When a magical character reaches the bottom of acclimation it becomes a non magical character.
So what does that mean for a magical dragon, or a chimera? What about a drowned man?

Note that RoP:M does not say the character becomes "a non magical character". It says "it ceases to be a magic character, losing the Virtue that made it a magic character and becoming a mundane being appropriate to its true form".

So, a magic character who is an intelligent object becomes a mundane, non-sentient object - not a mundane "character". A ghost ... probably becomes a mundane shroud, or a picture, or a memory. A giant might become a vaguely human-shaped boulder or hill (depending on the size): note that there are many such "sleeping giants" in folklore. I would recommend checking out the Golden Cider power at the end of the Criamon path of strife for examples.

What about a dragon? It depends on the nature of the dragon. I would rule out a mundane lizard the size of a whale :slight_smile: However, a dragon strongly associated with the sea could become a whale. A zmey would probably become a storm - and fairly rapidly dissolve. A poisonous, slithering dragon lairing in the mountains might become a poisonous stream or lake. A tiny dragon - say, size +3 or less, might become a really, really large snake.

What about a drowned man? I see three possibilities. The first is that he becomes just a normal, living man. This feels a bit ... wrong if the transformation was the consequence of "normal" drowning, rather than as the climax of a ritual to become a magical being. In that case, a more fitting result is that the character becomes sleepier and sleepier and eventually does not wake up ... turning into a mundane but dead person (probably one showing all signs of having drowned); though there are exceptions - maybe True Love or a miracle can indeed restore the character to "normal" life.
A third option is that the character could become a non-human being appropriate to the theme of drowning. Maybe a pool of water, or an aquatic animal (such as a fish, an otter, or a seagull).


Those are very cool suggestions and while YSMV, to me a being implies something alive.

If that's the case, you are indeed in for a lot of head scratching.

I mean, it is feasible for a drowned man to become a mundane person or an aquatic beast, and for a dragon to become a snalke, lizard, crocodile etc. But what would happen to a ghost, or to a magic thing such as a cloak? It seems strange to me that they should turn into living, mundane beings.

Well it does also say when a magic character... I'm not sure a lot of items with magic might qualify, and ones which do might manifest as a person based on the personality "trapped" in the object.

There is also this about Magic Might being destroyed entirely:

The form of the destruction varies: a spirit might be banished to the Magic Realm, whereas an elemental may simply become inert. A character transformed into a magic being during play may be rendered mundane again. Other characters may simply die. The fate of characters who are destroyed by the loss of their Might Score is up to the storyguide.

The comment was made focusing on spells or powers that destroy Might directly, on page 29.

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There is the question of if your group has "might stripper" spells target Might or Might Points.

Having them target Might directly makes them a brutally effective means of dealing with beings with Might, which inflicts permanent injury that can take decades to recover from (if ever) at even its lowest level. Anything with Might should run screaming from a Hermetic Magus who could destroy it with easy magic. Low or even medium Might beings become ineffective as an antagonist. With a PeVi specialist, even high Might beings are ineffective and destroyed in a round or two.

Errata'd DEO strips Might score, not Might Points, so RAW goes with the brutal option.

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You completely missed my point. Having them target Might Score means that many adventures, story ideas, and antagonist are completely ineffective since they can be destroyed with very little effort. It is one of those things that seems to have not much thought put into the knock on effects of.

There are only so many Bagillian Might beings you can throw at the players before they get blasé about them.

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On the other hand if you throw might stripper after might stripper taking a couple or few rounds to wear down the gryphon while he is taking down your grogs only to find it loses its wings and becomes a lion when you are done... not so massively effective.

Considering it is fairly easy to multicast a might stripper and wipe things with Might 50 in a single round, not really.

Fairly simple requiring multiple seasons of invention and mastery isn't how i would define "fairly easy".
Considering that if you killed the thing without stripping its might you get vis and by stripping its might it loses wings it seems to me you are hurting yourself more than it with the spell.

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@InfinityzeN I didn't miss your point, as I wasn't aiming at it. I was just adding a fact to the conversation.

Having said that, I, too, dislike the mechanics of the Might-stripping spells.