First pass after gauntlet. Still playing with it somewhat. Please give any suggestions. He is gentle gifted for talking to the locals. He also will be a mentum specialist to talk to those pesky ghosts/spirits. I was thinking of removing the Unaging virtue and adding Hermatic Theurgy. I've never tried it before. Any thoughts?
Horatius
Characteristics: Int +3, Per +1, Pre +2, Com +1, Str 0, Sta +1, Dex ‑1, Qik ‑1
Size: 0
Age: 27 (27), Height: 5'6'', Weight: 158 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Gentle Gift, Affinity with Mentem, Affinity with Rego, Second Sight, Unaging, Puissant Finesse, Improved Characteristics, Social Contacts (Choose), Hermetic Magus, Minor Magical Focus (Certamen)*, Seeker, Twilight Prone, Ambitious, Pessimistic, Loose Magic, Supernatural Nuisance (Ghosts)
Combat:
Dodge: Init: ‑1, Attack ‑‑, Defense ‑1, Damage ‑‑
Fist: Init: ‑1, Attack ‑1, Defense ‑1, Damage +0
Kick: Init: ‑2, Attack ‑1, Defense ‑2, Damage +3
Soak: +1
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20), Dead (21+)
Abilities: Greek 5, Latin 4, Artes Liberales 1 (rhetoric), Philosophiae 1 (moral philosophy), Code of Hermes 2, Finesse 1+2, Magic Theory 2, Parma Magica 1, Awareness 1, Bargain 2, Carouse 1, Charm 2 (being witty), Etiquette 2 (nobility), Guile 2 (elaborate lies), Folk Ken 1, Intrigue 2 (gossip), Order of Hermes Lore 1, Ride 1, Teaching 1, Second Sight 1 (ghosts)
Arts: Cr 5, In 5, Mu 5, Pe 5, Re 8, An 1, Aq 0, Au 0, Co 6, He 1, Ig 3, Im 7, Me 10, Te 1, Vi 1
Equipment:
Encumbrance: 0 (0)
Spells Known:
The Call to Slumber (ReMe 10) +19
Coerce the Spirits of the Night (ReMe 20) +19
Lay to Rest the Haunting Spirit (PeMe 15) +16
Panic of the Trembling Heart (CrMe 15) +16
Perceive Motives (InMe 10) +16
Reveal the Lingering Spirit (InMe 20) +16
Ring of Warding Against Spirits (ReMe 15) +19
Aura of Ennobled Presence (MuIm 10) +13
Wizard's Sidestep (ReIm 10) +16