 0 7 +1 age (Madrasah living condition modifier +0)
1+3 6 3 0 9 +1 age
1+2 4 3 0 7 +1 age
1+2 4 3 0 7 +1 age
0 (no botch) 0 3 0 3 +1 age
2 2 4 1 5 +1 age (retired to Malta for health reasons, gain +2 living conditions due to healthy/idyllic surroundings)
9 9 4 1 12 1 age point Str, +1 age
7 7 4 1 10 +1 age, +1 age pt Sta
2 2 4 1 5 +1 age
0 (no botch) 0 4 1 3 +1 age
1+9 18 4 1 21 +1 age point Int/Per (reduce Per from 0 to -1), +1 age
2 2 4 1 5 +1 age
0 (no botch) 0 4 1 3 +1 age
7 7 4 1 10 +1 age, +1 age in Dex, (reduce Dex from 0 to -1, Decrepitude gains a level, 0 to 1)
8 8 4 1 9 +1 age
3 3 5 1 7 +1 age
Ismael lived the life of an accomplished scholar, and then retired to Malta. He firmly believes in a clean break from his former life and now has dedicated himself to pastoral meditation with the same focus that conquered academia in Egypt. He is of a philisophical bent, occasionally making a comment betraying his former status, but otherwise is reticent to speak of his past, deflecting any questions. This is further reinforced by his language barrier in the caravan, being only able to convey the most simple concepts in Romany. If given an apprentice animal handler, he would give him a full Islamic education in addition to teaching animal handling, but otherwise is little interested in a return to academia (despite missing teaching).
Advancement:
Spring 1220 Adventure 8:
Etiquette 5
Bargain 3
Summer 1220 Exposure 2
Profession: Chamberlain 2
Fall 1220 Adventure 5
Area Lore (Malta) 5
Winter 1220 Exposure 2
Teaching 2