Grog Turb

Please post your Grogs here. While the Grogs are communal, in order to keep things orderly I would like the creator of the Grog to handle that Grog's XP expenditure and edit these pages using the guidelines for the Magi, even if they didn't run that Grog during the adventure. Since we'll all be in on the adventures that the Grogs go on (or can read them later) it shouldn't be difficult to spend the xp on appropriate advancements. For Grogs that are not on an adventure in a Season, it will be the creator's responsibility to allocate the practice/exposure xp or any training xp they receive and what they actually did during that season.

Name: Glen 'Goodeye' Birth Name: Glen Age: 24 Size: 0
Decrepitude: Gender: Male Nationality: Welsh Height: 5’10” Weight: 180
Hair: Blonde Eyes: Green Handedness: Right Religion: Christian Title: Welsh Yeomen

Characteristics:
Intelligence: Naive -1
Perception: 0
Strength: Strong Arms +2
Stamina: Tough +1
Presence: 0
Communication: 0
Dexterity: Good Aim +2
Quickness: Fast Reflexes +1

Abilities:
Awareness: Targets 3
Craft (Bowyer): Longbow 3
Craft (Fletcher): Longbow Arrows 3
Language (Welsh): Charming Women 5
Language (English): Charming Women 3
Survival: Forest 3
Athletics: Running 3
Brawl: Dagger 3
Carouse: Maidens 3
Hunt: Bow and Arrow 3
Stealth: Battlefield 3
Bows: Longbows 4+2
Single Weapon: Short Sword and Buckler 3
Area Lore: Covenant grounds -/2

Virtues:
Covenfolk (free)
Warrior (Minor)
Puissant Ability: Longbow (Minor)

Flaws:
Oversensitive: The French (Minor)
Lecherous (Minor)

Personality Traits:
Brave +2
Cocky +2
Lecherous +2

Equipment: Burden 1
Longbow
Quiver with 20 Arrows
Short Sword
Buckler
Dagger
Leather Scale (Partial)

Other Possesions:
Lucky charm (Cross)
French coin
Fletching tools
Bowyer tools

Soak: +4

Combat totals:
Longbow Initiative: -2 Attack: 13 Damage: 10
Short Sword and Buckler Initiative: 1 Attack: 8 Defense: 7 Damage: 7
Dagger Initiative: 0 Attack: 8 Defense: 5 Damage: 5
Brawl Initiative: 0 Attack: 5 Defense 4 Damage: 2

Appearance:
Glen is a sturdy young man with a cocky swagger to his walk and a very confident smile on his lips. He dresses as a man of the forest and is comfortable living there as well as trading stories over a mug at the ale house.

Background:
Born and raised in Wales, Glen became a Yeoman at an early age and became a champion of the longbow shortly after he was strong enough to draw it. He's campaigned aganst the French more than once, and has picked up a strong dislike of them.

He's used to being paid and treated well for his skill. He doesn't take orders so well, he sees himself as a specialist, not just an ordinary soldier.

Roleplaying hint:
"Well Magister we could hit 'em just as you say...but we'd lose half our men. Even a bloody frenchie could see that. But just give me a few minutes, I can get within bow range and put a shaft in the leader's eye. That'll take the fight out of 'em! And then we're back at the tavern pinchin' the ladies' bottoms!"

Name: Timothy Miller Age: 17 Size: +1
Gender:Male Nationality: English Height: 6’4” Weight: 250
Hair: Brown Eyes: Hazel Handedness: Right Religion: Christian Title: Custo

Characteristics:
Intelligence: Inexperienced -1
Perception: Distracted -1
Strength: Broad Shoulders +3
Stamina: Tough +2
Presence: 0
Communication: Foolish -1
Dexterity: Athletic +1
Quickness: 0

Abilities:
Awareness: Keen Eyes 2
Language (English): Bragging 5
Survival: Road 2
Athletics: Running 2
Brawl: Grappling 3
Carouse: Locals 2
Single Weapon: Hatchet 4
Bargain: Flour 1
Profession (Miller): Milling Wheel 3
Great Weapon: Pole Arm 4
Area Lore: Guard Routes -/2

Virtues:
Custo Social (Minor)
Large (Minor)
Tough (Minor)

Flaws:
Reckless (Minor)
Poor Hearing (Minor)
Fear: cats (Minor)

Personality Traits:
Reckless +3
Immature +1
Naive +1

Equipment: Burden 1
Pole Arm
Hatchet
Dagger
Metal Scale (Full)

Other Possesions:
Finger bone relic
Meal Kit

Soak: +12

Combat totals:
Pole Arm Initiative: 2 Attack: 10 Defense: 6 Damage: 11
Hatchet Initiative: -1 Attack: 9 Defense: 5 Damage: 7
Dagger Initiative: -1 Attack: 6 Defense: 3 Damage: 5
Brawl Initiative: -1 Attack: 4 Defense: 3 Damage: 3

Appearance:
Timothy is a tall strapping youth, and he still looks like he's growing. He wears his father's armor and weapons.

