This is an attempt to slightly modify the Labor Point system from C&G (used in many later books) so as to:
a) encourage "broader" competence in PCs
b) make it harder to achieve really high Labor Point totals (and e.g. ascend from Poor to Wealthy in a few years). This system can easily work with the "Let's get rid of professions!" idea too.
Remember that under the current rules a character generates what I call a Basic Labor Total (BLT) as the sum of characteristic + ability - for example, a tourney knight can generate a BLT=Dex+Great Weapon - which is then multiplied by 2,3, or 6 to yield the yearly Labor Points depending on the wealth of the character. In a nutshell, a character needs a BLT of at least 6 to support himself without having to work extra time; higher BLTs yield resources that can improve the character's lot. This system changes how the BLT is generated, leaving all other details unchanged.
To generate a BLT of X, a character needs at least X abilities that can somehow contribute to the job. The troupe should rank them from the most relevant to the least relevant, though player creativity should be rewarded. The most relevant ability should have a score of at least X, the second a score at least X-1, ..., and the lowest a score at least 1. Specialties improve the effective score of an ability by 1, as usual, and it is common for characters to work within their area of specialty. Relevant positive Reputations can substitute for abilities at the same score. The final BLT is modified by +1 or -1 for a character choosing to live temporarily at an income bracket respectively below or above that character's actual one: it takes more skill to be the best-paid master in town, and less to be just a modest journeyman.
For example, a journeyman smith with Craft: Smith 5, Area Lore 3 (potential clients), Bargain 3, a Reputation Honest 2, and Local Language 5 - ranked in that order by relevance with troupe agreement - generates a BLT of 5, just enough to support the journeyman at an income bracket below that of a "standard" smith (which adds +1 to the BLT, bringing it up to 6).
Characteristics are not added to the total, as different characteristics all tend to be important to the character efforts albeit in different ways: a smith with high Stamina might work longer workdays, one with high Communication might be better at haggling, and one with high Intelligence might organize his work more efficiently.
BLTs generated with this system tend to be markedly lower than those with the current rules. It is extremely difficult to generate a BLT of 10+. Furthermore, for most characters supporting themselves through an occupation (particularly at the higher income brackets), a significant fraction of their experience should revolve around that occupation, albeit spread over a variety of abilities. This is all intended; among other things it makes climbing the social ladder harder and much slower, and Labor points from stories (C&G) a much greater prize.
Comments?