Hi,
Yes, and agreed: Yuck.
Rule Variant (replaces all rules for Warping from spells, powers and similar effects):
Every year, a character gains Warping Points equal to the maximum number of supernatural effects simultaneously active on that character at any time during that year, minus his current Warping Score, but the WP cannot be reduced to zero. Calculate at the same time as Aging. This Warping does not trigger Twilight or similar effects.
Magnitude of the effect doesn't matter. Duration of the effect doesn't matter. Source or Realm of the effect doesn't matter, as long as it isn't natural. There are a few exceptions, such as Heartbeast (all that stuff is natural) and sometimes Miracles (up to God
).
There are two numbers to track: Maximum Simultaneous Effects and Current Simultaneous Effects.
Let's take an example:
A magus begins the year (high water mark 0), but he has an active Longevity Ritual (1). He also has Shapeshifter, which he uses to become a wolf (2). While a wolf, he is challenged to Certamen by a Bjornaer. Still at 2, because Shapeshifting is only active during transformation, and the back and forth of Certamen involves at most one effect at a time. Later during the year, on an adventure, he layers 3 Intellego spells on himself (4) and also two protective spells (6); he also casts various spells on other people, which do not count, but the dragon's fire that hits him does (7), as do his periodic uses of Second Sight (sure, he has that too) and the healing performed on him by a holy hermit. That's the highest he gets for the year.
At the end of the year, the magus' Warping Score is 4. So he gains 3 Warping Points for the year.
Yeah, the magnitude of the effect is irrelevant. Yeah, there is no notion of "I am the caster, so I'm immune" or "this power was designed for me, so I'm immune." Yeah, a character who has one Momentary spell cast on him during a year warps as much as a character who spends the year under a single enchantment.
Anyway,
Ken