Jacques of Flambeau
Characteristics: Int +1, Per+1, Pre 0 Com +1, Str +2, Sta +1, Dex +2, Qik 0
Size: 0
Age: 43 (40), Height: 5'8', Weight: 170 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: The Gift, True Friend (Familiar) (Bonus: +3 to appropriate Personality Traits), Puissant Finesse, Animal Ken, Inoffensive to Animals, Improved Characteristics, Keen Vision (Sight: +3), Warrior (50/50), Skilled Parens, Minor Magical Focus (birds of prey), Hermetic Magus, Affinity with Animal, Affinity with Rego, Puissant Bows, Greater Power × 1 (0/50), Weak Magic Resistance (Choose), Disjointed Magic, Susceptibility to Infernal Power, Magical Animal Companion (Crow, Size: ‑3, Might: 13) [Size: ‑3], Avaricious, Hatred (Capuchonnes), Hedge Wizard, Incompatible Arts (Perdo Animal, Muto Corpus), Weak Enchanter
Personality Traits: Greedy +1, Disciplined +2, Loyal (Familiar) +3, Questionable Ethics +2
Reputations: Hedge Wizard 3
Combat:
Dodge: Init: +0, Attack ‑‑, Defense +4, Damage ‑‑
Bow, Long: Init: ‑2, Attack +14, Defense +8, Damage +10
Sword, Short: Init: +1, Attack +10, Defense +6, Damage +7
Fist: Init: +0, Attack +5, Defense +3, Damage +2
Kick: Init: ‑1, Attack +5, Defense +2, Damage +5
Soak: +5
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20), Dead (21+)
Abilities: French 5, Area Lore: Burgundy‑Champagne 2 (5), Athletics 1 (running), Awareness 2 (alertness), Survival 2 (woods) (5), Stealth 3 (natural areas), Fletching 2 [Category: Weapons and Armor], Animal Ken 3 (Corvidae) (5), Latin 4, Code of Hermes 1, Magic Theory 4, Parma Magica 2, Finesse 4+2 (targeting), Bows 5+2 (Bow, Long) (10), Ride 2 (speed) , Leadership 4 (mercenaries) (5), Order of Hermes Lore 2 (personalities), Hunt 4 (covering tracks), Folk Ken 2 (peasants) (10), Brawl 3 (Dodge) (15), Guile 3 (lying to authority) (5), Bargain 2, Single Weapon 4 (Sword, Short) , Summon Crows 4
Arts: Cr 9, In 5, Mu 5, Pe 5, Re 10, An 10, Aq 0, Au 5, Co 7, He 8, Ig 5, Im 0, Me 0, Te 6, Vi 0
Equipment: Heavy Leather Armor (Soak: 3) (Soak: 3; Protection: 2)
Encumbrance: 1 (3)
Spells Known:
Crest of the Earth Wave (ReTe 20) +17
Unseen Archer (ReHe 10) +19.
Swords to Plowshares (ReTe 20) +17.
The Torturer's Touch (PeCo 10) +13.
Doublet of Impenetrable Silk (MuAn 15) +16
Repel the Wooden Shafts (ReHe 10) +19
Trap of the Entwining Vines (CrHe 15) +18
Pit of the Gaping Earth (PeTe 15) +12
Tremulous Vault of the Torch's Flame (ReIg 5) +16
Coils of the Entangling Plants (ReHe 20) +19
Leap of the Fire (ReIg 10) +16
Tangle of Wood and Thorns (ReHe 15) +19
Unseen Archer ReHe10
R: Touch, D: Momentary, T: Individual
The caster magically fires an arrow he holds in his hand, as if shot from a bow. This requires an Aiming roll to hit, but it bypasses normal magic resistance and strikes for +6 damage (rage increment of 15 paces).
(B:5, R: Touch +1, D: Momentary, T: Individual)
Swords to Plowshares
ReTe 20
R: Voice, D: Mom, T: Group
Drives metal weapons deep into the ground Str 9+ to resist or to pull them out. Only weapons that are wielded are affected.
(Base 2, +2 metal, R: Voice +2, D: Momentary +0, T: Group +2)
The Torturer’s touch
PeCo 10
R: Touch, D: Diameter, T: Individual
This nasty spell inflicts intense pain on the target where touched. The target is unable to do anything but writhe and scream unless they make a Stamina roll of 9+, even so, all actions are at -3.
(Base 4, +1 Touch, +1 Diam)
Edit: removed 5 xp from single weapon and moved it to Ride to make Ride 2.