I hadn't really given this much thought until recently when I was thinking about the various Hermetic conflicts. They have had at least one major war amongst themselves, and with Wizard Wars blows between covenants are bound to happen. There are a few reasons why I'd like to theorize this.
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The Tremere are bound to have built weapons of all kinds and war machines.
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Those crazy Verditius would never pass up a weapons race.
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There must be some pretty impressive ways the order has dealt with it's enemies, convert or die campaigns, wars with other traditions, and the fear of the Order of Odin.
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It would be really interesting to hear everyone’s ideas on these subjects, such as spells, magic items, est.
My first ideas, because I love necromancers, was to make an item that allows you to control a skeleton or zombie from a distance, effectively using the wielders combat skills from afar without risking his own life. Perhaps a round chamber on wheels that reads your movements and allows you to use all your senses from a distance.
Second was along the same lines, use your magic chamber and install it in a huge skeleton (say 30ft) allowing the user to essentially control a giant. That way if you can pull it out and put it in a new body should the first one get to damaged or needs major repairs.
These are just frameworks, I will try to flesh them out more and make a actual magic item for each. But I would love to hear anyone else’s ideas on hermetic warfare and weapons.