In the ruins of Bibracte (4+ players)

Because you're character is a Verditius I'm inclined to let it apply when enchanting any effect, but I want to know more about your character. This creates a rather powerful situation, and I see a path here to minimize the impact on the saga with your interest in furniture crafting. Can you explain how you're specialty of furniture crafting and your major magical focus of wands are integrated in your character?

I edited the OP, just to add a complete description as per the guidelines. I had meant to do that initially but the story got away from me a bit and I never came back to it.

Well here was my idea, but it is really weird and I don't want to spoil the game for the others:

I wanted to play a man pretending to be a magus (Tytalus whose Gift was completely destroyed during his apprenticeship and who killed his parens as a revenge. He'll have one or two supernatural powers, but apart from that he's just really good at pretending to do magic - and using 3-5 items).
Of course if he's ever found out, he's dead meat. Eventually., he will be (but that's part of the fun).
Would that be ok for everyone.

Alternative:
A Pralician

I think this could be intriguing, as we'd discussed via PM. He's a fraud for all intents and purposes, but he's also a Magus ex Tytalus. By the rules of the house, an apprentice who kills his his parter/mater is named a magus, despite where he might be in the apprenticeship process. The fact that he no longer has the Gift is not a concern (to me).
As far as other Tytali finding out, I don't think that's as valid a concern as you make it out to be. You had the Gift, there was a lab accident, you killed your pater/mater, you're a Magus. You're not pretending, you are. You can pretend to have Arts, that's different, and would be a nice twist.

Just tossing examples to get a clear picture about the usual question marks that I have encountered when starting a saga. I am not entirely certain on what I will create except that it is a Verditius magus. When selecting spells for our magi I want to know a few things as well.

• During apprenticeship should we only choose spells from any rulebook or is it possible that our parens invented something else.
• During the thirty years after apprenticeship what is our access to lab texts?

When selecting spells, they're purchased as an XP expenditure ignoring your actual lab total at the time. Any spell not governed by a mystery in any of the books is available to be selected as are spells at the Grimoire. If it's not in the main rule book identify the source

This tends to result in Magi with slightly less comprehensive Grimoire but more enhanced Arts and abilities. It also simplifies the creation process as everything can be distilled to XPs. And it is another reason (besides seasonal labwork) that I increased the yearly XPs from 30 to 40. And makes access to lab text irrelevant.

If your parens invented a spell that you covet, you might be able to get it as a lab text as a parting gift...(part of your BPs).

Aging rolls, along with experimentation rolls and such, how do you want those handled? I'm redoing a lot of what I did based on your latest update, there's a lot more spells availble now.

Invisible castle for die rolls. For modifications, use the advancement rules on page 32 of the MRB. IF you want a specialit to create your ritual, it's possible, but will cost some seasons...representing a story or two necessary for convincing the specialist. If you create one yourself, I want a bit of detail on what your arts were when you did it.

With my initial efforts I managed to get a Longevity ritual of 41, enough for a 9 modifier, he's a bit of a corpus specialist anyway, so it shouldn't be too bad.

OK thanks, I figured it was going to be invisible castle. I have some redos to do.

I'm in. Have to figure out how to do the post-gauntlet advancement (I'm hoping MetaCreator will help make that easier).

Are we playing in the default starting point of 1220? And can our characters be from anywhere in Mythic Europe, or would you prefer that we be relatively local (like, from one of the neighboring tribunals)?

Tinkering with the idea of an Ex Misc, possibly an original lineage (if that's the right word), The Daughters of Circe (yes, heavily Muto-based).

Also will have to come up with a reason for my magus to uproot and move to a fledgling, if relatively powerful, covenant.

And am I correct in assuming that this may be using The Lion and the Lily?

I'm sure I'll come up with more questions tomorrow when I'm actually awake. But yeah, that'll do for now.

hmmm....should I play a magus or a maga?

Pick your ending age, apprentice age
Change-Configuration, there's a PostApp section change 30 to 40 to get the XPs right.

Yes, we are, yes they can be from anywhere.

Yeah, although the low level of advancement compared to peers is a good reason to leave... Inability to expand/claim a lab where you're at, or you're from a failed spring covenant, lots of room for a story there. Most magi can get really close to exceeding 40 xp in three seasons with very little effort. You've been held back for various reasons, and you're sick of it.

I don't have The Lion and the Lily yet, honestly. I've planned to pick it up for a while. Minor freak out, can I get it from e23? Checking...no PDF argh! I have to wait for it? And hold it, like a book? That's so twentieth century.

I've been fascinated by the oppidium at Bibracte and the area in general for a long time. Autun, orginally named Augustodunum, was built by Augustus at the end of the 1st century BC, and everyone in Bibracte was moved to the city. Or were they? There's a lot of room for story between all that ancient history.

So after apprenticeship no spell invention as lab work just one spell level per xp.

Yes. It is much simpler to manage

So with 4 players interested and developing characters, I've requested a forum.
viewforum.php?f=55

Go ahead and start character threads as you're ready to do so. There's a companion discussion thread to facilitate companion creation between the players, too. I'll frame out other threads soon (tonight or tomorrow).

Hi all,

I've read through the threads, and this sounds like it has the makings of a really fun saga. I'm definitely interested, if you're still looking for another player.

Preliminary character ideas: a Criamon from the edges of the order - perhaps remote Wales or the Orkney Islands.

That's not much to go on, but I'll hold off with the details until I know whether or not you're looking for a fifth.

Even though 4 players have expressed interest, this is still open to additional players, if you've been following the thread and the forum, this game will remain open for a few more players until I post a closed notice here.

Great! I'll get to work on my Criamon, then.

Excellent!

Welcome! Have you done pbp games before? And I'm sorry I completely missed your first post!

Thanks for the welcome - I hadn't actually thought you'd missed my first post - your post following seemed pretty relevant.

I have done pbp before, but not terribly much - only with GURPS, never with Ars Magica. And I'm by no means a master of the Ars Magica system, though I'm familiar enough with the basics. I hope that's still okay - it's always seemed to me that Ars Magica is a system particularly well-suited to pbp, since so little of the game is devoted to action scenes and moment-by-moment play, and so much of it is devoted to relatively independent actions that run over a long period of time - so I've been eager to give it a try.

Could you open a thread for regular OOC discussions in the main area?