He's unnamed, and as of now, isn't really speaking to me. I leave him here for commentary from the troupe, qcipher in particular if he's going to grow into a role as a Venditore. This is a goal of his, we'll say that he's been shut out in Flanders, due to that Tribunal's issues with Magi dealing with mundanes. I made him Flemish, given Peregrine's statement about Flemish speakers in the 'burghs. He's familiar with Scotland, too.
Characteristics: Int +2, Per +2, Pre +3, Com +5, Str -2, Sta -4, Dex -1, Qik -1
Size: 0
Age: 29 (29), Height: 5'6'', Weight: 158 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: Great Communication × 2, Social Contacts (merchants), Affinity with Bargain, Puissant Bargain, Well-Traveled (50/50), Linguist, Privileged Upbringing (50/50), Educated (50/50), Clear Thinker (Bonus: +3 to resist lies, confusion, subterfuge), Avaricious, Ability Block (Martial), Poor Stamina × 1, Overconfident, Clumsy (Dexterity: -3 on related rolls, extra botch die)
Combat:
Dodge: Init: -1, Attack --, Defense -1, Damage --
Fist: Init: -1, Attack -1, Defense -1, Damage -2
Kick: Init: -2, Attack -1, Defense -2, Damage +1
Soak: -4
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Flemish 5, Bargain 6+2, Swim 1, Latin 5, Order of Hermes Lore 1, Charm 1, Folk Ken 2, Area Lore: Area 2, Area Lore: Area 1, Civil and Canon Law 3, Arabic 4, French 4, English 4, Scots Gaelic 4, Artes Liberales 2, Awareness 3, Etiquette 4, Guile 3, Intrigue 2, Concentration 2, Carouse 2, Sailor 2
Equipment:
Encumbrance: 0 (0)