House Rules

Library

Under this simplified library rule, each topic covered has Level and Quality scores.

Studying from the Library : If the library has a Level higher that the character's score in the topic being studied, the character gains experience points equal to the library's Quality score in that topic. If the character's score is higher than the library's Level, the amount of experience points is reduced by the difference. For example a magus with a score of 12 in Ignem studying from a library with a Level 10 and Quality 10 for Ignem will gain 8 xp.

Improving the Library (Arts and Arcane Abilities): This can only be done by a magus character. Investing a season provides a given topic with experience points that can be used to improve the Level and/or Quality on that topic. The Level of a topic improves in the same way as the score for that topic (i.e. as an Art or as an Ability). The Quality improves as an Ability, even for Arts.

Improving the Library (Mundane Abilities): A character investing a season provides a given topic with experience points that can be used to improve the Level and/or Quality on that topic. Both the Level and Quality improves as the score of an Ability.

Source of Experience for Library Improvement: The amount of experience gained by the library depends on the type of activity that the character undertakes, as follow.

  • Adding a Summa either by trading for it or writing it. This provides a number of experience points equal to the Level+Quality of the summa if its Level is higher than the Level of the library, otherwise it is (Level+Quality)/2.
  • Adding a tractatus either by trading it or writing it. This provides a number of experience points equal to the Quality of the tractatus.
  • Enchanting the library by spending raw vis on the library, enchanting its contents. This can only be done for Hermetic Arts, and only raw vis from the relevant Art can be used. This provides a number of experience points equal to the number of pawns times 3.
  • Stories can provide materials to improve the library, through exotic specimens or objects. The number of experience points is determined by the storyguide.