Iolair Maruhis

I thought I should go ahead and start a new thread with a better subject line for my character. His name has changed, and I have a little bit better of a background for him. So, without further ado...

Cathal mac Caerill was born in the village of Inbhir Mhoireastain in the year of our Lord 1187. The child of peasant farmers, he led an uneventful yet enjoyable childhood. Always friendly and talkative, even from a very young age, Cathal was well liked by the other children he saw on occasion and universally loved by the adults he came into contact with. By virtue of his Gentle Gift, few problems arose for him in the village, and but for simple happenstance, he might have never learned of the power within him at all.

It was shortly after his 10th birthday when the maga Eilid happened upon Cathal as he was running across the small dirt path she had been walking on. Although his Gift was not noticeable to his family or fellow villagers, Eilid could sense it and offered to train hm. After the initial reluctance of letting their boy go, his parents recognized the amazing opportunity and released young Cathal into Eilid’s care.
For five years Cathal stayed with Eilid at Insala Canaria as she began his Sleeping Years training. At first he showed promise, but his carefree attitude and inattentiveness began to frustrate Eilid and she determined that he was not suited for her sept or Clan Ilfetu. So in 1203 she took him to the Gathering of Twelve Years in Crintera where he underwent the Ritual of Twelve years and joined Clan Maruhs. He completed his Awakened Years traveling Europe as he learned from his Parens Adelle Passer, a middle-aged maga with a sparrow heartbeast.

After his official apprenticeship ended, Cathal, now taking the name Iolair, continued to travel with Adelle, now as a traveling companion and lover. His command of his heartbeast form continued grow, an Adelle focused his education on learning the lore of House Bjornaer. As his knowledge of the House grew, Iolair became more and more focused on the idea of finding a Great Beast ancestor, and initiating into the inner mystery of the House.

So, in the early spring of 1221, Iolair took his leave from Adelle and began the search for his Great Beast ancestor in earnest. Eventually his quest led him to the northern coast of Ireland where he learned that his ancestor Fireun soared, never touching the ground. It was here that his ancestor tasked him to spent two seasons as only his heartbeast and forgoing the use of his magic. He learned to hunt on the wing like he never had before, while evading the humans that attempted to capture or kill him. After he’d shown his ancestor that understood what the true freedom of the skies truly meant, he was initiated into the Mystery of the Inner Heartbeast, while his magic become tied to the freedom he’d felt in the open skies.

He returns now to Insala Canaria, perhaps just for a short trip, to pay his respects to Eilid, the maga who introduced him to a greater world than he could have ever imagined.

Iolair Maruhis
Covenant: Insala Canaria
Characteristics: Int +2, Per +2, Pre +2, Com +1, Str 0, Sta +2, Dex +1, Qui +1
Size: 0
Age: 35, Height: 5’11”, Weight: 170#, Gender: Male
Decrepitude: 0
Warping Score: 0
Confidence: 1(3)

Virtues:
The Gift (free)
Hermetic Magus (free)
Heartbeast (Bjornaer)
Gentle Gift (Major)
Deft Form [An] (Minor)
Improved Characteristics x2 (Minor)
Independent Study (Minor) - HoH:MC pg 86
Second Sight (Minor)
Venus’ Blessing (Minor)
Well-Traveled (Minor)

Flaws:
Environmental Magic Condition [inside] (Inner Heartbeast Initiation) RoP:M pg 48
Optimistic (Major)
Plagued by Supernatural Entity [Great Beast ancestor - Fireun] (Major)
Carefree (Minor)
Deficient Form [Aq] (Minor)
Poor Student (Minor)
Weak Scholar (Minor)

