I've modified this to be an up-to-date version of Konrad
Current through: Winter 1199
[size=150]Konrad ex Bonisagus[/size]
Characteristics: Int +3, Per +1, Pre +1, Com +1, Str -2, Sta +2, Dex -2, Qik +1
Size: 0
Age: 25 (25)
Height: 5'10''
Weight: 158 lbs
Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: Affinity with Creo, Affinity with Corpus, Deft Form (Corpus), Gentle Gift, The Gift, Harnessed Magic, Hermetic Magus, Personal Vis Source (Corpus), Puissant Magic Theory*, Puissant Corpus, Skilled Parens, Ability Block (Martial), Deficient Technique (Perdo), Dependent (nephew), Compassionate (major)
Combat:
Dodge: Init: +1, Attack --, Defense +2, Damage --
Fist: Init: +1, Attack -1, Defense +2, Damage -2
Kick: Init: +0, Attack -1, Defense +1, Damage +1
Soak: +2
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
[size=150]Abilities[/size]
[tableborder][tr][th][left]Ability[/left][/th] [th][left]Specialization[/left][/th] [th]Score[/th] [th]XP[/th] [th][left]Notes[/left][/th][/tr]
[tr][td]Area Lore: Negrisaxa Covenant[/td] [td]nearby towns and villages[/td] [td][center]2[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Artes Liberales[/td] [td]ritual magic[/td] [td][center]1[/center][/td] [td][center]0[/center][/td] [td]Latin alphabet[/td][/tr]
[tr][td]Athletics[/td] [td]climbing[/td] [td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Awareness[/td][td]alertness[/td][td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Bargain[/td] [td]books[/td][td][center]2[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Brawl[/td] [td]dodge[/td][td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Charm[/td] [td]reassuring people[/td] [td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Chirurgery[/td] [td]binding wounds[/td] [td][center]2[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Code of Hermes[/td] [td]Tribunal procedures[/td] [td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Concentration[/td] [td]maintaining spells[/td] [td][center]2[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Etiquette[/td] [td]townsfolk[/td] [td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Finesse[/td] [td]Corpus[/td] [td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Folk Ken[/td] [td]townsfolk[/td] [td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Latin[/td] [td]hermetic usage[/td] [td][center]4[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Low German[/td] [td]extensive vocabulary[/td] [td][center]5[/center][/td] [td][center]0[/center][/td] [td]Native[/td][/tr]
[tr][td]Magic Lore[/td] [td]creatures[/td][td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Magic Theory[/td] [td]inventing spells[/td] [td][center]3+2[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Medicine[/td] [td]treating disease[/td] [td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Order of Hermes Lore[/td] [td]House Bonisagus[/td] [td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Parma Magica[/td] [td]Mentem[/td] [td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Philosophiae[/td] [td]ritual magic[/td][td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Stealth[/td] [td]sneaking[/td][td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Survival[/td] [td]woodlands[/td][td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Swim[/td] [td]long distances[/td][td][center]2[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Teach[/td] [td]Medicine[/td] [td][center]1[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr][/tableborder]
[size=150]Arts[/size]
[tableborder][tr][th][left]Art[/left][/th] [th]Score[/th] [th]XP[/th][/tr]
[tr][td]Cr[/td] [td][center]10[/center][/td] [td][center]55.5[/center][/td][/tr]
[tr][td]In[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Mu[/td] [td][center]7[/center][/td] [td][center]28[/center][/td][/tr]
[tr][td]Pe[/td] [td][center]2[/center][/td] [td][center]3[/center][/td][/tr]
[tr][td]Re[/td] [td][center]8[/center][/td] [td][center]36[/center][/td][/tr]
[tr][td]An[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Aq[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Au[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Co[/td] [td][center]10+3[/center][/td] [td][center]55.5[/center][/td][/tr]
[tr][td]He[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Ig[/td][td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Im[/td] [td][center]5[/center][/td] [td][center]15[/center][/td][/tr]
[tr][td]Me[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Te[/td] [td][center]5[/center][/td] [td][center]15[/center][/td][/tr]
[tr][td]Vi[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr][/tableborder]
[size=150]Spells Known[/size]
[tableborder][tr][th][left]Spell[/left][/th] [th]Type/Level[/th] [th]CT*[/th] [th]Mastery[/th][th][left]Notes[/left][/th][/tr]
[tr][td]Doublet of Impenetrable Silk[/td] [td][center]MuAn15[/center][/td] [td][center]+10[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Circle of Beast Warding[/td] [td][center]ReAn5[/center][/td] [td][center]+11[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Purification of the Festering Wounds[/td] [td][center]CrCo20[/center][/td] [td][center]+25[/center][/td] [td][center]0[/center][/td] [td]Deft[/td][/tr]
[tr][td]Revealed Flaws of the Mortal Flesh[/td] [td][center]InCo10[/center][/td][td][center]+16[/center][/td] [td][center]0[/center][/td] [td]Deft[/td][/tr]
[tr][td]Seven-League Stride[/td] [td][center]ReCo30[/center][/td] [td][center]+23[/center][/td] [td][center]0[/center][/td] [td]Deft[/td][/tr]
[tr][td]Extended Lamp Without Flame[/td] [td][center]CrIg15[/center][/td] [td][center]+14[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Aura of Ennobled Presence[/td] [td][center]MuIm10[/center][/td][td][center]+14[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Personal Veil of Invisibility[/td] [td][center]PeIm15[/center][/td][td][center]+5[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Wizard's Sidestep[/td] [td][center]ReIm10[/center][/td][td][center]+12[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]The Call to Slumber[/td] [td][center]ReMe10[/center][/td][td][center]+11[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]The Crystal Dart[/td] [td][center]Mu(Re)Te10[/center][/td] [td][center]+13[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr][/tableborder]
Bio: Konrad was born in the city of Lubeck in the Rhine, and spent his first ten years living there. But as he approached the age of ten, he started to show signs that he might be special. Things started to happen around him that couldn’t be explained. Thankfully, there was a covenant of magi living in Lubeck. They kept a low profile, mostly. But the locals knew that when strange things happened, the people of the covenant were the ones to go to. They brought Konrad there to be examined by the learned men there, who declared that the boy had magical ability. They offered to train him, and after some negotiation, the family agreed.
