First up, I've used a colour-coded system for languages in the past that has been pretty successful. I'd like to transplant it over here. The languages I expect to come up a lot are:
Latin: an imperial colour for the imperial language. (color=#9300C4)
Gaelic: the tongue from the Emerald Isle. (color=#090)
French: blue, like the field of the Capetian arms. (color=#0000FF)
English: likewise, the field of the Plantagenets. (color=#FF0000)
Norse: the colour of... um... the sea in winter? Mist in Fjords? Dirty snow? (color=#6D7B8D)
On another note, I've always loved the lab customisation rules in Covenants, and I want to encourage their use a little. Accordingly:
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It takes one season to set up a Basic lab (i.e. -3 General Quality) with any Free virtues or flaws you can convince me are reasonable, and another season to turn this into a lab with a Refinement equal to the owner's Magic Theory -3, with the usual chance of becoming Spotless or Highly Organised, or gaining a Hidden Defect.
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Any number of Minor virtues (or flaws!) can be added with a single season of work, and this can happen simultaneously with the second season of setup - I assume the magus in question is building the relevant virtues in as the lab takes shape around them.
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Major virtues take a single season of work to install.
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If you're doing lab setup during character creation, assume the resources needed for the installation of any features are available. There may not be money available to support them during play, however.
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A lab can be moved holus-bolus to a new (suitable) location within the same covenant with a single season of work. The available virtues and flaws may change as a result of this.
Questions? Comments? I'm thinking I'll probably do up the covenant's finances, but I don't propose to make it a major story element unless you guys decide to make it one in the Covenant thread.