Personality Traits:
Optimistic +3, Carefree +2, Proud +1

Abilities:
Scots Gaelic 5 (slang)
German 3 (slang)
Latin 4 (Hermetic usage)
Artes Liberales 1 (logic)
Athletics 2 (grace)
Awareness 2 (searching)
Bows 2 (short now)
Brawl 1 (dodging)
Code of Hermes 1 (mundane relations)
Concentration (spell concentration) 1
Charm 3 (being witty)
Etiquette 1 (peasants)
Finesse 1 (grace)
Folk Ken 2 (townsfolk)
Guile 2 (fast talk)
Heartbeast 3 (resisting shapechange)
House Bjornaer Lore 5 (ancestors)
Hunt 1 (tracking)
Loch Leglean Tribunal Area Lore 2 (geography)
Magic Lore 2 (creatures)
Magic Theory 3 (Muto)
Parma Magica 1 (Muto)
Penetration 1 (Muto)
Philosophiae 1 (metaphysics)
Rhine Tribunal Area Lore 2 (geography)
Second Sight 3 (regiones)
Stealth 1 (sneak)
Survival 1 (forest)

Arts:
Cr 8 In 5 Mu 10 Pe 0 Re 5
An 8 Aq 0 Au 8 Co 5 Ig 0
Im 1 Me 1 Te 0 Vi 0

Spells:
True Rest of the Injured Brute (CrAn 20)
Shiver of the Lycanthrope (InAn 10)
Beast of Outlandish Size (MuAn 15)
Doublet of Impenetrable Silk (MuAn15)
Form of the Sanguine Heartbeast (MuAn 20)
Charge of the Angry Winds (CrAu 15)
Bind Wound (CrCo 10)
Palm of Flame (CrIg 5)
Aura of Ennobled Presence (MuIm 10)

Heartbeast – Golden Eagle
Characteristics: Int +2, Per +3, Pre +2, Com +1, Str +1, Sta +3, Dex +2, Qik +3
Size: -2
Confidence Score: 1 (3)
Virtues and Flaws: Keen Vision
Qualities: Fast Flier, Keen Eyesight, Pursuit Predator, Extra Natural Weapons (claws)
Personality Traits: Royal +3
Reputations: None
Combat:
Talons: Init +2, Attack +8, Defense +10, Damage +4
Beak: Init +3, Atk +8, Defense +7, Damage +2
Soak: +3
Fatigue Levels: OK, 0/0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)
Abilities:
Athletics 3 (flying)
Awareness 4 (spotting prey)
Brawl 3 (talons)
Hunt 4 (game birds)
Survival 3 (mountainous terrain)

Inner Heartbeast – Golden Eagle of Virtue
Characteristics: Int +2, Per +6, Pre +2, Com +1, Str +1, Sta +3, Dex +2, Qik +3
Size: -2
Confidence Score: 1 (3)
Virtues and Flaws: Keen Vision, Mythic Feat
Qualities: Fast Flier, Keen Eyesight, Pursuit Predator, Extra Natural Weapons (claws)
Personality Traits: Royal +3
Reputations: None
Combat:
Talons: Init +2, Attack +8, Defense +10, Damage +4
Beak: Init +3, Atk +8, Defense +7, Damage +2
Soak: +3
Fatigue Levels: OK, 0/0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)
Abilities:
Athletics 3 (flying)
Awareness 4 (spotting prey)
Brawl 3 (talons)
Hunt 4 (game birds)
Survival 3 (mountainous terrain)

Experience Point Breakdown

Early Childhood - 45xp
Scot Gaelic - Native
Athletics - 5xp
Awareness - 5xp
Brawl - 5xp
Charm - 5xp
Folk Ken - 5xp
Guile - 5xp
Loch Leglean Tribunal Area Lore - 5xp
Stealth - 5xp
Survival - 5xp

Later Life (5 years) - 75xp
Athletics - 10xp
Awareness - 10xp
Concentration - 5xp
Charm - 10xp
Folk Ken - 10xp
Hunt - 5xp
Loch Leglean Tribunal Area Lore - 10xp
Second Sight - 15xp

