Description :
The skull of a dead magus/maga with their soul bound permanently into it.
Use :
Allows a dead magus/maga to be questioned even after death, by anyone posesing their skull.
Effects :
1/ Whispers Through The Black Gate
InCo(Me) 5 (Personal/Momentary/Individual)
+14 Constant, (Sun,environmentaltrigger,uses/day)
+11 Penetration (Penetration 22)
Effect Level 30
2/ Coerce The Spirits Of The Night (Variant)
ReMe 5 Personal/Momentary/Individual
+14 Constant (Sun,environmentaltrigger,uses/day)
+11 Penetration (Penetration 22)
Effect Level 30
Total Construction Vis Cost = 9 for enchantment prep and 6 for enchantment, and 1 to fix the skull as an AC.
ISTR that an AC that is fixed uses 1 pawn of the enchantment space, leaving only 2 pawns available.
(This might mean that you need one less pawn as part of enchantment prep.)
Penetration is included, as some beings can cquire might post mortem, magi for their highest form score IIRC.
The two points of this device are that in our saga (YSMV) we found ourselves up against a highly skilled maga, who was an enemy of the order. As she was so skilled, our ethical necromancer (makes fake bodies to animate) wanted to keep her around for teaching purposes.
The other reason is that TBH after spending 6 months real time and several years game time chasing this maga, we wanted to prove that the havoc wasnt our fault (at least mostly), so wanted something to show the Quisators. Ad in a side order of "so this is effectively torture for the dead? OK, give the skull to the nec." and you've got it.
I'm thinking that as you still need to actually coerce the spirit, effect 2 needs upgrading, but I've not seen any rules on how much to add to remove a dice roll. I'd assume at least 1 magnitude though.
anyway, thoughts? ideas? comments? (other than "why not just use whispers? its not eactly high level?")