I've just PMed with Bruce and asked him if he wanted me to take over storyguiding this as an alpha-storyguide. He agreed. I will try to become more troupe-stylish with time, but I think I better start a tad more conventionally until we've got used to each other. I have guided my share of games, but I am rather inexperienced with troup style (but curious). I still have to ask Atlas permission for running this at all.
So here are the new guidelines:
Curse of the Rhine Gorge (3 players needed in addition to myself)
style:
I want to put much focus on story, not on power: there is a standard amount of 6xp/season as experience - but no xp for success - only 0-3 bonus xp for good writing.
Characters can be competent or incompetent - good stories can also be told about incompetent characters.
Fights will happen - but I am trying to put focus on telling a story (not killing characters - unless the player wants to kill her character to improve the story).
I want you to use the PAST TENSE as a base for our roleplay (3rd person limited narrator with shifting focalizers to be exact,) so we don't feel tempted to use simple stage directions.
"Richard carefully opened the door, hoping the old abbot had drunk the poison." sounds better than "Richard opens the door. Is the abbot dead?".
Questions can always be asked in the ooc thread of course, but I think they only pollute a story.
I will try to provide decent settings, which you can elaborate on without asking (e.g. The mages traveled through the forest. The darkness between the fir trees was almost tangible. Strange shapes seemed to move just outside the reach of the Magic Lantern. -->Player addition (Richard the angst-ridden): "Richard jumped thought he had heard an owl cry. A bad omen? Then he noticed an odd shape to his left cowering on the forest floor. He was just about to warn the others when he realized that it was only a broken tree".
This also includes the courage to make other players' characters do harmless things, like nodding or laughing or doing something that does not really require a character decision.
System: ArM5, including 3x HoH, GoTF, Covenants, I'd appreciate it if characters were rather normal (no infernally tainted ex misc weirdos with special or complicated virtues that take hours to understand and balance: I want each of you to be able to imagine the other magi even if you only have some of the books); no complicated house rules - I don't want this to be a rules exercise but a story.
Character creation: as in the book, (not extremely detailed)
Players needed: I always play a character when I storyguide because it helps me see both sides. Players: Cuchulainshound, Bruce Sefton, ladyphoenix; replacement if someone doesn't confirm this within a week or has lost interest when S/he reads the new guidelines: warjoski - sorry I had to limit the number: The larger the group the slower the action.
Combat rules/dice: No complex group combat rules.
Everyone can dice however he or she wants. Trust is given: Honesty is expected.
Posting rate: This is a small group so things can move more quickly. If a player does not post for 48 hours, his character is taken over by the other players who can just make him do things until the player takes back control by posting. The other players are expected to treat characters taken over reasonably (just don't make him strip on the marketplace and molest marketwomen - unless he has a major flaw deranged lecher or something).
If a player stops posting for weeks without giving some reason his character will be parked in a lab or killed to advance the plot and make room for a new player (only if there is nothing at all for a really long time).
Advancement:
creation as in the books (with minor allowances if there are good in- character reasons). No extremely detailed characters - they only lead to power gaming.
Mage Character creation should include a long paragraph on looks, voice, preferred clothing, habits etc.
Also write a short piece of fiction on the character's gauntlet (so we can see her even better)
Companions are created later (when we acquire them), same for grogs
start: 2 years past gauntlet, for personalization (=60xp, buy extra spells for 1xp/2lvls, you start with 6 p Vis - Te or Fo; which you can either use in those two years to create a magic item or keep for the beginning of play). Affinity xp are in addition to the ones used for calculating.
I'd like the character to be finished in 2008.
starting year: winter (=Jan, Feb, March) 1220
other rules (languages):
German is assumed as the standard language speaking to anybody but magi, Latin for Magi. If the language matters, just weave it into the text somehow (by using a greeting, a German/Latin word, or by simply saying "Richard replied in Latin".)
I've never tried this, but I suggest one colour per character direct speech, italics for thoughts. Black otherwise.
I do not want the flow of the text to be interrupted by ooc comments, so just write the three letters ooc underneath your post if there is something ooc to talk about and then state it in the ooc thread (link it if you want to).
This way, the story doen't get interrupted by number crunching or Absence notes.
Plot vs character driven:
Our goal is to found a covenant (or chapter). This will take at least a year of RL time. Characzers motivated in founding a covenant would be nice, so we can have both. After that we can pass story-guiding around for both kinds.
I'll try to be available 5 days per week.