Gunnvara ex Mercere (development/sheet)

Character Sheet (and xp records)
Name: Gunnvara ex Mercere
Age: 27
Decrepitude: 0 (0)
Confidence: 1 (3)
Warping: 0 (0)
Characteristics: Com+2 Str+2 Sta+0 Dex: +0 Per: -2 Pre: +2 Qik+1 Int: +0
Traits: Seeking+3, Confident+2, Driven+3
Sympathy Traits: Ruins+1, Temples -1
Virtues: Redcap, Unaging (Magic), Relic, Farie Sympathy (minor), Affinity for Bow, Puissant Bow, Venus's Blessing (Magic), Good Teacher
Free Redcap Virtue: Well Traveled

Gained During Adventure: Magical Warder (Lisbeth)
The Eternal Wisdom, Lisbeth: A Priestess of a cult long since passed from living memory. She was ritually killed by the cult to tie her soul to the mortal realm to serve as a both a teacher and guide. She agreed to it, great honor etc. She seems more aware than a ghost, and doesn't reflexively interfere Vara like most other undead she's encountered.

Flaws: Magical Air, Infamous, Seeker, Driven (Minor, Get Mystical Power for Redcaps), Supernatural Nuisance (Undead), Faerie Antipathy (minor)

Abilities:
West Nordic 5 (Ancient)
Latin 5 (Traveling)
Bow 8+2 (Longbow)
Profession: Scribe 1
Artes Liberales 1 (Writing Systems)
Order of Hermes Lore 1
Code of Hermes 1
Craft: Bows 1
Area Lore: North of the Rhine 3
Area Lore: Mythic Europe 3
Area Lore: Rhine Tribunal 3
Area Lore: Magic Realm 1
Area Lore: Mythic Africa 1
Magic Lore 1
Faerie Lore 1
Charm 2
Survival 3
Athletics 3
Magic Theory 1 (Corresponding)

Notes: She can write in Latin and Nordic. Huzzah! Also "The Liberators" is her very pretentiously named Mystery Cult. Technically, its a very old cult that she's trying to revive, but its since been renamed. It currently has two active members one of whom is dead, but is still a ghost. The Liberators is a Mystery Cult Lore.

Experience Spending:
Babyhood
75xp West Nordic
15 xp Area Lore: North of the Rhine
30xp Brawl
15xp Charm

Redcap Apprenticeship
50x Latin
50xp Bows (Affinity takes this to 75)
5xp Profession Scribe
5xp Artes Liberales
5xp Magic Lore
5xp Faerie Lore
5xp Magic Theory
15xp Survival
15xp Athletics
35xp Brawl
15xp Area Lore: Mythic Europe
15xp Area Lore: Rhine Tribunal
5xp Order of Hermes Lore
5xp Code of Hermes
5xp Craft (Bows)
5xp Area Lore Magic Realm
Total: 240

1st Cycle- 14 seasons free seasons, Independent Study Virtue
70xp Ghostly Warder
70xp Bow (Affinity takes this to 105)

Total 170 xp

1st Cycle – 14 seasons of work
15xp Area Lore: Iberia
15xp Survival
Total :70xp
Latin 25xp
Survival 15xp
Athletics 15xp

Here is the ghostly warder.

The Eternal Wisdom, Lisbeth
Base Might: 15 Season: Spring
Might: 5
Size+1
Confidence: 2 (5)
Personality Traits: Hates the Faerie Gods+6, Lecherous+3,
Essential Trait: Lorekeeper+3
Characteristics: Com+5, Int+3, Pre+2, Per+1, Str+2, Sta+2, Dex+0, Qik+0
Qualities: Improved Abilities12, Improved Characteristics5, Improved Confidence, Lesser Power2, Personal Power2, Gifted
Inferiorities: Reduced Might10
Virtues: Second Sight, Good Teacher, Affinity for Mystery Cult Lore: The Liberators, Great Communication
2, Apt Student, Puissant Cult Lore: The Liberators, Personal Vis Source (Mentum), Arcane Lore, Large
Flaws: Slow Power (Donning the Corporeal Veil), No Sense of Direction, Unspecialized, Hatred (Faerie Gods, Major), Lecherous (Minor), Essential Flaw (Major, Strength, Fighter-6)
Abilities: West Nordic 5, Charm 3, Athletics 2, Brawl 5 Great Weapon 5, Cult Lore: The Liberators 8+2 Second Sight 5, Craft: Metal 8, Teaching 4, Magic Lore 4, Faerie Lore 2, Infernal Lore 2

Powers
Eternal Eidolon
0 points, Constant, CrIm(Ig)
R: Touch, D: Sun, Constant T: Ind
Creates an audible and visible illusion of Lisbeth for all to see without supernatural means. The image follows Lisbeth's incorporeal actions, although how exactly is a question left up for scholars. The image looks like Lisbeth when she was sacrificed, before the knife came down. Furs cover her chest, and a several furs form a rough skirt, although they are not sewn together. Various blue runes or symbols cover her body, lightly glowing. Roughly the intensity of candlelight actually. Note that the image is not Lisbeth herself and other means are needed to target her.
CrIm 2, +2 move at command, +1 intricacy, +1 touch, +2 sun +1 constant, +1 Ig Req -3 cost 2 Personal Powers, 5 levels left over

Donning the Corporeal Veil
0 points, Init-2, Co
As Donning the Corporeal Veil (Lesser) on Page 102 of Realms of Magic, except cost is reduced by five and initiative increased by one. Of course, it still takes two rounds to activate.

