Post the grogs here.
Edit: Onassis was originally here, but I moved him so he has his own post, and I can put his name as the title of he post.
Post the grogs here.
Edit: Onassis was originally here, but I moved him so he has his own post, and I can put his name as the title of he post.
Here is a template: At least it is what I'm using
[name]
Characteristics: Int +?, Per +?, Pre +?, Com +?, Str +?, Sta +?, Dex +?, Qik +?
Size: 0
Age: ?? (??), Height: ??, Weight: ?? lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws:???
Combat:
Dodge: Init: +?, Attack --, Defense +?, Damage --
Fist: Init: +?, Attack +?, Defense +0, Damage +?
Kick: Init: -?, Attack +?, Defense -?, Damage +?
Soak: +?
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Native Tongue 5
Equipment:
Encumbrance: 0 (0)
[description]
Andrea the Dress Maker
Characteristics: Int 0, Per -3, Pre +1, Com +3, Str 0, Sta 0, Dex +3, Qik 0
Size: 0
Age: 15 (15), Height: 5'9", Weight: 142 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Puissant: Craft Clothing, Affinity: Craft Clothing, Nocturnal, Motion Sickness, Covenfolk
Combat:
Dodge: Init: +0, Attack --, Defense +2, Damage --
Fist: Init: +0, Attack +5, Defense +0, Damage +0
Kick: Init: -1, Attack +6, Defense +2, Damage +3
Soak: +0
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Native Tongue 5, Brawl 2 (kicking), Charm 2, Athletics 2, Craft: Clothing Making 7+2 (Dresses) [100->150xp], Bargain 3, Folk Ken 2, Leadership 1 (craftwork)
Equipment:
Encumbrance: 0 (0)
Andrea's father was a clothier, but he had no sons as so trained her. Just as he was excellent so was she. However, she kept strange hours and when her father died, the other members of her guild decided to drive her out. They didn't like being upstaged. The Order however was more than happy to hire her. She is perpetually cheery and still young, especially for her skill level. She doesn't overly like magi finding them a bit uppity for people who lucked out in getting apprenticed. Still they accepted her, and appreciate her skill. At least more than her guild did.
Miles
Characteristics: Int 1, Per 0, Pre 0, Com 0, Str +1, Sta +1, Dex +2, Qik +2
Size: 0
Age: 25 (25), Height: 5'6'', Weight: 158 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Covenfolk, Warrior (50/50), Weakness (Drinking)
Personality Traits: Brave +3, Loyal +2, Garrulous +1
Combat:
Axe & Shield, Heater: Init: +0, Attack +12, Defense +11, Damage +7
Fist: Init: 1, Attack +7, Defense +7, Damage +1
Dodge: Init: 1, Attack , Defense +6, Damage
Kick: Init: 2, Attack +6, Defense +5, Damage +4
Soak: +8
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1 5), 3 (6 10), 5 (11 15), Incapacitated (16 20), Dead (21+)
Abilities: Area Lore: Area 3 (taverns), Athletics 3 (running), Awareness 3 (in combat), Bows 4 (Bow, Short), Brawl 4 (Fist), Carouse 3 (drinking), Charm 2 (opposite sex), Etiquette 2 (magi), Great Weapon 4 (pole axe), Guile 2 (avoiding duties), Greek 5 (rude words), Single Weapon 5 (Shield, Heater), Survival 1 (for a short period)
Equipment: Shield, Heater (Init: 0; Atk: 0; Dfn: +3; Str: 0; Cost: Standard); Full Metal Scale Armor (Soak: 8) (Soak: 8; Protection: 7); Pack
Encumbrance: 3 (4)
Miles is the journeyman soldier. He would be next in line for leadership, were it not for his chronic drinking, and his complete disinterest in learning to lead people.