Background:
Tim's father was a mercenary that took his money and retired as a miller. His son was enamored with the stories his father told, and he grew large and strong helping in the mill. His father let him train and use his old gear. Tim left milling with his father's blessing and he's become a mercenary, though doesn't know much about it yet. He's still wet behind the ears, and half deaf from when he got sick as a child.

Roleplaying hint:

"A whole castle full of 'em? (Gulp) No problem lord! I've got me father's pole arm and it never failed him!"

Name: Jean-Claude Age: 29 Size: 0
Gender: Male Nationality: French Height: 5’6” Weight: 275
Hair: Black Eyes: Brown Handedness: Right Religion: Christian Title: Chef

Characteristics:
Intelligence: Bright +1
Perception: Keen Eyes +1
Strength: Strong Grip +2
Stamina: Enduring +2
Presence: Fat -1
Communication: French -1
Dexterity: Steady Hands +1
Quickness: 0

Abilities:
Language (French): Insults 5
Language (English): Ranting Incomprehensibly 2
Survival: Food Scrounging 1
Brawl: Kitchen Knife 3
Carouse: Taverns 3
Bargain: Ingredients 4
Profession (Chef): Running a Kitchen 4/2
Etiquette: Dining Manners 2
Music: Singing 3
Animal Handling: Farm Fowl 2
Craft (Butcher): Pork 3
Chirurgy: Stitching Wounds 2
Leadership: Kitchen Staff 2
Folk Ken: Servants 3
Craft (Cooking): Mass Quantities 5+2

Virtues:
Covenfolk (Free)
Puissant Ability: Cooking (Minor)
Strong Willed (Minor)

Flaws:
Obese (Minor)
Incomprehensible (Minor)

Personality Traits:
Loud +2
French +2
Stubborn +1

Equipment:
Kitchen Knife
Bag of food

Other Possesions:
Fully stocked kitchen

Soak: +2

Combat totals:
Knife Initiative: 0 Attack: 6 Defense: 4 Damage: 5
Brawl Initiative: 0 Attack: 4 Defense: 3 Damage: 2

Appearance:
Jean Claude is often sweaty and red faced, a fat man who rarely smiles. He's usually dressed in simple clothes and a stained apron with a floppy hat. He may seem always angry, but deep down he's lonely and homesick.

Background:
Jean-Claude was a camp follower for the French army and captured on an ill fated sorte against the English. The English commander allowed him a chance to prove his worth and fell in love wth Jean-Claude's cooking. Seeing that a man of his skill was a rarity in England, he decided to stay (even if they're uncouth money grubbing louts). He understands English, but rarely condescends to speak it. Most of the time he just yells at the other servants and even some guests in French. Recently he was approached by strange folk that claim to be wizards, but they pay well. As long as they realize that he's king in the kitchen.

Roleplaying hint:
Vous dupez ! Sortez de ma cuisine, vous chien anglais smelly ! Partez avant que je serve ' ; Stew' anglais ; et je découpe vos oreilles au loin !

(Translated from Babel fish, the funny thing is I took 4 years of French in High School!)

You fool! Get out of my kitchen, you smelly English dog! Leave before I serve 'English Stew' and I carve your ears off!

Name: Iosbail Age: 17 Size: 0
Gender: Female Nationality: Scots Height: 5’2” Weight: 167
Hair: Brown, Eyes: Brown, Handedness: Right, Religion: Christian, Title: Bodyguard
Decreptitude: 0 (0), Warping Score: 0 (0)

Characteristics:
Intelligence: Slow -1
Perception: Keen Eyes +2
Strength: Lifting +1
Stamina: Enduring +2
Presence: Plain -2
Communication: 0
Dexterity: Nimble +1
Quickness: Fast Reactions +2