I think four posts should do it.

But here is a fifth just in case

The character sheet is up! Huzzah! Who should the Magical Warder be designed by and how? Oh and technically I should pick out the specialties as well.

How is it possible to know enough about an organisation to have Lore 3, when that organisation has only two members??

In TMRE you can have an organization lore higher than that with only yourself as a member... but the only source is at 4 points a season so it could take a while...

Six! I have Independent study. But silveroak basically has it right. The box on page 11 explains it right at the end. You can learn a Lore in isolation, but that gives you a brand new cult!

Lots of little details.
and it isn't an Organization Lore. It is a Cult Lore. There is only one living member, but she has knowledge of those that came before her and their secrets.

Separate random question...how do you have Independent Study as a "free virtue" from Redcap? I thought the "free virtue" from Redcap was Well-Traveled. Is this an alternate rule from one of the other books?

Its buried in these house rules. I think that's what he meant at least? Marko?

There are some odd Redcap HR's left over from some things we were doing a few years ago, whith Fedora and Tiana and such. But I think that, based on the rule link you site, you are confusing Creation with Development.

??? Change it to Well Traveled then?

Right changed to well traveled. I think the character is done except for the Ghostly Warder. Thoughts about where would be a good place to hop in?

The Eternal Wisdom, Lisbeth
Base Might: 15 Season: Spring
Might: 5
Size+1
Confidence: 2 (5)
Personality Traits: Hates the Faerie Gods+6, Lecherous+3,
Essential Trait: Lorekeeper+3
Characteristics: Com+5, Int+3, Pre+2, Per+1, Str+2, Sta+2, Dex+0, Qik+0
Qualities: Improved Abilities12, Improved Characteristics5, Improved Confidence, Lesser Power2, Personal Power2, Gifted
Inferiorities: Reduced Might10
Virtues: Second Sight, Good Teacher, Affinity for Mystery Cult Lore: The Liberators, Great Communication
2, Apt Student, Puissant Cult Lore: The Liberators, Personal Vis Source (Mentum), Arcane Lore, Large
Flaws: Slow Power (Donning the Corporeal Veil), No Sense of Direction, Unspecialized, Hatred (Faerie Gods, Major), Lecherous (Minor), Essential Flaw (Major, Strength, Fighter-6)
Abilities: West Nordic 5, Charm 3, Athletics 2, Brawl 5 Great Weapon 5, Cult Lore: The Liberators 8+2 Second Sight 5, Craft: Metal 8, Teaching 4, Magic Lore 4, Faerie Lore 2, Infernal Lore 2

Powers
Eternal Eidolon
0 points, Constant, CrIm(Ig)
R: Touch, D: Sun, Constant T: Ind
Creates an audible and visible illusion of Lisbeth for all to see without supernatural means. The image follows Lisbeth's incorporeal actions, although how exactly is a question left up for scholars. The image looks like Lisbeth when she was sacrificed, before the knife came down. Furs cover her chest, and a several furs form a rough skirt, although they are not sewn together. Various blue runes or symbols cover her body, lightly glowing. Roughly the intensity of candlelight actually. Note that the image is not Lisbeth herself and other means are needed to target her.
CrIm 2, +2 move at command, +1 intricacy, +1 touch, +2 sun +1 constant, +1 Ig Req -3 cost 2 Personal Powers, 5 levels left over

Donning the Corporeal Veil
0 points, Init-2, Co
As Donning the Corporeal Veil (Lesser) on Page 102 of Realms of Magic, except cost is reduced by five and initiative increased by one. Of course, it still takes two rounds to activate.

Alright then, a proposed character sheet for the magical warder. Advice, comments and changes are welcome. Most of the stuff can be changed at the very least mechanics can change to get the same fluffy effect. The idea of the ghost is a lorekeeper for ancient tribe/cult working for the Magic Gods. Basically she needs to be able to have useful mundane skills to teach, some arcane spooky skills and the ability to navigate the twilight void to get souls/ghosts to the magic realm. And we established she can be seen by people so she needs a way to project images.

Minor note: You have her listed as Gunnvara ex Merinita in the sheet.

Is she another one of the Redcaps assigned to the Mercere guildhall?

Wasn't there already one? But yes, that was the idea. She's a Redcap living in your Redcap house. And she'll be using your library if you let her.

That's a matter currently up for negotiation. :slight_smile:

Note to self: Gunnvara is ungifted Redcap; Guiverna is the asp-tranforming maga.

Yup. And Cecilio and Cecelia are different people too.

Oh I caught a mistake. When I deleted independent study way back when I didn't delete the xp it gave in the first cycle. Luckily it hasn't been used at all so its all good.

Okay, if Gunnvara showed up for the first time in Fall 1236, I think its reasonable to assume the first two seasons were spent doing her Redcap job?
Fall will be a quasi effective attempt to teach Lisbeth Latin.
Winter is a to be decided thing.
All seem reasonable?