Hey there
My name is Alexander and I am new to this board, though not new to Ars Magica. It's been a while since I played it, but luckily we just started up a new saga.
The saga is placed in the Rhine Gorge (as taken from Guardians of the Forest), though we made up a new covenant and covenant site for our saga... we didn't want to risk taking the first 10 sessions to just get a covenant. Anyway, the covenant has two major hooks - Castle and Regio.
The covenant lies on top of a rock outcropping overlooking the Rhine, the players took over a robber baron's castle... which he didn't fight that hard to keep as a rather powerful magical aura had appeared on and around the outcropping. This happened when some marker stones (stones with pagan symbols, perhaps grave markers) where uncovered by the river at the foot of the rock. When this happened the few caves leading into the rock (facing the river) also became deeper and things started coming out from them. This is a regio and I am looking for help in making it an interesting site to explore for the players.
What we have established for the Regio so far:
The first level of it is just the caves. There's not much in there, except for perhaps a few cave paintings.
Ghosts have wandered out from the caves and caused trouble for the covenant.
The aura of the covenant and the first level is 5.
... and that's pretty much it, so there are lots of possibilities.
The idea that I am currently messing around with is as follows:
It's not actually a rock, it's a fossilized egg. It could have hatched into a great dragon, but it never did. Perhaps God changed it's plan so it no longer included dragons hatching from eggs the size of 10 storey buildings, perhaps something killed it. It was likely moved into the Rhine Gorge in the last ice age, coming from somewhere else. Not it is buried in earth, sorrounded by other rocks. It has been uncovered at various points in the history of the Rhine Gorge.
Dragons don't just die though, especially not those that never got to hatch. The rock generates a powerful magical aura (lvl 5) and within it lies a regio. The uppermost level of this regio is the dead dragon's dreams. In it's dreams it has hatched and is living a good life in the world that was... tens of thousands of years ago. It likely populates this world with creatures drawn from species memories or from the impressions it aborbs from those near or within the egg. It's a very lonely world, it cannot dream up other dragons and it doesn't really know that it is dead... at least not on a concious level.
There are several levels of this regio.
The first one, the one that can be entered simply by going into the caves, is filled with ancient paintings and the remains of pagan offerings - left to appease the Gods or the dragon.
One of the levels in the Regio is a grave site, filled with caverns where the remains of the dead lies. I'm thinking there should be signs of many different burial traditions, showing how OLD this thing truly is. This level should also be the primary source of the ghosts.
Other levels of the regio could mimic the dragon's dream world - those are the dreams of the people buried within the egg. They wander around in the world as they remember it, some of them aware that they are trapped there and cannot go too far from the egg... some of them content with this, some of them not. Those who are not content try to escape, but as soon as they leave the level of their dream world they become ghosts... unless they slip into one of the other dream worlds or the dragon's. This is rare though, they can't really comprehend the other levels of the regio and the real world is no nicer to them. I'm thinking there should be a number of different regio levels (2-3 ish), each representing a different culture and epoch: Stone age hunters, bronze age river traders, roman settlers, etc.
So what kind of stories could be told around this?
One seed is the ghosts - they are causing trouble for the covenant. Getting them to be content with the dream world they are trapped in or destroying them might be an option. They can also be a valuable source of information - actually meeting a dead member of the Cult of Mercury that was buried with could be interesting and enlightening.
There is certainly vis to be found in the cave. The covenant has hidden resources twice (500 pts), we agreed that some of those would be undiscovered items and vis sources within the caves.
There is the dragon itself - it is not an evil or malicious creature. It is extremely powerful within the regio and might be able to travel outside it... but would start falling apart without a magic aura to sustain it. After all, it was never born. Most of all it is lonely, naive, and a little sad. If it discovers that it is dead, then it could go on a rampage. Finding some way to resolve it's loneliness would gain the covenant a very powerful ally... and a very attractive location for their labs (I'm thinking that the upper level should be a lvl 9 regio).
Exploring the different dream worlds could be interesting, though it needs to something other than just sight seeing. Seeking out the buried people in the dream world for information is an obvious hook, it might also be necessary to enter them in order to deal with some of the ghosts.
Whew, this ended up being a long post. Thanks for sticking with it. I am looking for any kind of feedback on the above - ideas, criticism, rule options, etc. Thanks in advance