Kaltheus ex Tytalus and ex Jerbiton

30 years out:

Total Apparent age so far: 36.

Year 21: Two seasons teaching apprentices. 20xp into spell: “Warmth of the Hearth CrIg 20: R:T, D:Moon, T:Struc – Base 4. Warms a structure until the next turn of the moon.

Year 22: Two seasons teaching apprentices. GM Input needed: I want to have Kaltheus have a spell that can clean a person the caster touches of all dirt, grime, grease, sap, stains etc. I'm figuring this is PeAnAqHeCoTe 15, base 5, complexity +1, touch +1

Year 23: Two seasons teaching apprentices. Teach +20xp

Year 24: Two seasons teaching apprentices. Teach +20xp

Year 25: Two seasons teaching apprentices. Teach +5xp, Parma Magica +15xp

Year 26: Two seasons teaching apprentices. Parma Magica +20xp

Year 27: Two seasons teaching apprentices. Parma Magica +20xp

Year 28: Two seasons teaching apprentices. Parma Magica +20xp

Year 29: Two seasons teaching apprentices. Parma Magica +20xp - Two Apprentice's have finished their training, inducted into House Jerbiton. Kaltheus will act as their Mentor via correspondence.

Year 30: Parma Magica +5xp, Rego +25xp. Perdo +10xp.

Abilities:

Area Lore: Thebes Tribunal (Geography) 1
Artes Liberales (Astronomy) 2
Athletics (Running) 1
Awareness (Alert) 1
Brawl (Dagger) 1
Charm (Peasants) 3**
Church Lore (History) 1
Civil and Canon Law (Roman) 1
Code of Hermes (Wizard's Marches) 2
Concentration (Spells) 2
Dominion Lore (Saints) 2
Folk Ken (Magi) 3**
Finess (Fast Casting) 2
Greek (Roman) 5**
Guile (Fast Talk) 2**
Infernal Lore (Curses) 1
Intrigue (Gossip) 2
Latin (Hermetic) 5
Leadership (Agents) 2
Magic Lore (Legends) 1
Magic Theory (Learning Spells) 4
Order of Hermes Lore (Personalities) 6
Parma Magica (Corpus) 6
Penetration (Mentem) 1
Philosophiae (Ritual Magic) 1
Stealth (Urban Areas) 2**
Survival (Forests) 1
Teach (Apprentices) 5
Theology (Heresy) 2
Titanoi Cult Lore (Self Initiation) 3*

Arts
Creo: 12
Intellego: 5
Muto: 5
Perdo: 6,4
Rego: 10
Animal: 5
Aquam: 5
Auram: 5
Corpus: 8
Herbam: 5
Ignem: 10
Imaginem: 5
Mentem: 8
Terram: 5
Vim: 5

Where is Kaltheus at the end of his cycle?

Aging Rolls: invisiblecastle.com/roller/view/4472723/ (no increase in apparent aging)

Year 31: +30xp Perdo, +10xp Magic Theory
Year 32: +40xp Magic Theory
Year 33: +5xp Magic Theory, GM INPUT NEEDED: Kaltheus wants a Perdo Aq(**) Spell that lets him touch a small amount of water and purify it from dirt & disease.
Year 34: Ignem +40xp.
Year 35: Ignem +20xp, Creo +20xp.
Year 36: Creo +32xp, Herbam +8xp.

Note: At Year 14 had 70BP - 7 BP for LR, - 15 for Specailist = 48 + 22*5=158 BP

-2 BP for 10 pawns of Vis. 2 Vis left over from the longevity ritual. +12 pawns. 156 BP left.
Year 37: Bond Familiar - Eagle Lab Total: Int +1 , MT 6, Creo 15, Ignem 15, Aura 3 = 40. Golden Cord +3, Silver +1, Bronze +1. Size -2 (pg 39 mystery cults). 8 pawns vis required, 4 left.

Magic Might 25, so Familar Bonding Level = 25 +25 -5*2 =40.

"Quench the Unrelenting Flame" PeIg 30: Base 15, Sight +3. Destroy's a Fire that does up to +20 damage.
Year 38: Herbam +31xp, Mentem +9xp
Year 39: "The Manor" CrHe 30, Base 3, Touch +1, Moon +3, Size +3" creates a sizeable dwelling for a group of people. Mentem +10xp
Year 40: Invest a "Mental Communication Power x2" into the Familiar bond, base level of 5 to share words, complex thoughts & memories. unlimited use : CrMe20. 4 pawns of Vis used.
Teach +20xp.