Abilities:
Gaelic 1/3 (Storytelling)
Breton 5 (storytelling)
English 0 (3, storytelling)
Latin 3 (Among Magi)
Area Lore 1 (Land Marks)
Awareness 3 (body guarding)
Bows 1 (shortbow)
Brawl 4 (Dodge)
Clothiery 3 (patching clothing) [Category: Consumables]
Folk Ken 2 (among a turb)
Great Weapon 3 (Sword, Great)
Guile (Quick lies) 1
Single Weapon 3 (Club)
Survival 1 (Towns)
Swim 1 (staying afloat)
Thrown Weapon 3 (throwing Dagger)
Weaponry 1 (Weapon Maintenance) [Category: Weapons and Armor]

Virtue:
Warrior
Custos
Academic Abilities
Puissant Great Weapon

Flaws:
Obsessed (weapon maintenance)
Disfigured (Large blotchy birthmark on cheek)
No Sense of Direction

Personality Traits:
Determined +2
Compassionate +2
Brave +1
Shy +1

Encumbrance: 0 (0)

Equipment:
Partial Leather Scale Armor (Soak: 5, Protection 3)
4 Throwing knives
Dagger
Pole Axe

Other Possessions:
Sewing needles and various threads
Weapons care tools (Files, whetstone, oil)

Soak: +2 (+5 in armor)
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1-5), 3 (6-10), 5 (11-15), Incapacitated (16-20)

Combat:
Dodge: Init: +1, Attack -- , Defense +7, Damage --
Fist: Init: +1, Attack +5, Defense +6, Damage +1
Kick: Init: +0, Attack +5, Defense +5, Damage +4
Dagger: Init: +1, Attack +7, Defense +6, Damage +4
Knife, Throwing: Init: +1, Attack +5, Defense +5, Damage +3
Pole Axe: Init: +2, Attack +11, Defense +7, Damage +12
Great Sword: Init: +3, Attack +12, Defense +10, Damage +10

Appearance:

Normally she appears a very plain woman with a disfiguring birthmark that makes her horrible in appearance. She often wears a veil to try to conceal her face. A servant and sewing woman that is kept around out of pity. Under her clothing though she has dagger and throwing knifes that she can defend the women of a covenant.

At other times, she braids her hair up under a helmet, puts on armor that makes her look like beardless lad of 12 for active body guarding duty. Unless you look closely but she tries to avoid drawing attention. She loves the greatsword as a weapon, it being traditional but she hasn't earned one yet.

History:
Iosbail was born the daughter of a covenant weaponsmith and one of the maids. She loved her father and while young spent hours watching him in the forge and hearing him ranting about neglected and misused weapons. Trying to earn his affection as he was a hard man, she learned to care for weapons and clean them up to save him work. This lead to learning about the weapons themselves and then training. The training was encourages by several maga in the covenant who wanted to have female guards for themselves, a guard that could go everywhere with them that often a male couldn’t. She worked hard and mastered her weapons work, especially dodging attacks and following up with her dagger or throwing dagger that could be hidden underskirts or among clothing. She learned a woman’s sewing and roles as well.

Her role for watch and bodyguarding though go confirmed after the first couple times she got lost. It has gotten to be a joke that she couldn’t find her way from her bedroom to the

Winter 1220: 3 xp for English

Bliss
An English Chamber Maid

Characteristics: Int -1, Per +2, Pre 0, Com -1, Str -1, Sta 0, Dex +3, Qik +1
Size: 0
Age: 18, Height: 5'5'', Weight: 140 lbs, Gender: Female

Virtues and Flaws: Puissant Legerdemain, Sharp Ears (Hearing: +3), Branded Criminal, Compulsion (Stealing shiny objects)

Personality: Crafty +2, Envious +1, Daring +1

Abilities: English 5, Awareness 4 (Shiny objects), Guile 3 (Whereabouts of shiny objects), Legerdemain 4 (Filching), Gaelic (Gossip) 1/3
Stealth 3 (Sneaking into bedrooms), Housewife 3 (Chambermaid), Brawl 2 (Daggers), Bargain 2 (Fencing), Etiquette 2 (Acting the servant), Charm 1

Personality: Compulsive +2, Thoughtful -1

Equipment: Plain dress. An apron with two large pockets and a third, smaller hidden pocket in the back

Bliss isn't much to think about. Not ugly, but maybe a little too gawky. Her hair a little too frizzy. But she does a fair enough job sweeping
the bedrooms and emptying the pots. And she knows her place.

But then the little pin the Lady had came up missing. Everyone looked all around for it, but couldn't find it. Months went by, and all thought
it lost. And then Bliss showed up wearing it. She thought they had forgotten about it. And it was sorely tempting not to wear something so
shiny and pretty.