Well-Traveled - 50xp
German - 30xp
Etiquette - 5xp
Rhine Tribunal Area Lore - 15xp

Apprenticeship - 240xp
Latin - 50
Artes Liberales - 5xp
Heartbeast - 5xp
Magic Theory - 15xp
Parma Magica - 5xp
House Bjornaer Lore - 15xp
Penetration - 5xp
Finesse - 5xp
Code of Hermes - 5xp
Magic Lore - 5xp
Bows - 5xp

Creo - 28xp
Muto - 36xp
Animal - 28xp
Aurum - 28xp

Post-Gauntlet Year 1 - 30xp
Heartbeast - 25xp
Philosophiae - 5xp

Post Gauntlet Year 2 - 30xp
Second Sight - 15xp
Magic Lore - 10xp

Creo - 1xp
Rego - 4xp

Post Gauntlet Year 3 - 30xp
House Bjornaer Lore - 15xp

Creo - 7xp
Animal - 8xp

Post Gauntlet Year 4 - 30xp
House Bjornaer Lore - 20xp

Corpus - 10xp

Post Gauntlet Year 5 - 30xp
House Bjornaer Lore - 25xp

Corpus - 5xp

Post Gauntlet Year 6 - 30xp
Magic Theory - 15xp

Muto - 9xp
Rego - 6xp

Post Gauntlet Year 7 - 30xp
Charm - 15xp
Bows - 10xp

Rego - 5xp

Post Gauntlet Year 8 - 30xp
Guile - 5xp

Intellego - 15xp
Aurum - 8xp
Imaginem - 1xp
Mentem - 1xp

Post Gauntlet Year 9
Spring - Find Great Beast Ancestor
Summer - Complete quests for Great Beast Ancestor
Fall - Initiate Mystery of the Inner Heartbeast
Winter - Invent Whispering Winds (InAu 15) from lab text
Lab Total 21 -6 (Weak Scholar) = 15

Post Gauntlet Year 10 - 30xp
Guile - 5xp

Muto - 10xp

Heartbeast Brawl - 15xp

Two things I noticed:

  • You have too many Characteristics, even with the Improved Characteristics - you have 15 points when you should have 13. Should one of the 2s be a 1?
  • I think you still have 10 points to spend.

Other than that, it looks good.

Ah, I completely forgot to mention that. From a character creation standpoint, he started with a Per of +1, but when he initiated into the Mystery of the Epitome, he got a permanent +1 to his Per when he raised the inner heartbeast Per by +3.

Aha! I paid for the first level of Second Sight and Heartbeast where you get both of those starting at 1 when you have the virtue. I spent the 10 XP to raise Parma Magica to 2.

Okay, here is the revised version:

Iolair Maruhis
Covenant: Insala Canaria
Characteristics: Int +2, Per +2, Pre +2, Com +1, Str 0, Sta +2, Dex +1, Qui +1
Size: 0
Age: 35, Height: 5’11”, Weight: 170#, Gender: Male
Decrepitude: 0
Warping Score: 0
Confidence: 1(3)

Virtues:
The Gift (free)
Hermetic Magus (free)
Heartbeast (Bjornaer)
Gentle Gift (Major)
Deft Form [An] (Minor)
Improved Characteristics x2 (Minor)
Independent Study (Minor) - HoH:MC pg 86
Second Sight (Minor)
Venus’ Blessing (Minor)
Well-Traveled (Minor)

Flaws:
Environmental Magic Condition [inside] (Inner Heartbeast Initiation) RoP:M pg 48
Optimistic (Major)
Plagued by Supernatural Entity [Great Beast ancestor - Fireun] (Major)
Carefree (Minor)
Deficient Form [Aq] (Minor)
Poor Student (Minor)
Weak Scholar (Minor)

