Intriguing for position at the Normandy tournament

One really cool aspect of the Normandy tournament is that higher rank does automatically translate into a higher final prize. So there's a lot of room there to fix wins and losses (and collude with other covenants to do so) so as to maximize prize potential.

This seems to be a perfect application of the Intrigue skill. I was wondering if anyone has come up with a quick and effective system to play it out as a series of Intrigue tests, possibly with "rule of thumb" modifiers to account for different levels of skill of the PCs/NPC teams in the various areas central to the different contests.

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