There was a fuss. They branded her cheek. They would have done a lot worse to her to. But then a very nice person helped her out. Bliss
was taken away to live in a new place, with strange people to be sure, but the rooms were full of things that shined.

Bliss hasn't taken anything too shiny, yet. She's trying to be good. But it's difficult...

Geez, one more lady Grog and we'd just need a Magus or Custo named Charles!

Just kidding, good stuff!

Name: Cornelius Birth Name: Cornelius Bagwell Age: 20 Size: 0
Decrepitude: Gender: Male Nationality: English Height: 5’7” Weight: 130
Hair: Brown Eyes: Brown Handedness: Right Religion: Christian Title: Bursar

Characteristics:
Intelligence: Brainy +2
Perception: Eagle-Eyed +2
Strength: 0
Stamina: 0
Presence: Cynical -1
Communication: Articulate +1
Dexterity: 0
Quickness: Spry +1

Abilities:
Area Lore (Oxford): History 1 (5)
Artes Liberales: Arithmetic 2 (15)
Awareness: Watchful 1(10)
Common Law: Exchequer Law 2 (15)
Ettiquette: Nobility 1 (5)
Folk Ken: Academia 3 (30)
Guile: Elaborate Lies 2 (15)
Intrigue: Plotting 3 (30)
Language (English): Cambridgeshire dialect 5
Language (French): Poetry 3 (30)
Language (Latin): Academic Usage 5 (75)
Language (Welsh): Cursing 2 (15)
Language (Gaelic): Cursing 1 (3)
Philosophiae: Metaphysics 1 (5)
Second Sight: Ghosts 2 (10)
Scribe: Copying 1 (5)
Stealth: Indoors 2 (15)
Steward: Finances 3 (30)
Teaching: Artes Liberales 2 (15)

Virtues:
Covenfolk (free)
Second Sight (Minor)
Privileged Upbringing (Minor)
Unaffected by the Gift (Minor)

Flaws:
Fragile Constitution (Minor)
Noncombatant (Minor)
Fear of Ghosts (Minor)

Personality Traits:
Brave -2
Critical +2
Paranoid +2

Equipment:
Eating Knife

Other Possesions:
Quill and Inks
Chalk
Medicine (Dried Frog Pills)

Appearance:
Cornelius is a nervous young man with thinning hair and a delicate constitution. He has a tendancy to squint from endless hours spent indoors reading in poor lighting.

Background:
Born in Cambridgeshire to a wealthy family with too many sons, Cornelius was priveleged enough to enjoy tutors at a young age before being sent away to Oxford where he became an accomplished scholar. The working of numbers is his true passion, and he was studying finances under the head Bursar when he saw his first ghost. It started coming around late at night in the library where he was working, but then more came, and pretty soon he saw them during the day too. No one believed him, and he tried many remedies to make them go away because they frightened the life out of him. But nothing worked, and finally the heads of the University said he could not study there anymore.

Now he is at the covenant, trying hard to ignore all the things that he can see that should not be. His latest medecine, dried frogs pills, seems to be doing OK, he has not seen a ghost or anything else for over a month now. Things will be fine. Really they will.

Name: Hackett Age: 26 Size: 0
Gender: Male Nationality: English Height: 5'5” Weight: 150
Hair: Black Eyes: Blue Handedness: Left Religion: Christian Title: Mercenary

Characteristics:
Intelligence: Shallow -1
Perception: 0
Strength: Wiry +2
Stamina: Grit +3
Presence: Vulgar -2
Communication: 0
Dexterity: Lithe +3
Quickness: Deliberate -1

Abilities:
Animal Handling: Horses 1 (5)
Area Lore (Ireland): Geography 2 (15)
Area Lore (Southern England): Geography 3 (30)
Armorer: Patching 1 (5)
Athletics: Complicated Manuvers 3 (30)
Awareness: Searching 2 (15)
Bargain: Mercenaries 2 (15)
Bows: Short 1 (5)
Brawl: Dagger 4 (50)
Carouse: Games of Chance 3 (30)
Folk Ken: Mercenaries 2 (15)
Guile: Lying to Authority 2 (15)
Hunt: Rabbit 1 (5)
Language (English): Cursing 5
Language (Irish): Battle Cries 3 (38)
Leadership: Mercenaries 2 (15)
Ride: Horses 2 (15)
Single Weapong: Longsword 6 (70)
Survival: Finding Food 2 (15)
Thrown Weapon: Knives 3 (30)

