I hadn't really given this much thought until recently when I was thinking about the various Hermetic conflicts. They have had at least one major war amongst themselves, and with Wizard Wars blows between covenants are bound to happen. There are a few reasons why I'd like to theorize this.
The Tremere are bound to have built weapons of all kinds and war machines.
Those crazy Verditius would never pass up a weapons race.
There must be some pretty impressive ways the order has dealt with it's enemies, convert or die campaigns, wars with other traditions, and the fear of the Order of Odin.
It would be really interesting to hear everyoneâ€™s ideas on these subjects, such as spells, magic items, est.
My first ideas, because I love necromancers, was to make an item that allows you to control a skeleton or zombie from a distance, effectively using the wielders combat skills from afar without risking his own life. Perhaps a round chamber on wheels that reads your movements and allows you to use all your senses from a distance.
Second was along the same lines, use your magic chamber and install it in a huge skeleton (say 30ft) allowing the user to essentially control a giant. That way if you can pull it out and put it in a new body should the first one get to damaged or needs major repairs.
These are just frameworks, I will try to flesh them out more and make a actual magic item for each. But I would love to hear anyone elseâ€™s ideas on hermetic warfare and weapons.