Onassis
Characteristics: Int +1, Per 0, Pre 0, Com +2, Str +1, Sta +1, Dex +1, Qik 0
Size: 0
Age: 30 (30), Height: 5'6'', Weight: 158 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Linguist, Puissant Bargain, Warrior (50/50), Covenfolk, Avaricious, Missing Ear (Hearing: -3), Motion Sickness
Combat:
Dodge: Init: +0, Attack --, Defense +0, Damage --
Fist: Init: +0, Attack +1, Defense +0, Damage +1
Kick: Init: -1, Attack +1, Defense -1, Damage +4
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Greek 5, Slavic 4 (markets), Arabic 4 (markets), Guile 2 (fast talk), Leadership 2 (in combat), Awareness 3 (keeping watch), Great Weapon 3 (Spear, Long), Bows 2 (Bow, Short), Thrown Weapon 6 (Javelin), Single Weapon 4 (Axe), Bargain 4+2 (arms and armor), Athletics 2 (running), Carouse 2 (staying sober), Folk Ken 3 (women), Etiquette 2 (magi), Intrigue 1 (gossip)
Equipment:
Encumbrance: 0 (0)
Onassis is the quartermaster for the Immortals, making sure the small group has everything that they need. Soon after joining the Immortals Onassis took a blow to the side of the head, destroying his ear, and also caused him problems with motion sickness.
Pyrrhus
Characteristics: Int 0, Per 0, Pre -1, Com -1, Str 0, Sta +1 (1), Dex +2 (2), Qik +2 (2)
Size: 0
Age: 45 (45), Height: 5'6'', Weight: 158 lbs, Gender: Male
Decrepitude: 1 (2)
Warping Score: 0 (0)
Virtues and Flaws: Covenfolk, Puissant Leadership, Warrior (50/50), Weakness (talking back to magi), Arthritis (Repetitive Movement: -3) [Joint Lock Up: -6 after movement or combat botch]
Personality Traits: Loyal +3, Authoritarian +3, Argumentative +2, Brave +1
Combat:
Axe & Shield, Heater: Init: -1, Attack +14, Defense +13, Damage +6
Kick: Init: -3, Attack +6, Defense +5, Damage +3
Dodge: Init: -2, Attack --, Defense +5, Damage --
Fist: Init: -2, Attack +5, Defense +5, Damage +0
Soak: +8
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Area Lore: Theban Tribunal 4 (monsters), Area Lore: Transylvanian Tribunal 1 (monsters), Awareness 4 (in combat), Athletics 2 (running), Teaching 2 (grogs), Bows 4 (Bow, Long), Brawl 3 (Kick), Carouse 3 (with fighting friends), Folk Ken 1 (magi), Great Weapon 5 (pole axe), Charm 1 (first impressions), Slavic 4, Guile 2 (getting extra rations), Leadership 3+2 (grogs), Ride 2 (battle), Greek 5 (military talk), Order of Hermes Lore 3 (grogs), Single Weapon 7 (Shield, Heater), Stealth 3 (when armored), Survival 1 (when in a group), Thrown Weapon 4 (knife)
Equipment: Shield, Heater (Init: 0; Atk: 0; Dfn: +3; Str: 0; Cost: Standard); Full Metal Scale Armor (Soak: 8) (Soak: 8; Protection: 7); Pack
Encumbrance: 4 (4)
Ambrose
Characteristics: Int -1, Per 0, Pre -1, Com -4, Str +2, Sta +2, Dex +3, Qik +2
Size: 0
Age: 19 (19), Height: 5'6'', Weight: 158 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Covenfolk, Affinity with Single Weapon, Puissant Single Weapon, Warrior (50/50), Afflicted Tongue (Stammer) [Spells Using Words: Extra botch die], Obsessed (Improving Single Weapon ability), Poor Communication × 1
Personality Traits: Brave +3, Loyal +2, Quiet +1
Combat:
Axe & Shield, Heater: Init: +1, Attack +17, Defense +15, Damage +8
Fist: Init: +0, Attack +8, Defense +7, Damage +2
Dodge: Init: +0, Attack --, Defense +8, Damage --
Kick: Init: -1, Attack +8, Defense +6, Damage +5
Soak: +9
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Area Lore: Area 3 (warriors), Athletics 3 (running), Awareness 4 (in combat), Bargain 2 (weapons), Bows 1 (Bow, Short) (2), Brawl 5 (Dodge), Carouse 1 (drinking), Greek 5 (talking about fighting), Single Weapon 7+2 (Shield, Heater)
Equipment: Shield, Heater (Init: 0; Atk: 0; Dfn: +3; Str: 0; Cost: Standard); Full Metal Scale Armor (Soak: 9) (Soak: 9; Protection: 7); Pack
Encumbrance: 2 (4)
Ambrose forms the van of the Immortals when in combat. He accepts his role as the vanguard with some measure of pride.