Personality Traits:
Optimistic +3, Carefree +2, Proud +1

Abilities:
Scots Gaelic 5 (slang)
German 3 (slang)
Latin 4 (Hermetic usage)
Artes Liberales 1 (logic)
Athletics 2 (grace)
Awareness 2 (searching)
Bows 2 (short now)
Brawl 1 (dodging)
Code of Hermes 1 (mundane relations)
Concentration (spell concentration) 1
Charm 3 (being witty)
Etiquette 1 (peasants)
Finesse 1 (grace)
Folk Ken 2 (townsfolk)
Guile 2 (fast talk)
Heartbeast 3 (resisting shapechange)
House Bjornaer Lore 5 (ancestors)
Hunt 1 (tracking)
Loch Leglean Tribunal Area Lore 2 (geography)
Magic Lore 2 (creatures)
Magic Theory 3 (Muto)
Parma Magica 2 (Muto)
Penetration 1 (Muto)
Philosophiae 1 (metaphysics)
Rhine Tribunal Area Lore 2 (geography)
Second Sight 3 (regiones)
Stealth 1 (sneak)
Survival 1 (forest)

Arts:
Cr 8 In 5 Mu 10 Pe 0 Re 5
An 8 Aq 0 Au 8 Co 5 Ig 0
Im 1 Me 1 Te 0 Vi 0

Spells:
True Rest of the Injured Brute (CrAn 20)
Shiver of the Lycanthrope (InAn 10)
Beast of Outlandish Size (MuAn 15)
Doublet of Impenetrable Silk (MuAn15)
Form of the Sanguine Heartbeast (MuAn 20)
Charge of the Angry Winds (CrAu 15)
Bind Wound (CrCo 10)
Palm of Flame (CrIg 5)
Aura of Ennobled Presence (MuIm 10)

Heartbeast – Golden Eagle
Characteristics: Int +2, Per +3, Pre +2, Com +1, Str +1, Sta +3, Dex +2, Qik +3
Size: -2
Confidence Score: 1 (3)
Virtues and Flaws: Keen Vision
Qualities: Fast Flier, Keen Eyesight, Pursuit Predator, Extra Natural Weapons (claws)
Personality Traits: Royal +3
Reputations: None
Combat:
Talons: Init +2, Attack +8, Defense +10, Damage +4
Beak: Init +3, Atk +8, Defense +7, Damage +2
Soak: +3
Fatigue Levels: OK, 0/0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)
Abilities:
Athletics 3 (flying)
Awareness 4 (spotting prey)
Brawl 3 (talons)
Hunt 4 (game birds)
Survival 3 (mountainous terrain)

Inner Heartbeast – Golden Eagle of Virtue
Characteristics: Int +2, Per +6, Pre +2, Com +1, Str +1, Sta +3, Dex +2, Qik +3
Size: -2
Confidence Score: 1 (3)
Virtues and Flaws: Keen Vision, Mythic Feat
Qualities: Fast Flier, Keen Eyesight, Pursuit Predator, Extra Natural Weapons (claws)
Personality Traits: Royal +3
Reputations: None
Combat:
Talons: Init +2, Attack +8, Defense +10, Damage +4
Beak: Init +3, Atk +8, Defense +7, Damage +2
Soak: +3
Fatigue Levels: OK, 0/0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)
Abilities:
Athletics 3 (flying)
Awareness 4 (spotting prey)
Brawl 3 (talons)
Hunt 4 (game birds)
Survival 3 (mountainous terrain)

Got it. Okay, we're good, then, I think.

When is he stepping into the saga? Talia's getting her groove back.

Um...when did she ever lose it? :stuck_out_tongue:

I think we were talking about him coming in in the Pater Issues thread?

Also, if your character sheet is finalized, go ahead and copy it to the Character Sheets thread (at least for now...I'm in the process of slowly migrating stuff over to the new wiki).

In truth, it was the player trying to get back into the groove. :smiley:

Yeah, I'm planning to introduce him in the Pater Issues thread...it may not be until tomorrow though.

Okay...done and done.