As the title implies, i've been hit with the sudden realisation than Feng Shui would be perfect for Star Wars (as undoubtedly many others already have in the past, I'm no pioneer here).
I'm more of a Star Trek guy, but even if the Star Wars hype doesn't really faze me theatrically, I'll readily admit that many of my favourites game sessions were from D6 Star Wars, thanks to a terrific GM.
Anyway I may (or may not) find myself in a situation of GMing Star Wars to a few people. And I'd like to take the opportunity to introduce them to Feng Shui.
Right now I'm under the impression that while not every FS2 archetype is adaptable to star wars (the archer...), you can emulate any character type from Star Wars with the FS2 archetypes.
The only glaring specificity being the Jedi. I think it would work by taking the Swordmaster archetype (and taking the sorcerer's stat block, effectively lowering his speed and raising his starting chi) and swapping a few of his schticks with various other sources, mainly sorcery powers (Mind Control, Healing...) but also, for example, Prodigious Leap from the Fu powers, or Mjolnirisation from the mutant powers.
I could make two or three builts, including the original swordmaster, and make the player who wants a jedi pick the one he prefers (to use the fastest "pick a character and play" way), or give them the swordmaster and tell them to choose wich schticks they keep and which shcticks they want to replace, and give them a list of other powers to choose from.
Right now, that list would include :
from the Fu powers
- all of the Fu path of the sword
- prodigious leap > aerial pushaway > ominous flutter
from the sorcery powers (and subject to backlash, but some backlashes don't work for star wars so it needs work, I'm open to suggestions)
- elevated senses
- fight finder
- bend fate
- big luck
- doom boon
- observe chi (detect attuned individual = detect force sensitive individual)
- superior evasion
- yin to yang
- cure disease
- heal wounds
- brain fortress
- exemplary prostrations (these are not the droids you are looking for)
- override will (jedi mind trick 2 : electric boogaloo)
- far lift
from the mutant powers (and I would use the custom sorcery backlash rules, not the freak-outs)
- Mjolnirification (to have your lightsaber back FOR EXAMPLE)
- Push (the famous Force Push, obviously)
- Very Fast
And I think that's it.
Obviously the main flaw is to come up with a single backlash rule that would work for all these powers (or at least the most agressive ones ?)
Anyway, if that "project" is of interest to you too, we could talk about it. Damn that jedi archetype, without it everything would be much easier (and I didn't even touch the powers that would fit a Sith)