Hector
Characteristics: Int +1, Per 0, Pre 0, Com -2, Str +3, Sta +2, Dex +2, Qik 0
Size: 0
Age: 15 (15), Height: 5'6'', Weight: 158 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Tough (Soak: +3), Improved Characteristics, Warrior (50/50), Incomprehensible, Afflicted Tongue [Spells Using Words: Extra botch die], Motion Sickness
Combat:
Dodge: Init: +0, Attack --, Defense +3, Damage --
Fist: Init: +0, Attack +5, Defense +3, Damage +3
Kick: Init: -1, Attack +5, Defense +2, Damage +6
Soak: +5
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Greek 5, Area Lore: Theban Tribunal 2 (geography), Stealth 2, Athletics 2, Brawl 3, Carouse 3, Charm 1, Great Weapon 2, Soldier 2, Single Weapon 4, Thrown Weapon 2, Bows 2, Guile 2, Folk Ken 1, Awareness 1
Equipment:
Encumbrance: 0 (0)
Hector is the newest member of the Immortals, and typically serves as Ophelia's shield grog.
Rat
Characteristics: Int +0, Per +0, Pre +1, Com +0, Str +1, Sta +1, Dex +2, Qik +1 (All stats -2 for age)
Size: -1
Age: 10 (10), Height: 5'0", Weight: 83 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Orphan
Combat:
Dodge: Init: -1, Attack --, Defense +2, Damage --
Fist: Init: -1, Attack +3, Defense +2, Damage -1
Kick: Init: -2, Attack +?, Defense +1, Damage +2
Dagger: Init: -1, Attack +6, Defense +3, Damage +2
Soak: -1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)
Abilities: Native Tongue 5, Brawl 3 (dagger), Athletics 2, Craft: Clothing 3, Stealth 2, Guile 2, Charm 2
Equipment: Dagger
Encumbrance: 0 (0)
Rat is a street orphan that Andrea decided to take in. One of the reasons that she wasn't well liked. Rat has been brought to the covenant by Andrea.
John
Characteristics: Int +3, Per -3, (oblivious) Pre +2, Com +3, Str -2, Sta +1, Dex +0, Qik +0
Size: 0
Age: 25 (25), Height: 5'9", Weight: 137 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Religious, Arcane Lore, Relic, Afflicted Tongue (very raspy voice, like someone who has "lost their voice" he can speak, but barely), Driven (improve the churches knowledge base), Small Frame
Combat:
Dodge: Init: +0, Attack --, Defense +2, Damage --
Fist: Init: +0, Attack +2, Defense +2, Damage -2
Kick: Init: -1, Attack +2, Defense +1, Damage +1
Knife: Init: +0, Attack +3, Defense +2, Damage +0
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)
Abilities: Native Tongue 5, Latin 5 (Hermetic Usage), Artes Liberales 5 (Astronomy), Athletics 2, Charm 2, Area Lore: His Monastery 2 (the library), Church Lore 5 (Petitions), Intrigue 2 (Church), Civil and Cannon Law 2 (arguments), Theology 2, Dominion Lore 4, Brawl 2 (knife), Medicine 2
Equipment: A knife which is a relic 1.
Encumbrance: 0 (0)
A monk. Not exactly the most common thing to find in a hermetic covenant, but her order, the Order of St. Augustine (yes its from Wikipedia, it roughly fits), is curious about everything. They want to integrate all knowledge into the Church's library. The Order on the other hand, thinks he's useful to keep around because he is a good advocate with the Church for them, and they want a favourable view with the Church. He technically acts independently, but he views the Order on the balance as good. Even better knowing about the Gift, and feeling guilty for unfairly judging the magi he tends to over compensate. (At least when the magi aren't around.)
