Campaign Title: In the Ruins of Bibracte
System: Ars Magica, 5th Edition
Players Wanted: 4-6 Players
Posting Rate: 2-4 times a week, although this goes by the wayside quite often in my experience.
Special Rules: Current rules and future rules, as appropriate. If I'm missing a sourcebook, I'll get it, eventually.
Advancement Rules: What, you'r expecting to be even more powerful? Yes, I expect there to be advancement, mostly RAW. Some discussion has taken place below.
I am Apollodorus ex Jerbiton, currently residing in the city of Autun, Burgundy. I am not currently a member of any covenant and have, over some period of time, discovered several nearby vis sources which I have registered with the Normandy Tribunal. Additionally, I manage a winemaking enterprise in addition to sheep farm, which provides some additional income from parchment and wool manufacturing. Unfortunately these sources of income are so vast that they have impacted my ability to pursue my passions for painting and sculpting. I find myself in the enviable position of having a vast stockpile of silver, vis and the sources from which they flow. I seek several magi or maga of puissant ability to come join me and build a new covenant. I have taken much effort in clearing the territory of troublesome creatures and have engaged a Terram expert of some renown to construct structures suitable to magi and maga with varied interests. Development of the covenant should be speedy, and should at least 4 magi join me, only one season of service will be required for services to the covenant each year. My services to the covenant entail ensuring good relations with the bishop of Autun, the duke of Burgundy and the local Cistercian monestary and these occasions vary throughout the year.
Inquiries seeking membership should be sent by Redcap to Reynault, who acts as my autocrat for managing my, and perhaps soon to be your, mundane enterprises
Apollodorus ex Jerbiton
I’ve been kicking around this idea for a while, but have given up on a face to face game happening due to the lack of gaming in my social circle and the pressures of day-to-day living for interested parties. I’ve taken up some pbp games here on Atlas, and have enjoyed the experience. I’ve been tweaking the overall story arc for this to fit within a pbp framework since I started playing here. I feel I’m up to speed on the general rules and I feel comfortable enough to be able to run my own story within my available free time. What I’m looking for is true troupe style play. Everyone creates a magus. For each magus, there will be a companion but the magus’ player doesn’t create it and instead works closely with another player to develop a companion to which they both agree it would make sense for the magus to have. Grogs can be generated and operated by any player, although once they develop some personality I’d expect that they be more likely to be played by a certain player. Say no more than 4 grogs to be brought with the magus.
Storytelling will be asynchronous across seasons as much as possible, with each magus and his companion taking a season for vis collecting and or adventure around the covenant. The collection sites and duties are widely dispersed, take long enough to collect and happen at different times throughout the season. That means, coupled with being the ostensible Princeps for the Covenant during that particular season, any labwork undertaken will incur substantial penalties, if it is even possible. Yes, every Magus takes a turn being in charge, at least for a couple of years. After that, discussion about changes in administration can be discussed among the magi and maga. The assistant Princep in all seasons will be the previous season’s Princep and would handle matters arising as they may while the presiding Princep is out and away from the covenant. Apollodorus may be available for assistance but he will be most put out if something falls into his lap, for all intents and purposes consider him to be Princeps emeritus.
Oh and Magi or Maga should be about 30 years post gauntlet, with tweaks to the standard post gauntlet rules of 40 xp per year (10 per season). Which means item creation shouldn't impact the advancement quite as much as the standard rules. Virtues such as Book Learner, Apt Student, Elemantalist and Secondary Insight should be discussed amongst the troupe to determine how they wish to treat them during development. More than 4 players will stretch out the seasons of service, of course. Slower players may be relegated to less busy seasons. Troupe discussion will determine how that plays out.
More coming...if there be interest...