Characteristics: Int 0, Per 0, Pre ‑1, Com ‑1, Str +2, Sta +3, Dex +1, Qik ‑1
Size: 0
Age: 20 (20), Height: 4’8’’, Weight: 160 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Dwarf Blood (Craft Totals: +1), Custos, Martial Abilities, Disfigured (Squat and broad), Covenant Upbringing, Avaricious
Dodge: Init: ‑2, Attack ‑‑, Defense +3, Damage ‑‑
Axe: Init: ‑1, Attack +11, Defense +5, Damage +8
Dagger: Init: ‑2, Attack +7, Defense +3, Damage +5
Fist: Init: ‑2, Attack +5, Defense +3, Damage +2
Kick: Init: ‑3, Attack +5, Defense +2, Damage +5
Soak: +10
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20), Dead (21+)

[tr][td]Single Weapon[/td][td]5[/td][td]Axe[/td][/tr]
[tr][td]Animal Handling[/td][td]2[/td][td]Pack animals[/td][/tr]
[tr][td]Athletics[/td][td]2[/td][td]running long distance[/td][/tr]
[tr][td]Carouse[/td][td]2[/td][td]drinking songs[/td][/tr]
[tr][td]Folk Ken[/td][td]2[/td][td]peasants[/td][/tr]
[tr][td]Armorer[/td][td]3+1[/td][td]ring mail[/td][/tr]
[tr][td]Leadership[/td][td]1[/td][td]in combat[/td][/tr]
[tr][td]Guile[/td][td]1[/td][td]lying to authority[/td][/tr]

Full Metal Scale Armor (Soak: 10) (Soak: 10; Protection: 7)
Shield, Heater (Init: 0; Atk: 0; Dfn: +3; Str: 0; Cost: Standard)
Encumbrance: 2 (4)

Olof Williamson is orginally from the Covenant of Crun Clach and was asked to accompany Tomas Ex Merinita on his journey to establish a new Covenant. Like many who have hailed from Crun Clach, Olof has some fairy blood in him. His squat body but massive arms show his dwarven blood. He is a journeyman armorer and enjoys working the forge. He is less happy at being taken away from his comfortable covenant to make a new one.

Egbert the Helbardier

Egbert follows Magnus as a shield grog.

Age 19

Virtues and flaws

Covenfolk (0)
Warrior (+1)
Lesser malediction (-1)

  • cursed by a spirit in his old covenant, if he ever deserts or betrays
    a magus or their covenfolk, he will be blind for a year.
    Meddler (-1) personality
    Premonitions (+1)
    Poor student (-1)
    Improved characteristic (+1)


Size 0
Int -2, Per +2, Str +3, Sta +2, Pre +1, Com 0, Dex +1, Qui -1

Pesonality traits


[td] 2 [/td][/tr]
[tr][td]Total (early childhood)[/td]
[tr][td]Great weapon[/td][td]Helbard[/td][td]50[/td][td]4[/td][/tr]
[tr][td]Total (warrior)[/td]
[tr][td]Single weapon[/td][td]Large shield[/td][td]5[/td][td]1[/td][/tr]
[tr][td]Thrown weapon[/td][td]Sling[/td][td]15[/td][td]2[/td][/tr]
[tr][td]Lang: English[/td][td]poetry[/td][td]native[/td][td]5[/td][/tr]
[tr][td]Lang: Anglo-Norman[/td][td]superiors[/td][td]30[/td][td]3[/td][/tr]
[tr][td]Animal handling[/td][td]pack animals[/td][td]15[/td][td]2[/td][/tr]
[tr][td]Charm[/td][td]First impression[/td][td]5[/td][td]1[/td][/tr]
[tr][td]Chirurgy[/td][td]Bind wounds[/td][td]5[/td][td]1[/td][/tr]
[tr][td]Craft: wood[/td][td]wheels[/td][td]15[/td][td]2[/td][/tr]
[tr][td]Prof: man-servant[/td][td]laundry[/td][td]5[/td][td]1[/td][/tr]
[tr][td]Folk ken[/td][td]Townsfolk[/td][td]15[/td][td]2[/td][/tr]
[tr][td]Teaching[/td][td]Pole arm[/td][td]5[/td][td]1[/td][/tr]
[tr][td]Total (later life)[/td]


Helbard (pole arm), sling, pouch of 20 good sling stones, 24' rope, dagger
Heater shield, Axe
Metal scale mail
Greatsword of fire and fury, borrowed from Magnus
Two torches

Henry the slow (Draft)

Grog for general covenant

Age 26

Virtues and Flaws

Fairy blood (Dwarf +1 to craft scores)
Poor memory (names)
Simple minded

Size 0
Int +1 Per 0 Pre 0 Com -3 Str +2 Sta +2 Dex +2 Qik +2


Longsword & Heater Ini +2, Att +11, Def +11. Dam +8 Load 3
Longbow Ini +0, Att +6, Def +4, Dam +8 Range 30 Load 2
Fist Ini +2, Att +2, Def +2, Dam +2

Soak (Full Metal (+7) + Tough +3, + Stamina +2) = 12 Load 7

Total Load = 12. Encumbrance -2 (Counted in above.

Early Life =45XP

[tr][td]Living Language:English[/td]
[tr][td]Area Lore:Cumberland[/td]
[tr][td]Athletics (Running)[/td]
[tr][td]Awareness (Searching)[/td]
[tr][td]Brawl (Fist)[/td]
[tr][td]Swim (Long distance)[/td]
Later Life 21 years = 315

[tr][td]Craft Metal (Siege Engines)[/td]
[td]5 (+1)[/td][/tr]
[tr][td]Craft Wood (Siege Engines)[/td]
[td]5 (+1)[/td][/tr]
[tr][td]Craft Stone (Fortifications)[/td]
[td]5 (+1)[/td][/tr]
[tr][td]Folk Ken[/td]
[tr][td]Living Language: Arabic[/td]
[tr][td]Area Lore: Holy Land[/td]
[tr][td]Bargain (for own services)[/td]
[tr][td]Bow (Longbow)[/td]

Warrior = 50XP

[tr][td]Single Weapon (Longsword)[/td]

Henry spent his lift in military service as part of the siege train of the kings army. He travelled to to the holy land as part of the crusades and took severe damage to his head when one of his siege towers collapsed while attacking a walled town. He was left with flaws while still retaining his knowledge and skill. He was discharged from the army and mad his way back home to Carlisle. However the guilds had no use for some one with his problems and he found himself unemployed.


Tools of his trade, Longsword, Heater Shield, Metal Scale, Longbow.

We have quite a high concentration of dwarfs in the group, with 3/8 people being small. What are the odds of that?

Do we? I have seen three with dwarven blood, but only one with size -2.

I have no idea how common faerie blood is, but I am sure it is more common among common folk than the general population.

Ok, I guess not small people. But point still stands for dwarven blood. Not that it's a big deal, or that anything needs to change. Just found it amusing.