Abilities:

Area Lore: Thebes Tribunal (Geography) 1
Artes Liberales (Astronomy) 2
Athletics (Running) 1
Awareness (Alert) 1
Brawl (Dagger) 1
Charm (Peasants) 3**
Church Lore (History) 1
Civil and Canon Law (Roman) 1
Code of Hermes (Wizard's Marches) 2
Concentration (Spells) 2
Dominion Lore (Saints) 2
Folk Ken (Magi) 3**
Finess (Fast Casting) 2
Greek (Roman) 5**
Guile (Fast Talk) 2**
Infernal Lore (Curses) 1
Intrigue (Gossip) 2
Latin (Hermetic) 5
Leadership (Agents) 2
Magic Lore (Legends) 1
Magic Theory (Learning Spells) 6
Order of Hermes Lore (Personalities) 6
Parma Magica (Corpus) 6
Penetration (Mentem) 1
Philosophiae (Ritual Magic) 1
Stealth (Urban Areas) 2**
Survival (Forests) 1
Teach (Apprentices) 5,20.
Theology (Heresy) 2
Titanoi Cult Lore (Self Initiation) 3*

Arts
Creo: 15
Intellego: 5
Muto: 5
Perdo: 10
Rego: 10
Animal: 5
Aquam: 5
Auram: 5
Corpus: 8
Herbam: 10
Ignem: 15
Imaginem: 5
Mentem: 10
Terram: 5
Vim: 5

Aging:

invisiblecastle.com/roller/view/4472800/

and invisiblecastle.com/roller/view/4472801/ so, +1 Visible Age. (37)

Previous BP Total = 40*5 - 7-15-2 = 176

Upgrade Laboratory with the 80 bonus BP:

30 BP Size +3
10 BP Lesser Feature (Mirror) (+1 Aesthetics, +1 Mentem)
10 BP Spacious (+1 Aesthetics, +2 Safety, )
10 BP Gallery (+1 Aesthetics, +1 Safety, +1 Teaching)
16 BP = The Tireless Servant +1 Safety, +1 General Quality (Covenants page 121)
8 BP = Magical Heating Item CrIg19 (Base 2, Range: Touch +1, Target: Room +2, Duration Sun +2, +4 Levels for constant effect) (+1 Aesthetics, +1 Health, +1 Ignem)
30 BP = Mirror of Contemplation: ( Two effects: InMe 41 base 25, Sight+3, unlimited +10, Penetration +1 which triggers CrIm 33 Base 3, Diameter +1, Complexity +6, unlimited +10, triggered +3 - the Mirror) When the a person gazes upon this large mirror, a large metaphorical dream scape is created based on the viewers mind to help them solve a problem on their mind. Intellego +3, Mentem +4

22 BP =Box of Quick Growth: This is a large heavily lacquered wooden box, a pace high and 2 paces wide on each side. Any seed or animal egg or baby animal grows to maturity in two minutes. CrAnCoHe55 base 30, Touch +1, Diameter +1, unlimited +10, requisite +1. Note that the user must ensure that the animal or plant will not exceed the size of the box or the height of the laboratory. Such a mistake will result in damage to the box or the lab. (Creo +5)
(136 BP - 80BP = 56BP -> net BP = 176-56 = 120 BP)

Personal Lab:
Refinement +3
Size +3
Occupied Size: Virtues - Refinement = 6 -3 = 3
Base Safety = Refinement - Virtues = 3 - 6 = -3

Spacious +1 (+1 Aesthetics, +2 Safety)
Familiar (+3 Safety)
Gallery +1 (+1 Aesthetics, +1 Safety, +1 Teaching)
Highly Organized +0 (+1 General Quality)
Lesser Feature (Mirror) (+1 Aesthetics, +1 Mentem)
Mirror of Contemplation (+3 Intellego, +4 Mentem)
Palatial Outfittings +3 ( +1 Aesthetics, +1 General Quality, +2 Health, +1 Mentem, +2 Teaching, +3 Upkeep,)
Person (Wife) +0 (-1 Safety, +1 Mentem)
Servant +0 (+1 Aesthetics, +1 Safety, +1 Mentem)
Spotless +0 (+1 Aesthetics, +1 Creo, +1 Health)
Superior Heating: (+1 Aesthetics, +1 Health, +1 Ignem)
Tireless Servant (+1 Safety, +1 General Quality)

