I need some help with a spell one of my players wants his magus to start with. He wants a spell that throws a creature as if a small giant (Strangth +5 or +6) scooped them up and threw them. Here is where we are at so far, but I am not sure if this is an instant transportation spell or a move a person very quickly in any direction spell.
Playful toss of the small giant
ReCo 20 or 25
Base (Either 10 transport a person up to 5 paces or 15 move someone quickly in any direction) R: Voice +2 D: Inst T: Ind
The unfortunate target is lifted off the ground and tosses 5 paces across an empty space as if a small giant had thrown them. Under normal circumstances this does little more than knock the target off his feet and send it tumbling to the floor. However, this could have very uncomfortable side effects for the target if it happens to be standing at the edge of a cliff or find it's journey abruptly ended by a wall. An animal requisite can be added during the casting to effect beasts.
I'm considering a +5 damage for a wall collision. I doubt the actual throw would do any real damage outside of a botched athletics check.
Auram spells can already do the throwing thing, so why not look at those spells for resistance Ease Factor and damage guides? The level of the effect looks fine. I'd go with the level 15 base guideline, personally, though; "transport" seems to imply something more regular than a violent toss.
Thanks for the input. I was also thinking the transport effect might fit better so you could create versions with more range and force in case he got that bright idea in the future, but I guess I could always just up the magnitude or give it limitations based on the transport a person guideline, such as at level 15 you could throw someone up to 50 feet.
But to answer your question, he is a corpus mage and we both figured if you could lift someone into the air, and take a single step that is 7 leagues long that it might fit to throw someone similar to throwing a stone with terram. Sadly, humans don't count as stones, dirt, or gems, so I didn't think those guidelines fit well either.
My corpus magus is going to invent the spell to instantaneously transport someone up to 5 paces and the location is almost always going to be straight up. From where the target originally was. 5 paces is 15 feet. Falling damage is +1/two feet, so call it +8 damage, and armor is not going to help with soaking it. Also, don't forget the doubling for hard surfaces and halving for soft ones...
I don't think that's the flavor we are tying to go for here. We aren't looking for optimal kill power, just hucking someone across an open space, at least for now. First, it's quite intimidating to the target and to others who view it, second it keeps someone from closing with the magus and his shield grogs, lastly It could have a fun "bridge of death" moment. But I think I agree that being flung into a wall should count as fall damage. So +8 for hitting an obstacle perhaps, and maybe allow for a athletics check to avoid half of it?
Side thought, the effect could be designed for a range of targets using the ReTe spell, akin to the other spells which move things about (Wielding the Invis Sling, ArM p155), with casting Reqs. This way your spell affects all manner of things not just people.
ReTe20, base 5, +2 Voice, perhaps a +1 to move more mass. Similar overall level, broader application.