Virtues:
Affinity with Single Weapon (Minor)
Improved Characteristics (Minor)
Warrior (Minor)

Flaws:
Greedy (Minor)
Missing Ear (Minor)
Slothful (Minor)

Personality Traits:
Brave +1
Calculating +1
Greedy +2
Proud +1

Equipment: Burden 1
Long Sword
Throwing Knives (3)
Dagger
Leather Scale (Full)

Other Possesions:
Leather Patch Kit

Soak: +8

Combat totals:
Long Sword Initiative: 0, Attack: 14, Defense: 7, Damage: 8
Throwing Knife Initiative: -1, Attack: 8, Defense: 3, Damage: 4
Dagger Initiative: -1, Attack: 10, Defense: 4, Damage: 5
Brawl Initiative: -1, Attack: 7, Defense: 3, Damage: 2

Appearance:
Wiry and scarred, Hackett looks like the veteran of many battles. His left ear has been hacked off years ago, along with a chunk of his scalp.

Background:
Hackett forgets where he is from, or just chooses not to remember. He has fought all over southern England and a bit of Ireland, and has lived to tell about it, which he will do for a round of ale or three. The money he earns never seems to stay around long, as he has a tendancy to gamble.

Witt

Characteristics: Int 0, Per +1 (Edgy), Pre -2 (Unfriendly demeanor), Com -2 (Sullen), Str +2 (Able), Sta +2 (Capable),
Dex +2 (Good reflexes), Qik +2 (Sure footed)

Size: 0
Age: 26 (26), Height: 5'8'', Weight: 170 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)

Virtues and Flaws: Wanderer/0, Animal Ken/1, Warrior (50/50)/1,
Delusion (Gets along better w/dogs than people)/-1, Dispassionate/-1

Combat:
Dodge: Init: +2, Attack --, Defense +6, Damage --
Fist: Init: +2, Attack +6, Defense +6, Damage +2
Kick: Init: +1, Attack +6, Defense +5, Damage +5
Soak: +2
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)

Abilities: English 5, Single Weapon 2 (Axe), Great Weapon 2 (Pole Arm), Bows 3 (Snipering), Animal Handling 5 (Dogs),
Athletics 2 (Running), Awareness 3 (Tracking), Brawl 4 (Dagger), Climb 2 (Trees), Hunt 4 (Houndsman), German 2 (Military Terms), Gaelic (Military Terms) 1/3
Farmer 2 (Vegetable Gardenin) [Category: Provisions], Animal Ken 3 (Dogs), Stealth 3 (Hunting), Survival 3 (Staying Warm)

Equipment: Peasant Clothes, Short Bow/25 Arrows, 2 Knives, Hand Axe

Personality: Quiet +3, Brave +2

The only thing people remember about Witt are the scowl and the smell of dogs. He's always being followed around by at least one dog, usually
four or five.

Witt ran away from home when he was young, and ended up in Riga. He joined with the Brotherhood of the Sword and served as a scout and kennel
master for the Marshals of the order. He grew disenchanted with service: he might not like people, but he didn't condone rape and murder.
He left.

He's made his way back home to England. He just wants to find someplace where he doesn't have to deal with people, or at least not be questioned
all the time.

Name: Blake Age: 18 Size: -1
Decrepitude: Gender: Male Nationality: English Height: 4'1” Weight: 110
Hair: Red Eyes: Green Handedness: Right Religion: Christian Title: Custo

Characteristics:
Intelligence: 0
Perception: Unconcerned -1
Strength: Lean +1
Stamina: Rugged +1
Presence: 0
Communication: Insolent -2
Dexterity: Handy +2
Quickness: Hairtrigger +4

Abilities:
Animal Handling: Sheep 2 (15)
Area Lore (Covenant Lands): Geography 1 (5)
Athletics: Jumping 2 (15)
Awareness: Keeping Watch 1 (5)
Brawl: Fist 3 (30)
Folk Ken: Peasents 2 (15)
Guile: Feigning Emotions 2 (15)
Hunt: Snares 1 (5)
Language (English): Peasant Slang 5
Language (Gaelic): Peasant Slang 1/3
Leadership: Intimidation 2 (15)
Single Weapon: Hammer 5 (75)
Survival: Finding Shelter 2 (15)
Thrown Weapon: Sling 3 (30)

Virtues:
Covenfolk (free)
Berserk (Minor)
Great Quickness (Minor)
Pack Leader/Natural Leader (Minor)

