First up, I've used a colour-coded system for languages in the past that has been pretty successful. I'd like to transplant it over here. The languages I expect to come up a lot are:
Latin: an imperial colour for the imperial language. (color=#9300C4)
Gaelic: the tongue from the Emerald Isle. (color=#090)
French: blue, like the field of the Capetian arms. (color=#0000FF)
English: likewise, the field of the Plantagenets. (color=#FF0000)
Norse: the colour of... um... the sea in winter? Mist in Fjords? Dirty snow? (color=#6D7B8D)
On another note, I've always loved the lab customisation rules in Covenants, and I want to encourage their use a little. Accordingly:
It takes one season to set up a Basic lab (i.e. -3 General Quality) with any Free virtues or flaws you can convince me are reasonable, and another season to turn this into a lab with a Refinement equal to the owner's Magic Theory -3, with the usual chance of becoming Spotless or Highly Organised, or gaining a Hidden Defect.
Any number of Minor virtues (or flaws!) can be added with a single season of work, and this can happen simultaneously with the second season of setup - I assume the magus in question is building the relevant virtues in as the lab takes shape around them.
Major virtues take a single season of work to install.
If you're doing lab setup during character creation, assume the resources needed for the installation of any features are available. There may not be money available to support them during play, however.
A lab can be moved holus-bolus to a new (suitable) location within the same covenant with a single season of work. The available virtues and flaws may change as a result of this.
Questions? Comments? I'm thinking I'll probably do up the covenant's finances, but I don't propose to make it a major story element unless you guys decide to make it one in the Covenant thread.