To begin with the key of the game- the Prestige system
everyone begins with 7 prestige points.
Magi cost 4 prestige
Mythic Companions cost 3 prestige
Companions cost 2 prestige
Grogs cost 1 prestige
When a character leaves the game the player regains prestige points based on their final level.
A gifted companion who is an apprentice and makes it through the apprenticeship leaves as a mage, gaining 4 prestige where 2 had been invested.
"ascending" in any form (i.e. not dying or going into twilight) is worth 5 points- so if a magus becomes a daimon the player gains 5 points.
Magic and Faerie characters will be based on the "equivalency with "mage equivalent" being considered a mythic companion- so if you have a might 3 Magic "grog" develop into a might 30 magic "magus" they will be worth 3 prestige points when retired.
Grogs for group play designated 'redshirts' can be designed at any time with no prestige cost, but may be claimed by anyone who wishes to spend the prestige.