I've been working on a smoke dragon for the Major Monster Covenant Hook, who lives in the covenant itself (and since he's not asking a vis tribute of the covenant, he needs to be able to survive in the covenant's level 8 Aura sans Acclimation, otherwise I'd have given him a bit more Might) and he's coming out pretty well in my opinion, but he's got twelve points of Qualities left and the way he is now I'm just not seeing him as something that could be really threatening if he needed to be. I mean, he's imposing, what with the Size 9 and smoke-related abilities, but he's not actually a terribly large threat in mundane or magical combat when I give him a good long look. I'd like to hear what you guys have to say regarding fixing him up with those last twelve Quality points (as well as possibly moving around the Quality points he does have for more efficiency? I feel like maybe I could improve on the Powers he already has, too) so that he can be terrifying when he needs to be, but said things shouldn't conflict too much with his being a smoke dragon.
Anyway, here's his unfinished sheet up to now:
Varox, Smoke Dragon of the Covenant
Magic Might: 40 (base 65)
Characteristics: Int +8, Per +4, Str +23, Sta +6, Prs +5, Com +6, Dex +4, Qik +2
Size: +9
Season: Winter
Warping Score: N/A
Confidence Score: 3 (7)
Virtues and Flaws: Greater Immunity (heat and flames), Magical Master, (Arcane Lore, Educated, Improved Characteristics x14, Great Communication x2, Great Dexterity, Great Intelligence x2, Great Perception, Great Presence x2, Great Stamina x2, Great Strength x2, Unaffected by the Gift) (Minor Virtue Quality), Affinity with Magic Theory; Essential Flaw (Meddler), Meddler (major), Obsessed (magical knowledge)
Qualities and Inferiorities: Magical Animal, Gifted, Greater Power, Minor Virtue x29, Improved Abilities x10, Improved Attack x3, Improved Communication, Improved Confidence, Improved Defense x3, Improved Initiative, Improved Intelligence x3, Improved Quickness x8, Improved Soak x3, Improved Stamina, Gift of Speech, Personal Power x2, ; Major Flaw (Blatant Gift), Reduced Might x16
Personality Traits: Meddler* +6, Inquisitive +3, Egocentric +3, Protective +3
Reputation: Knowledgeable 3, Meddler in Others’ Business 4
Combat:
Large Claws Init +5, Atk +24, Def +21, Dam +27
Large Teeth Init +2, Atk +18, Def +13, Dam +26
Soak: +12
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-14), -3 (15-28), -5 (29-32), Inc. (33-46), Dead (47+)
Abilities: Athletics 6 (flying), Awareness 6 (noticing details), Brawl 8 (claws), Charm 4 (endearing others), Concentration 4 (Powers), Folk Ken 4 (magi), Hunt 6 (tracking), Latin 7 (Hermetic usage), Hebrew 4 (academic usage), Arabic 4 (academic usage), Swim 5 (rapids), Teaching 8 (Magic Theory), Artes Liberales 4 (logic), Dominion Lore 4 (creatures), Faerie Lore 4 (creatures), Infernal Lore 4 (creatures), Magic Lore 4 (creatures), Penetration 6 (smoke breath), Magic Theory 12 (Auram), Animal Ken 3 (lizards), Finesse 2 (precision)
Equipment: Aegis Token
Encumbrance: 0
Powers:
Smoke Breath, 0 points, Init +2, Auram
R: Touch, D: Dia, T: Ind
Varox can breath out a billowing, noxious smoke from his nostrils that is so thick and heavy that any creature within five paces of Varox must make a Stamina roll against an Ease Factor of 6 every round or else lose a Fatigue level, and out from there, with the Ease Factor decreasing by 2 every five more paces out you go. Once a character is unconscious, any further failures result in taking a Light Wound. The spreading smoke also obscures vision.
CrAu 10 (base 3, +1 Touch, +1 Diameter, +1 increased Ease Factor): Greater Power (40 levels left over), 2 points Improved Power (-1 Might cost, +1 Initiative)
Rageful Roar, 0 points, Init 0, Mentem
R: Voice, D: Dia, T: Group
Varox can let out a terrible roar, causing anybody who fails a Brave roll against an Ease Factor of 6 to become terrified of Varox.
CrMe 30 (base 4, +2 Voice, +1 Diameter, +2 Group, +1 size): Greater Power (10 levels left over), 2 Mastery Points (-2 Might cost), 2 points Improved Powers (-1 Might cost, +1 Initiative)
Smoke Form, 0 points, Init -2, Animal
R: Personal, D: Con, T: Ind
Varox can turn into insubstantial smoke. He becomes unable to meaningfully affect substantial beings, but also can not be affected by them. He can move as he pleases and slip through tiny crevices. He is resistant to mundane weather conditions, but Auram spells can disperse or destroy his gaseous form if they Penetrate. He can end this power at will.
MuAn(Au) 35 (base 30, +1 Concentration): Personal Power x2 (15 levels left over), 3 Mastery Points (-3 Might cost), 1 point Improved Powers (-1 Might cost
Diamond-Hard Scales, 0 points, Init N/A, Animal
R: Personal, D: Sun, T: Ind
Varox has incredibly hard scales, resistant to both physical blows and magical attacks.
MuAn 30 (base 15, +2 Sun, +1 constant effect): Personal Power x2 (20 levels left over), 3 Mastery Points (-3 Might cost)
Vision of the Night, 1 point, Init N/A, Animal
R: Personal, D: Sun, T: Ind
Varox’s eyes can see through heavy, though not total, darkness as easily as he can see in good lighting.
MuAn 5 (base 2, +2 Sun, +1 constant effect): Personal Powers
Vis:
Appearance:
So... What can I do to increase how threatening he is? I feel like there's a good start here: even though he's not an exceptional combatant for a dragon, if he opens with a smoke breath and can rely on his Soak and Size to stay alive for a while, he could exhaust most enemies that rely on the ability to breath. Maybe I could switch some levels around to keep that at 0 Might cost but increase the Ease Factor again? I'm not sure. And where do I go with making him threatening? Especially in a more general sense... Maybe I could give him venomous claws or something? Then he'll at least be threatening to other creatures with Might who don't care about his smoke breath... Any ideas and tips, y'all?