There is no reason for a nun to have magic theory. Especially magic theory of 5.
And, she's also missing a virtue that provide access to academic abilities.
... You mean the virtue religious?
I don't have The Church, so I don't know what the text of the Virtue allows/provides. I thought it was the flaw Pious at first.
Its for nuns, and the like. Allows access to academic abilities.
If this were a saga about strongly religious characters, the character might make some sense. The other thing I'd like to see, if you're really interested in playing a character, and it's not just some numbers or a device to add more power to the covenant, is to research and use some historical background appropriate to the area. In this case of a nun, don't make up an Order, find out which Order was active.
Such a character you describe could exist, and would probably be part of Andru's (Primus of Jerbiton) efforts to have the Gift classified as a charism, a gift from God. May even be an Agent of Andru's designed to poor through religious texts and writings, but having Magic Theory is unnecessary. The Tremere would probably know about her, and be providing some small support to her efforts, too.
Why do we have several motion sick grogs?
I think I mixed up some things, when you said you didn't have Grogs, and added motion sickness to two of mine without carefully looking at the group. I think Onassis had a different flaw (from Grogs), originally, but I don't recall what it was.
The M.T. already got removed. If she was just a device I would have got her with B.P. Like I did with the lab techs and mad seer.
On historical accuracy... not a huge fan. For starters, the world shouldn't be a parallel. There is a bloody Order of Magic. Several in fact. Things are gonna be different. I don't really want to pour through books ordered off Amazon. Which I will if I want to get a good sense of existing orders of nuns. Sure I could find a name off Wikipedia and steal that, but that's just me stealing a name. Simple point of fact, there was no religious order that actually looked into researching "experimental philosophy" or sent out agents to a massive organization of Wizards.
But yeah, she would be absolutely be part of Jerbiton's efforts the get the Gift classified as from God. And part of the effort to show the Order not being jackasses. The Tremere and Jerbiton are going to want her to show the kind, gentle side of the Order. The side that say... doesn't abuse apprentices. The side that fights Dark Fae.
First grog, I went with a magical animal trainer. This could be neat.
Lupul
Characteristics: Int +2, Per +1, Pre -1, Com -1, Str +1, Sta +1, Dex 0, Qik 0
Size: 0
Age: 29 Height: 5'8" Weight: 150 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Master of (Animal) Creatures, Master of (Auram) Creatures, Animal Ken, Covenfolk (Free), Social Handicap (Unpleasant odor), Poor living conditions (Kennel/Stable), Realm Stigmata (Magic, Animal features)
Combat:
Dodge: Init: +0, Attack , Defense +3, Damage --
Fist: Init: +0, Attack +4, Defense +4, Damage +1
Kick: Init: -1, Attack +4, Defense +3, Damage +4
Soak: +2
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Vlach (Animal names) 5, Animal Ken 5 (Magical animals), Animal Handling 5 (Magical animals), Athletics 3 (running), Awareness 4 (Searching), Brawl 4 (Wrestling), Hunt 4 (Live capture), Swim 3 (Rivers), Survival 3 (Forests), Stealth 2 (Animals)
Equipment: Live traps, rope, bedrolls, heavy cloak, heavy stick, furs, knife, hatchet
Encumbrance: 0 (0)
Personality Traits:
Brave +2
Uncivilized +3
Lupul was raised in the Romanian wilds, serving with his family at different Oppida. He and his family have a knack, a kinship with the animals. Some of his cousins work in shows that travel through the major cities of Transylvania, while others work for the Tremere more directly. His father said that in ancient days, their ancestors found and trained exotic animals to fight in the coliseum of Rome. The skills of the trade are especially strong in Lupul, and it shows in his face and animalistic smell. While in a strong Magic Aura (+4) he starts to look hairier, while his ears become slightly pointed and his nose seems to become somewhat like a muzzle. The Tremere hope to use Lupul and his family to train magical riding beasts and help find familiars. Their ultimate ambition might be to put the various dragons of Transyvania under the leash, but Lupul has no idea if this will work or not.
The part about not trying to be gods? That is always good to show