Given that Magical Senses need to be bestowed upon persons (ArM5 p.113f), as also recently discussed on this forum (see Healing Walls ), I wouldn't expect much guidance in the rules, how to apply them to enchanted items. AFAICS you will either have to invent the way to do that IYC yourself, and maybe make up the breakthrough and the magus who made it as well. Or you use other kinds of Intellego effects for enchanted items, of which there are many examples in the books. Sensory Magic (HoH:MC p.27f) uses special Targets, just like Magical Senses do, but for a completely different purpose. It is always R: Per, and "cannot be invested into magical items" (HoH:MC p.28).
In case you wish to discuss Automata (HoH:MC p.128ff): there is no special provisions for their senses. They (HoH:MC p.129) "may not be a magus's talisman", so using tricks like with (MoH p.114f) Staff of Ranulf, which uses Ranulf's senses, are not possible. MoH examples for enchanted items with senses otherwise apply: in particular InIm Read the Words of Dico Calculus (p.31f) provides a simple, easily extendable example for an enchanted item sensing species.