Hi there!
We will be playing a saga based around the idea that the Order of Hermes is formed by what in the official setting are hedgies. Hermetic Magic as such will not exist. That will mean that Parma really is a protection from your fellow members of the Order and that some of the creep that we see in power level should be avoided. A change of pace after our high powered saga in the isle of Mann. We will be playing in Triamore, changing some stuff of the setting, but keeping the covenant pretty much as it is. You can find some info on what we have thought so far here: https://forum.atlas-games.com/t/the-order-of-the-small/6028/1
Well, this is not about that campaign, but about another one that we will try to run before to see how our “hedgie approach” works. As such we are searching for something small (in scope) but where hedgie traditions can be fully explored.
As such, we will be playing the war against Davnalleus (811-816) taking on the role of the protagonists.
This means a short saga to test the concept. We will still be using hedgies. In that sense Pralix (a PC) will be a Spirit Master (Summoning, Commanding, Binding, Chthonic Magic, leadworker) and we will likely have a folk witch, a Damhandh Druidsan and probably a Hyperborean Hymnist. The Hymnist is because I think (after my total failure to create a CrIg magus using Elementalists) that it would be the best available representation for Ignes Festi. You can model the supposed powers of Flambeau with a "Hymn" that goes the way of creating fire effects and similate the progressive build up of power in the tradition via the vis/power growth.
Bad guys will be Damhandh Druidsan (big Dave), auram elementalists (weather witches), folk witches and gruagachan. The PC will also play the gruagachan, since we agreed that some of the battles we will run the game as the bad guys. We like to do that; we devise the plan for the PC and then play the following session as the other party, while the SG runs the PC (acting as NPC opposition) according to our devised plan of action. Can make for interesting gaming.
Well that is the ranting part. Now the questions:
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Do you have any ideas for alternatives for Ignes Festi using the official published hedgies?
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Should we include Vitkir there? The vikings were certainly active in the area at the time.
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What other traditions do you think fit the concept?
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There are Diednes around by the time we play. Should those be included as stated-up characters? What hedgie tradition do you suggest? What side in the conflict? Remember that Scotland is NOT Scotland but Pictland, since the Scots have not crossed over from Ireland yet. The king is Constantín mac Fergusa (king 789-820). Keneth Mac Alpin comes later (840's)
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What other magical tradition fit with the picts in your opinion? Can be really far reaching blind shots here, since we will not contradict you, really The 3 crones of MacBeth look interesting to me; any suggestions?
Cheers,
Xavi