Flaws:
Driven: To be the greatest warrior (Minor)
Reckless (Minor)
Small Frame (Minor)

Personality Traits:
Arrogant +1
Brave +2
Reckless +3

Equipment: Burden 1
Hammer
Round Shield
Sling
Dagger
Leather Scale (Full)

Other Possesions:
Homemade Whistle

Soak: +6

Combat totals:
Hammer and Shield Initiative: 3, Attack: 11, Defense: 12, Damage: 9
Dagger Initiative: 3, Attack: 7, Defense: 7, Damage: 4
Sling Initiative: 0, Attack: 7, Defense: 8, Damage: 5
Brawl Initiative: 3, Attack: 6, Defense 8, Damage: 1

Appearance:
Short and lean, Blake is an arrogant little cur always trying to prove he is better than everyone else. Touchy about his height, he is determined to fight well and in the front.

Background:
Blake was born and raised on a nearby sheep farm, spending his childhood roaming the hills and tending the flock. Sitting around all day watching sheep eat bored Blake though, so he stole his father's hammer and started practicing while out with the flock. Soon able to best anyone who lived nearby, he has decided to leave his home against his father's wishes and become a warrior of legend.

John Bell Ringer

Characteristics: Int -1 (Not a Thinker), Per 0, Pre +1 (Intimidating), Com 0,
Str +3 (Thick Limbed), Sta +1 (Stout), Dex 0, Qik 0

Size: 1
Age: 24 (24), Height: 6'5'', Weight: 230 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)

Virtues and Flaws: Large, Warrior (50/50), Proud, Poor Hearing (Hearing: -3)

Personality: Braggart +1, Brave +3, Modest -1

Combat:
Dodge: Init: +0, Attack --, Defense +4, Damage --
Fist: Init: +0, Attack +4, Defense +4, Damage +3
Kick: Init: -1, Attack +4, Defense +3, Damage +6
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-6), -3 (7-12), -5 (13-18), Incapacitated (19-24)

Abilities: English 5, Single Weapon 4 (Sword), Athletics 3 (Endurance), Brawl 4 (Haymakers),
Carouse 3 (Power drinking), Survival 2 (Foraging), Great Weapon 5 (Maul), Climb 2 (Trees), Folk Ken 3 (Soldiers),
Leadership 3 (Intimidation), Irish 1, Bows 2 (Crossbows), German 2 (Cursing), Slavic 1 (Cursing), Guile 2 (To Pretty Women), Area Lore -/2 (Covenant Grounds)

Personality: Arrogant +2, Brave +2, Shy -2

Equipment: Leather Armor, War Maul, Long Sword, Dagger, Boots and Clothing

What's to say about John? He's every big Grog you've ever met. He grew up as a peasant. Ran away to war. Served in the Northern Crusades
before coming home. He gets his nick name from the great War Maul he uses and the obvious joy he takes in "ringing some bells" with it.He
loves women, he loves drinking, and he loves fighting, and he doesn't care who knows it.

Name: Bran McArdry Birth Name: Bran Age: 32 Size: 0
Decrepitude: 0 (0) Warping: 0 (0)
Gender: Male Nationality: Scottish [b]Height: 6' 4" Weight: 190
Hair: Brown Eyes: Green Handedness: Right Religion: Christian Title: Weapon Master

Characteristics:
Intelligence: +0
Perception: Sharp eyed +1
Presence: Homely -2
Communication: +0
Strength: Powerful Legs +3
Stamina: Tireless +1
Dexterity: Agile +1
Quickness: fast defense +1

Abilities:
Gaelic 5 (storytelling)
English 0 (3, storytelling)
Area Lore (Grazing lands) -/2
Athletics 2 (running)
Awareness 2 (keeping watch)
Bows 3 (Bow, Short)
Brawl 4 (Fist)
Carouse 2 (staying sober)
Charm 1 (first impressions)
Chirurgy 3 (binding wounds)
Folk Ken 3 (Warriors)
Great Weapon 6 (Sword, Great)
Guile 1 (fast talk)
Hunt 3 (tracking)
Leadership 4 (in combat)
Stealth 3 (shadowing)
Survival 3 (Plains)
Teaching 3 (Great Weapon)
Single Weapon 4 (Mace)
Thrown Weapon 3 (Knife, Throwing)

Virtues:
Covenfolk
Privileged Upbringing
Unaging
Warrior

Flaws:
Lost Love
Disfigured (Badly scarred face, arms, legs),
Offensive to Animals

