Hi All.
I've been chatting with Jonathan about the nature of my character via PM before posting. After getting some clarification, he asked me to move our discussion to the forum to get further input from him and other players.
The original idea I had didn't quite work right and has been revised a little bit, but more thought is needed. The concept I have is a Tytalus with the Gentle gift, and whom past the gauntlet at a young age and got himself into trouble. This is a magus who frankly, is a bit incompetent when it comes to being a wizard. He tried to take some short cuts and got himself into trouble, which required digging himself a lot deeper before mostly getting out of trouble. As a result, he turned to God and Jesus Christ to stay on the straight and narrow path.
After that period of his life, he has focused on living a virtuous life and doing good works for the poor.
I'm wondering if he even got married while he was young and had a family - a child or grandchild (haven't decided on age) could be an apprentice in the school. Goals would be to instill good moral character into the next generation of magi, as well as finding a Mystery Cult that initiates Flawless Magic.
As for being a Tytalus, Kaltheus actually wouldn't be that interested in his House's games anymore. However, is smart enough to play up that his Piousness is part of some grander plan to make his housemates uselessly spin their wheels looking for something else that doesn't exist.
Flaws:
Pious (at Guantlet was another personality flaw - perhaps something like Ambitious, Driven or Pride) -3
Dark Secret -3
Creative Block -1
Poor Student -1
Unimaginative Learner -1
Weak Enchanter -1
Virtues:
Gentle Gift +3
Subtle Magic +1
Quiet Magic x2 +2
Inspirational +1
Independent Study +1
Improved Characteristics +1
Good Teacher +1
Characteristics:
Int +1, Pre +2, Com +3, else 0.
Right After Gauntlet:Age 21
Abilities:
Area Lore: Thebes Tribunal (Geography) 1
Artes Liberales (Astronomy) 1
Athletics (Running) 1
Awareness (Alert) 1
Brawl (Dagger) 1
Charm (Peasants) 2**
Concentration (Spells) 1
Folk Ken (Magi) 2**
Greek (Roman) 5**
Guile (Fast Talk) 2**
Intrigue (Gossip) 1
Latin (Hermetic) 4
Leadership (Agents) 1
Magic Theory (Learning Spells) 3
Parma Magica (Corpus) 1
Penetration (Mentem) 1
Stealth (Urban Areas) 2**
Survival (Forests) 1
Titanoi Cult Lore (Self Initiation) 1*
should be 12*5+30+50=140 xp
*Related to the Dark Secret
** Childhood
Arts
Creo: 4
Intellego: 5
Muto: 5
Perdo: 5
Rego: 5
Animal: 0
Aquam: 0
Auram: 0
Corpus: 5
Herbam: 0
Ignem: 0
Imaginem: 0
Mentem: 5
Terram: 0
Vim: 0
100xp in Arts
Sigil: Howling Wind
Spell List
Whispers through the Black Gate +10 InCoMe 15, Howling wind is heard when the dead speak
Disguise of the New Visage +10 MuCo 15, The character's hair always looks wind blown.
Eyes of the Cat +10, MuCo 5,
Size of the Giant* +10, ]MuCo 15, When the character walks/runs, there is a soft howling of wind
*Size of the Giant is an alternate version of "Preternatural Growth and Shrinking" that can increase the size to +1 or +2.
Thoughts?
Touch of the Goose Feather +7, PeCo 5, The target sneeze sounds more wind like
Lifting the Dangling Puppet +10, ReCo 15, Howling wind seems to propel the character upwards
Aura of Ennobled Presence +10 MuIm 10, When the character walks/runs, there is a soft howling of wind
Sight of Motive** +10 InMe 15,
**Lets the Magus get a more detailed background of a person's motivations than the level 10 version.
Recollection of Memories never quiet lived +10 MuMe 10***, Memory always involve howling wind
***Moon duration, can change memories significantly
Trust of childlike Faith +10 PeMe 15****
****More powerful version that requires a much higher Int roll to defeat.