Total:
Aesthetics: 1+ 1 + 1 + 1 + 1 + 1 + 1 =7
General Quality: 1 + 1 + 1 = 3
Health: 1 + 1 + 1 +1 = 4
Safety: -3 + 2 + 3 + 1 - 1 +1 +1 = 4
Warping: 0

Specialties: Creo +6, Ignem +1, Intellego +3, Mentem +8, Teaching +3,

Year 41: Teach +40xp

Year 42: Teach +5xp. Leadership +5xp. Improve Laboratory x 3 Seasons. Rolls per season - gains the "Highly Organized Virtue" on the second season. invisiblecastle.com/roller/view/4473529/

Year 43: Install Major Virtue Palatial +1 Aesthetics, +1 General Quality +3 Upkeep, +2 Health, +2 Teaching, +1 Mentem.

Teach Total = Base (9) + Communication (3) + Teach (7) + Good Teacher (5) + Lab Specialty (3) = 27. (2 Season)
Teach Familiar Magic Theory x 2 seasons.

Year 44: Teach Familiar Magic Theory x 2 season = 4x27 = 105xp or a Magic Theory Score 6 (Inventing Spells). Mentem +20xp

Year 45: Mentem +30xp. Leadership +10xp

Year 46: Mentem +15xp, Leadership +20xp, Folk Ken +5xp

Year 47: 1 Season organizing lab to gain the "Spotless" +0 virtue.

2 seasons inventing "Curing the Simple" CrMe35 (base 30, Touch +1 increase Intelligence to +0)

Lab Total = Int (1) + Magic Theory (7) + Aura (3) + Creo (15) + Mentem (15) + Familiar Int (-3) + Familiar Magic Theory (7) + Creative Block (-3) + Lab (General Quality 3+ Creo 6 + Mentem 8) = 58

5 BP = 25 pawns of vis - Cast this 3 times on his familiar for 21 pawns of vis.

Folk Ken +10xp

Year 48: 1 Season organizing lab to gain the "Spotless" +0 virtue.
2 seasons inventing "Creating the Bright Student" CrMe50 (base 45, Touch +1 increase Intelligence to +3)

Lab Total = Int (1) + Magic Theory (7) + Aura (3) + Creo (15) + Mentem (15) + Familiar Int (0) + Familiar Magic Theory (7) + Creative
Block (-3) + Lab (General Quality 3+ Creo 1 + Mentem 8) + Similar Spell Bonus +7 = 64

Abilities:
Area Lore: Thebes Tribunal (Geography) 1
Artes Liberales (Astronomy) 2
Athletics (Running) 1
Awareness (Alert) 1
Brawl (Dagger) 1
Charm (Peasants) 3**
Church Lore (History) 1
Civil and Canon Law (Roman) 1
Code of Hermes (Wizard's Marches) 2
Concentration (Spells) 2
Dominion Lore (Saints) 2
Folk Ken (Magi) 3**,15
Finess (Fast Casting) 2
Greek (Roman) 5**
Guile (Fast Talk) 2**
Infernal Lore (Curses) 1
Intrigue (Gossip) 2
Latin (Hermetic) 5
Leadership (Agents) 4
Magic Lore (Legends) 1
Magic Theory (Learning Spells) 6
Order of Hermes Lore (Personalities) 6
Parma Magica (Corpus) 6
Penetration (Mentem) 1
Philosophiae (Ritual Magic) 1
Stealth (Urban Areas) 2**
Survival (Forests) 1
Teach (Apprentices) 7.
Theology (Heresy) 2
Titanoi Cult Lore (Self Initiation) 3*

Arts
Creo: 15
Intellego: 5
Muto: 5
Perdo: 10
Rego: 10
Animal: 5
Aquam: 5
Auram: 5
Corpus: 8
Herbam: 10
Ignem: 15
Imaginem: 5
Mentem: 15
Terram: 5
Vim: 5