Personality Traits:
Brave +3
Resigned +1
Loyal +3

Encumbrance: 1 (4)

Equipment:
Shortbow
Quiver with 20 Arrows
Greatsword
Mace
Knife
Full Chain Suit

Other Possesions:
Wooden Cross
Clan Tartan (Plaid)

Soak: +10

Fatigue levels: OK, 0, 1, 3, 5, Unconscious

Wound Penalties: 1 (1-5), 3 (6-10), 5 (11-15), Incapacitated (16-20)

Combat totals:
Dodge: Init: +1, Attack , Defense +5, Damage
Fist: Init: +1, Attack +6, Defense +6, Damage +3
Kick: Init: +0, Attack +5, Defense +4, Damage +6
Sword, Great: Init: +3, Attack +13, Defense +10, Damage +12
Bow, Short: Init: +0, Attack +8, Defense +5, Damage +9
Mace: Init: +2, Attack +9, Defense +6, Damage +11

Appearance:
Bran is a large and sturdy Scotsman who wields the traditional claymore of the highland clans. He dresses in his family tartan most of the time, proud of the way he looks in a kilt. His long brown hair is set to pad his helmet and he unlike most of the clan has a suit of full armor taken in battle with an English knight. Brown eyes looks out on the world with a weariness as he knows he is getting old though he hasn’t started slowing down yet.

Background:
Bran was born to a clan linked to a covenant in the Loch Legean tribunal. His father was the right hand to the clan chief and he was given the best of everything as befitting his rank. As he got older though, he got fostered to another clan and befriended the son of the clan chief. The friendship was strong and so when the fosterage ended, he chose to stay with the clan of his friend. He married into the clan and for several years was happy with a wonderful marriage. He lost his love to childbirth and it drained much of his energy.

It has been years now and while his friend died in battle, his adopted clan is his and where they go, he goes. He knows that links to the mages are not bad though it can be uneasy to interact with them. He is now ready to train the young warriors rather than head out to a fight himself.

Are we going with McArdry for the Clan name Agitatus is bringing with him? Just want to know what to name any Grogs I make

I hadn't thought of the name yet. McArdy is as good as any. That would be the name of many of them, but there would no doubt be others.

Well, I didn't think it through. I conceived Bran as MacArdry for his birth clan but yeah, he would have changed it when he married into and joined the new clan. Anyone have problem with McArdry?

I've already started work on two other little McArdry's, so I'm good with it

Symon McArdry

Characteristics: Int 0, Per +2 (Good Ears), Pre -1 (Always frowning), Com -2 (Gloomy Talk), Str +2 (Big Shoulders),
Sta +2 (Always Ready), Dex +1 (Sure Grip), Qik +1 (Good balance)

Size: 0
Age: 25 (25), Height: 5'8'', Weight: 170 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)

Virtues and Flaws: Clansman, Warrior (50/50), Sharp Ears (Hearing: +3), Nocturnal (All Rolls: -1 between dawn and
midday), Social Handicap (Morose Temperment)

Personality: Glum +3, Brave +3

Combat:
Dodge: Init: +1, Attack --, Defense +5, Damage --
Spear, Short: Init: +3, Attack +7, Defense +5, Damage +7
Pole Arm: Init: +4, Attack +9, Defense +6, Damage +10
Fist: Init: +1, Attack +5, Defense +5, Damage +2
Kick: Init: +0, Attack +5, Defense +4, Damage +5
Soak: +5
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)

Abilities: Living Language 5, Great Weapon 4, Awareness 5 (Keeping watch), Athletics 2 (Running), Concentration 2 (Staying
Alert), Weaponry 1 (Upkeep) [Category: Weapons and Armor], Whittling 3 (Figurines), Stealth 3 (Scouting), Survival 2 (Highlands),
Swim 2 (Diving), Soldier 2, Animal Handling 2 (Cattle), Single Weapon 4 (Long Sword), Brawl 4 (Kicks), Carouse 2 (Staying sober), Area Lore -/2 (Grazing Lands)

Equipment: Partial Leather Scale Armor (Soak: 5) (Soak: 5; Protection: 3)
Encumbrance: 1 (3)

Symon was never quite in step with the rest of his Clan. He would be out all night hunting while they would be drinking. He never quite
got all the jokes. He never smiled when he was supposed to.

So when he was 15 he left the Clan to find his fortunes elsewhere. He drifted down to Edinburgh where he enlisted as a guard for the local
lord. Symon excelled in his duties. He took the shifts no one else wanted and discovered he had very sensitive hearing. He used this to
good advantage and was soon in charge of all night shifts.

