Semsuhfaw v2.0
He's now built as a Companion-level Summer character for a Medium-power saga, which gives him base 10 Might (12, when adjusting for size) and 360 xp for Abilities (510 when factoring in Improved Abilities x3). He is also exceptionally large for a (European) snake, measuring over 10½ feet long (3.25 m) and weighing about 19 pounds (8.7 kg).
[hr][/hr]
Magic Might: 12(Animal)
Characteristics: Int +2, Per 0, Pre 0 (-6/+3), Com +2, Str -4, Sta +2, Dex +2, Qik +1.
Size: -2
Season: Summer
Virtues and Flaws: Magic Animal, Lightning Reflexes, Unaffected by the Gift; Infamous.
Qualities and Inferiorities: Ambush Predator, Gift of Speech, Greater Power (Do My Will), Improved Abilities x3, Minor Virtue (Unaffected by the Gift), Ritual Power x2 (Shed My Skin),Venomous; Acclimation Prone, Loathsome Appearance, Susceptible to Deprivation.
Personality Traits: Deceitful 2, Fond of Guiverna 3, Proud 2
Combat:
[table][tr][th]Maneuver[/th]
[th]Init[/th]
[th]Atk[/th]
[th]Dfn[sup]1[/sup][/th]
[th]Dmg[/th][/tr]
[tr][td]Dodge[/td]
[td]+1[/td]
[td]n/a[/td]
[td]+3[/td]
[td]n/a[/td][/tr]
[tr][td]Fangs[/td]
[td]+1[/td]
[td]+5[/td]
[td]+4[/td]
[td]-4[/td][/tr][/table][sup]1[/sup] +6 bonus when Defending against Grapples.
Soak: +2
Wound Penalties: -1 (1-2), -3 (3-4), -5 (5-6), Incapacitated (7-8), Dead (9+).
Fatigue Levels: OK, 0, â1, â3, â5, Unconscious.
Abilities: Brawl i[/i] 2, Charm i[/i] 2, Egyptian i[/i] 4, Egyptian Theology i[/i], 5French i[/i] 5, Guile 4, Hunt 4, Latin i[/i] 4, Penetration (Do My Will) 1, Stealth (stalking prey) 4, Teaching i[/i] 5.
Powers:
Venomous Bite, 0 Points, Init 0, Animal.
[tab][/tab]When Semsuhfaw attacks, compare his Attack Advantage to the victimâs armor Protection (not his Soak). If Semsuhfaw's advantage is higher, the victim suffers the effects of his venom (equivalent to Adder Bite, as listed in the Poison Table on page 180 of ArM5), regardless of whether the bite inflicts an actual wound. The Storyguide may adjust the required Attack Advantage for special circumstances: for instance, high boots might offer an effective Protection +3 against his special attack even though they donât protect against normal attacks.
Do My Will, 1 point, Init -10, Penetration 9. Mentem.
ReMe 35, R: Eye, D: Sun, T: Individual. (Base 20, "Give a person one complex command, which he tries to carry out to the best of his ability", +1 Eye, +2 Sun)
[tab][/tab]Upon making eye contact with the target, Semsuhfaw can give him a verbal command, which the target must carry out to the best of his ability. The command may be very simple ("Run.") to quite complex ("Go to your master's chambers, find the garnet ring, and bring it here.") The only caveat is that it must be carried out by the next sunset or sunrise.
[tab][/tab]Base Might Cost is 4, Base Init is -6. The 15 points left over translates into 3 Mastery Points, which is used to reduce the Might Cost.
Shed My Skin, 4 points, Init -13. Animal.
CrAn 35, Ritual, R: Personal, D: Momentary, T: Individual. (Base 35, "Heal all wounds")
[tab][/tab]This Power allows Semsuhfaw to shed his skin, thereby healing him of all his wounds. Each use of the power incidentally increases his overall length by ½" (1 cm).
[tab][/tab]Base Might Cost 7, Base Init -13. The 15 points left over translates into 3 Mastery Points, which is used to reduce the Might Cost.
Vis: 2