Matt Ryan,
While using the rules and descriptions of regiones make sense, its the closest in-game mechanics we have to the idea of bigger on the inside than the outside, I don't feel comfortable saying that such magics is clearly a regio. To me, regios are the realms within the world, the places where you go for adventure or establish your covenant or battle some enemy that has made themselves at home in a regio.
Plus, having Vim be the way of the magic means its a single type of magic - I kind of like the idea of having the other Forms have some part to play in it.
But yeah, using regiones as you suggest is a great idea as a basis for how things would look in game terms.
Tellus,
I think the idea comes up so often is that its one of those iconic mystical abilities that many people identify as a purview of mighty wizards.
I mean those who come from D&D know and probably love the iconic Bag of Holding. Those from say White Wolf Mage (in all its incarnations) know about The Space Sphere/Arcana and how it can bend locations. And those from Harry Potter see wizard tents and wizard chests and wizard stuff.
I'm all three, lol, which is why I kind of want to find a way to mechanically allow them in the game. Though I am not just saying I want to hand wave the issue away and say "it always existed", I'd much rather have such magics be developed in play through breakthroughs and analysis.
Now admitedly I want to include it in the current array of Techniques and Forms, I don't want to create a 'Astro" Form which handles such things - that is a cop out and not at all keeping in the spirit of Ars Magica.
Qcipher,
I think it being a Mystery sounds really cool, especially if its the players that are the ones coming up with the magic.
Speaking of the Hermes Portals and such, I never understood why its a Terram effect. I mean I know its not truly Hermetic, its mostly still Mercurian. But all the other Rego magics are based on the Form of that which is being moved - So a RegoHerbum spell might move plants and a RegoCorpus spell can move humans. But then out of nowhere a RegoTerram ritual can move plants, humans, animals, and earth. I guess they needed to figure out where, and it being a breakthrough means it only has to roughly fit Hermetic magic, but still - the completionist in my finds it difficult to accept. hehe
Ezzelino,
Yeah, you make a good point. It is not one of the Lesser Limits of Magic (which in all honestly I hate, and wish to break most of them in-story as soon as I can, lol), such spatial magic is never really mentioned.
Your idea has a lot of merit. It means that once developed it becomes a magic that nearly naybody can do, no matter what particular Form they have mastered. The plant master can use his Herbam score to make a woven bag of wood, the animal master can use his Animal score to make the pouch using lamb skin, the Terram master can use stone and metal to create a bucket with a bigger inside. Such things would thus become much more common than if it was purely Vim.
I also like the idea of making it a Breakthrough that would occur in play, being the focus of story and adventure and the difficulty in finding other forms of magic that might make such a thing much easier. Heck, trying to negotiate with the magi of House Mercer to study their portals could be a saga all of its own - and thus would make the eventual breakthough all the more sweeter. hehe
So yeah I think such an idea would be really cool a really nice way to go about doing it. It would have some changes to the fabric of the Order of Hermes which I also would like. Example, having the ability to make a single tiny closet open up into a mansion the size of a King's palace would enable magi to hide themselves much easier from mundane authority.
I could also see further breakthoughs from this study resulting in magics letting one create regiones, which I would summize as to be a free standing example of the above larger space, one that exists without the need for continuing mortal magic. (After centuries of living in the mansion that one can enter through a closet, a magus might discover that the closest itself no longer seems to be the thing that sustains the mansions larger than outside size, it has taken on a stable existence of its own and is now a part of the Magic Realm, which could cause all sorts of interesting saga adventurers).
Erik Tyrrell,
When I saw that item in Magi of Hermes I got a big smile on my face. I thought (still do actually, lol) that it was a great item with a very cool method of doing what it was doing.
I could totally see the difficulty of that item and the nature of how the objects return to normal being the action that leads to the magus trying to research a new way of doing said magic. In the attempt they could study such shrinkage spells, which could lead to all sorts of fun stories - "parens I shrunk the apprentice" and stuff. hehe
Gremlin44,
Nice, thanks for providing the link to this alternate thread. It will be interesting to see what was discussed previously to see if there is any cool ideas that I could take for my own.
Looking at the thread makes me realize two things - I will need to read Conjure to see if there are ideas I can shamelessly take from it to find a mechanical basis for the idea I have and 2) ever since reading in Hedge Magic the thing about Fortune I have wanted to find a way to include it without doing something like adding an entirely new Form. (Though this is a topic for another day, its only related to this thread cause of the informative link you provided.)
Addendum
I still think the idea of having it be Imaginum might work. It fits the medieval paradigm, the various ancient philosophers all wrote about how size and shape and distance were all part of species could really work. I would probably require Requisties from the material being changed (so to make a chest of holding one needs to add a +1 Terrum requisite, for example) as well as various unnatural or extended or detailed magnitude bonuses to make things much more difficult, but still.
Though I will wait and see and maybe somebody much more knowledgeable on the topic of medieval species will comment, either telling me how wrong I am (lol) or how its an intriguing thought, hehe.