Over time however, Symon became homesick. He missed the Clan and his family. When word drifted down from the highlands that Clan McArdry had suffered losses during a raid, Symon begged leave from his Lord to return home. The Lord agreed and Symon returned home just recently. Although he's discovered that the differences between his Clan and himself still exist, he knows his duty is to be the one who watches while they sleep, keeping them safe. It is a duty he takes very seriously.

Daif McArdry

Characteristics: Int 0, Per 0, Pre 0, Com +1, Str +2, Sta +1, Dex +1, Qik +1

Size: 0
Age: 24 (24), Height: 5'8'', Weight: 170 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)

Virtues and Flaws: Custos, Martial Abilities, Tough (Soak: +3), Inspirational (Bonus: +3
to targets' Personality Traits), Optimistic

Personality: Reckless +1, Brave +2, Funny +2

Combat:
Dodge: Init: +1, Attack --, Defense +4, Damage --
Sword, Great: Init: +3, Attack +10, Defense +7, Damage +11
Club: Init: +2, Attack +7, Defense +6, Damage +5
Fist: Init: +1, Attack +5, Defense +5, Damage +2
Kick: Init: +0, Attack +4, Defense +3, Damage +5
Soak: +6
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)

Abilities: Living Language 5, Animal Handling 2 (Cattle), Brawl 3 (Punching), Carouse 4
(Keeping the party going), Charm 3 (Being funny), Farmer 3 (Root crops) [Category: Provisions],
Folk Ken 2 (Clansmen), Great Weapon 4 (Claymore), Single Weapon 4 (Cudgel), Bows 2 (Short Bow), Awareness 3
Observing human nature), Hunt 2 (Birds), Area Lore -/2 (Hunting grounds)

Equipment: Partial Metal Reinforced Leather Armor (Soak: 6) (Soak: 6; Protection: 2)
Encumbrance: 0 (2)

Daif has always been funny. At Clan gatherings he's always a popular guest, and during the recent troubles, Daif has been able to keep the Clan's spirits up.

"Badger"

Characteristics: Int -1 (Impractical), Per 0, Pre -1 (Comical swagger), Com -1 (Boastful), Str +1 (Wiry),
Sta +3 (Tenacious), Dex 0, Qik +2 (Quick Step)

Size: -1
Age: 20 (20), Height: 5'2'', Weight: 110 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)

Virtues and Flaws: Self-Confident (Confidence: +1), Tough (Soak: +3), Covenfolk, Warrior (50/50), Reckless,
Small Frame, Proud

Personality Traits: Reckless +3, Braggart +1

Combat:
Dodge: Init: +2, Attack --, Defense +5, Damage --
Bow, Short: Init: +0, Attack +7, Defense +6, Damage +7
Sword, Long: Init: +3, Attack +8, Defense +7, Damage +7
Dagger: Init: +2, Attack +5, Defense +5, Damage +4
Fist: Init: +2, Attack +3, Defense +5, Damage +1
Kick: Init: +1, Attack +3, Defense +4, Damage +4
Soak: +8
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)

Abilities: Gaelic 5, Single Weapon 4 (Longsword), Brewer 1 [Category: Provisions], Weaponry 1 (Upkeep) [Category:
Weapons and Armor], Bows 4 (Short Bow), Hunt 3 (Birds), Survival 2 (Highlands), Brawl 3 (Wild punches), Fletching 3
[Category: Weapons and Armor], Fishing 2 [Category: Provisions], Farmer 3 [Category: Provisions], Swim 2 (Stong currents),
Stealth 3 (Approaching animals), Leadership 2 (Talking tough), Area Lore (Covenant Grounds) -/2

Equipment: Partial Metal Reinforced Leather Armor (Soak: 8) (Soak: 8; Protection: 2)
Encumbrance: 1 (2)

"Badger" is actually Ian of Clan Travins, a small clan with suprisingly good relations to the McArdry. His mother was a McArdry and
his father was usually away poaching on some Lord's land. When his father was caught, his mother fled back to the McArdry clan. Badger
has always been small and makes up for it by being incredibly tough. The McArdry have become quite fond of their "little cousin" and
Badger (as they've nick named him) is considered a full member of the clan regardless of that Travins blood.

Badger met Horse several years ago and the two of them get along well. The two of them are considered to be among the Clan's best hunters
and they provide quite a bit of the meat for the Clan's stew pots.