It was expected that Konrad would be apprenticed at the local covenant. But sometimes things don’t work out as expected. The magi who was assigned to train Konrad turned out to be a very poor instructor, and not a particularly diligent parens. By the end of his first year, Konrad had not advanced nearly as far as he should have in his studies. And it was not from lack of skill, determination, or industry on his part. This was noticed by a Bonisagus magus from Negrisaxa in the Stonehenge Tribunal who was visiting the covenant. He challenged the right of Konrad’s parens to train the boy, and claimed the apprentice for his own. There was some debate about the matter. But once a Guernicus arbitrator was brought in, Konrad was handed over to the Bonisagus magus.
This was both good and bad news for Konrad. It was good because his new parens was both knowledgeable and generous. In fact, within the first two years, he’d brought Konrad up to grade, and more. It was bad in that he had to move to the Stonehenge Tribunal and away from his family. But such is the life of an apprentice, and Konrad quickly became used to his new life and his new home at Negrisaxa.
Thankfully for Konrad, his life was not entirely isolated from his family. His father was a prosperous merchant who managed to arrange to visit Konrad every year or two. Once he even brought the rest of the family with him. And on that trip, Konrad’s sister fell in love with a grog at the covenant and was married to him. So, when Konrad’s family departed, they were one short. But the result was that Konrad had his sister living in the covenant.
Everything went well until near the end of Konrad’s apprenticeship when his sister and her family were struck by disease. His nephew, Thomas, had come through okay. But both his sister and brother-in-law were near death. Konrad approached his parens about having them healed. But the policy of the covenant was not to spend vis on grogs. They offered the use of the covenant’s resident healer, but were adamant that no vis be spent. Alas, within a few weeks, both patients were dead, and young Tom was an orphan.
Konrad was angry about the deaths of his sister and brother-in-law, knowing that the covenant could have saved them. But he also realized that there were many more people suffering in such a way, and that there would never be enough vis to go around. It was then that he determined that he would study in the ways of healing, both magical and mundane, and some day build a hospital where people could come to get proper care.
In the meanwhile, Tom was cared for in the covenant until Konrad was past his gauntlet. Konrad studied hard, focusing on Corpus magic, even learning a bit of mundane healing from the covenant’s resident healer. And within a year-and-a-half, he had completed his gauntlet and was ready to move on to life as a full magus.
But he hadn't forgotten his dream. Moreover, having spoken about it to others over the last year, he know that it would be impossible to pursue this dream within the covenant. The power given to a junior magus was just too slim. It would be decades before he was in a position to truly make progress on his dream. Things changed when he grumbled about this to a visiting Redcap. After listening intently, the stuttering Mercere said that there might be another way. In a very circuitous way, the Redcap implied that there might be a new covenant forming around a newly discovered source of vis. And if it was, those founding it might be interested in a magus such as him.
Konrad immediately said that he would be interested, and penned a letter to the new covenant that he gave to the Redcap for delivery. Then he arranged for a trip back home. For one thing, he wanted to visit his family. For another, while the Redcap had been very cagey about the location of this new covenant, he had revealed, at least, that it was in the Rhine Tribunal. And Konrad felt that if the new magi wanted to meet with him, better that he was closer than all the way in England.
So it was that the newly gauntleted magus, along with his nephew Tom, took a trip to the covenant in Lubeck, and the merchant family that lived nearby. There he waited for word from the new covenant that he would consider joining. It was a great throw of the dice, he knew. But it meant a chance to pursue his dream decades early, so it was a chance he was willing to take.
[hr][/hr]
[size=150]Spell Book[/size]
Extended Lamp Without Flame
CrIg 15
R: Touch, D: Sun, T: Ind
This spell creates a steady light as bright as daylight on a cloudy day. The light has no apparent source, but illuminates an area about ten paces across, centered on a point indicated by the caster. This point may be a mobile item.
(Base 4, +1 Touch, +2 Sun)
Personal Veil of Invisibility
PeIm 10
R: Per, D: Sun, T: Ind
The caster becomes completely undetectable to normal sight, regardless of what he does, but still casts a shadow.
(Base 4, +2 Sun, +1 changing image)